GUI: hide canvas inside
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23478fd175
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1a36dfc5d3
@ -4,6 +4,16 @@
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#include <assert.h>
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#include <assert.h>
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#include <flipper.h>
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#include <flipper.h>
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typedef struct {
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CanvasApi api;
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u8g2_t fb;
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uint8_t offset_x;
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uint8_t offset_y;
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uint8_t width;
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uint8_t height;
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} Canvas;
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uint8_t canvas_width(CanvasApi* api);
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uint8_t canvas_width(CanvasApi* api);
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uint8_t canvas_height(CanvasApi* api);
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uint8_t canvas_height(CanvasApi* api);
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void canvas_clear(CanvasApi* api);
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void canvas_clear(CanvasApi* api);
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@ -15,30 +25,26 @@ uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, vo
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uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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CanvasApi* canvas_api_init() {
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CanvasApi* canvas_api_init() {
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CanvasApi* api = furi_alloc(sizeof(CanvasApi));
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Canvas* canvas = furi_alloc(sizeof(Canvas));
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u8g2_Setup_st7565_erc12864_alt_f(
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u8g2_Setup_st7565_erc12864_alt_f(
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&api->canvas.fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
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&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
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// send init sequence to the display, display is in sleep mode after this
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// send init sequence to the display, display is in sleep mode after this
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u8g2_InitDisplay(&api->canvas.fb);
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u8g2_InitDisplay(&canvas->fb);
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u8g2_SetContrast(&api->canvas.fb, 36);
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u8g2_SetContrast(&canvas->fb, 36);
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u8g2_SetPowerSave(&api->canvas.fb, 0); // wake up display
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u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
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u8g2_SendBuffer(&api->canvas.fb);
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u8g2_SendBuffer(&canvas->fb);
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api->width = canvas_width;
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canvas->api.width = canvas_width;
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api->height = canvas_height;
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canvas->api.height = canvas_height;
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api->clear = canvas_clear;
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canvas->api.clear = canvas_clear;
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api->set_color = canvas_color_set;
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canvas->api.set_color = canvas_color_set;
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api->set_font = canvas_font_set;
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canvas->api.set_font = canvas_font_set;
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api->draw_str = canvas_str_draw;
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canvas->api.draw_str = canvas_str_draw;
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api->fonts = furi_alloc(sizeof(Fonts));
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return (CanvasApi*)canvas;
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api->fonts->primary = u8g2_font_Born2bSportyV2_tr;
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api->fonts->secondary = u8g2_font_HelvetiPixel_tr;
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return api;
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}
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}
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void canvas_api_free(CanvasApi* api) {
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void canvas_api_free(CanvasApi* api) {
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@ -48,9 +54,9 @@ void canvas_api_free(CanvasApi* api) {
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void canvas_commit(CanvasApi* api) {
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void canvas_commit(CanvasApi* api) {
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assert(api);
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assert(api);
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Canvas* canvas = (Canvas *)api;
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u8g2_SetPowerSave(&api->canvas.fb, 0); // wake up display
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u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
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u8g2_SendBuffer(&api->canvas.fb);
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u8g2_SendBuffer(&canvas->fb);
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}
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}
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void canvas_frame_set(
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void canvas_frame_set(
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@ -60,43 +66,54 @@ void canvas_frame_set(
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uint8_t width,
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uint8_t width,
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uint8_t height) {
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uint8_t height) {
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assert(api);
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assert(api);
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api->canvas.offset_x = offset_x;
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Canvas* canvas = (Canvas*)api;
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api->canvas.offset_y = offset_y;
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canvas->offset_x = offset_x;
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api->canvas.width = width;
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canvas->offset_y = offset_y;
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api->canvas.height = height;
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canvas->width = width;
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canvas->height = height;
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}
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}
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uint8_t canvas_width(CanvasApi* api) {
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uint8_t canvas_width(CanvasApi* api) {
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assert(api);
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assert(api);
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Canvas* canvas = (Canvas *)api;
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return api->canvas.width;
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return canvas->width;
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}
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}
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uint8_t canvas_height(CanvasApi* api) {
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uint8_t canvas_height(CanvasApi* api) {
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assert(api);
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assert(api);
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Canvas* canvas = (Canvas *)api;
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return api->canvas.height;
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return canvas->height;
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}
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}
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void canvas_clear(CanvasApi* api) {
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void canvas_clear(CanvasApi* api) {
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assert(api);
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assert(api);
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u8g2_ClearBuffer(&api->canvas.fb);
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Canvas* canvas = (Canvas *)api;
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u8g2_ClearBuffer(&canvas->fb);
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}
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}
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void canvas_color_set(CanvasApi* api, Color color) {
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void canvas_color_set(CanvasApi* api, Color color) {
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assert(api);
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assert(api);
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u8g2_SetDrawColor(&api->canvas.fb, color);
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Canvas* canvas = (Canvas *)api;
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u8g2_SetDrawColor(&canvas->fb, color);
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}
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}
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void canvas_font_set(CanvasApi* api, Font font) {
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void canvas_font_set(CanvasApi* api, Font font) {
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assert(api);
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assert(api);
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u8g2_SetFontMode(&api->canvas.fb, 1);
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Canvas* canvas = (Canvas *)api;
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u8g2_SetFont(&api->canvas.fb, font);
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u8g2_SetFontMode(&canvas->fb, 1);
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if (font == FontPrimary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_Born2bSportyV2_tr);
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} else if (font == FontSecondary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_HelvetiPixel_tr);
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} else {
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assert(0);
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}
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}
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}
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void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str) {
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void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str) {
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assert(api);
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assert(api);
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x += api->canvas.offset_x;
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Canvas* canvas = (Canvas *)api;
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y += api->canvas.offset_y;
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x += canvas->offset_x;
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u8g2_DrawStr(&api->canvas.fb, x, y, str);
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y += canvas->offset_y;
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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}
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@ -8,30 +8,13 @@ typedef enum {
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ColorBlack = 0x01,
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ColorBlack = 0x01,
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} Color;
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} Color;
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typedef const uint8_t* Font;
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typedef enum {
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FontPrimary = 0x00,
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typedef struct {
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FontSecondary = 0x01,
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Font primary;
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} Font;
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Font secondary;
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} Fonts;
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struct _CanvasApi;
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typedef struct _CanvasApi CanvasApi;
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// Canvas is private but we need its declaration here
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typedef struct {
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u8g2_t fb;
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uint8_t offset_x;
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uint8_t offset_y;
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uint8_t width;
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uint8_t height;
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} Canvas;
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struct _CanvasApi {
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Canvas canvas;
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Fonts* fonts;
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typedef struct CanvasApi CanvasApi;
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struct CanvasApi {
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uint8_t (*width)(CanvasApi* canvas);
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uint8_t (*width)(CanvasApi* canvas);
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uint8_t (*height)(CanvasApi* canvas);
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uint8_t (*height)(CanvasApi* canvas);
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@ -87,13 +87,13 @@ void menu_widget_callback(CanvasApi* canvas, void* context) {
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if(!menu->current) {
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if(!menu->current) {
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canvas->clear(canvas);
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canvas->clear(canvas);
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canvas->set_color(canvas, ColorBlack);
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canvas->set_color(canvas, ColorBlack);
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canvas->set_font(canvas, canvas->fonts->primary);
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canvas->set_font(canvas, FontPrimary);
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canvas->draw_str(canvas, 2, 32, "Idle Screen");
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canvas->draw_str(canvas, 2, 32, "Idle Screen");
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} else {
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} else {
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MenuItemArray_t* items = menu_item_get_subitems(menu->current);
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MenuItemArray_t* items = menu_item_get_subitems(menu->current);
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canvas->clear(canvas);
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canvas->clear(canvas);
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canvas->set_color(canvas, ColorBlack);
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canvas->set_color(canvas, ColorBlack);
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canvas->set_font(canvas, canvas->fonts->secondary);
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canvas->set_font(canvas, FontSecondary);
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for(size_t i = 0; i < 5; i++) {
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for(size_t i = 0; i < 5; i++) {
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size_t shift_position = i + menu->position + MenuItemArray_size(*items) - 2;
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size_t shift_position = i + menu->position + MenuItemArray_size(*items) - 2;
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shift_position = shift_position % (MenuItemArray_size(*items));
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shift_position = shift_position % (MenuItemArray_size(*items));
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