FL-528 GUI: View, ViewDispather. Dolphin: first start. (#276)

* GUI: view. Flooper-blooper fix compilation error.
* GUI: view and viewdispatcher bones
* GUI: view implementation, view models, view dispatcher
* GUI: view navigation, model refinement. Power: use view, view dispatcher.
* HAL Flash: proper page write. Dolphin: views. Power: views
* Dolphin: transition idle scree to Views
* Dolphin: input events on stats view. Format sources.
* HAL: flash erase. Dolphin: permanent state storage.
* Dolphin: first start welcome. HAL: flash operation status, errata 2.2.9 crutch.
This commit is contained in:
あく
2021-01-08 07:42:48 +03:00
committed by GitHub
parent d65e9b04ce
commit 1b78418f9f
33 changed files with 995 additions and 212 deletions

View File

@@ -1,5 +1,4 @@
#include "canvas_i.h"
#include "icon.h"
#include "icon_i.h"
#include <flipper.h>
@@ -113,6 +112,14 @@ void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
}
void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name) {
furi_assert(canvas);
const IconData* data = assets_icons_get_data(name);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(&canvas->fb, x, y, data->width, data->height, data->frames[0]);
}
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
furi_assert(canvas);
x += canvas->offset_x;

View File

@@ -3,6 +3,7 @@
#include <stdint.h>
#include <u8g2.h>
#include <gui/icon.h>
#include <assets_icons_i.h>
typedef enum {
ColorWhite = 0x00,
@@ -46,10 +47,15 @@ void canvas_set_font(Canvas* canvas, Font font);
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str);
/*
* Draw icon at position defined by x,y.
* Draw stateful icon at position defined by x,y.
*/
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon);
/*
* Draw stateless icon at position defined by x,y.
*/
void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name);
/*
* Draw xbm icon of width, height at position defined by x,y.
*/

140
applications/gui/view.c Normal file
View File

@@ -0,0 +1,140 @@
#include "view_i.h"
View* view_alloc() {
View* view = furi_alloc(sizeof(View));
return view;
}
void view_free(View* view) {
furi_assert(view);
view_free_model(view);
free(view);
}
void view_set_dispatcher(View* view, ViewDispatcher* view_dispatcher) {
furi_assert(view);
furi_assert(view_dispatcher);
furi_assert(view->dispatcher == NULL);
view->dispatcher = view_dispatcher;
}
void view_set_draw_callback(View* view, ViewDrawCallback callback) {
furi_assert(view);
furi_assert(view->draw_callback == NULL);
view->draw_callback = callback;
}
void view_set_input_callback(View* view, ViewInputCallback callback) {
furi_assert(view);
furi_assert(view->input_callback == NULL);
view->input_callback = callback;
}
void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
furi_assert(view);
view->previous_callback = callback;
}
void view_set_next_callback(View* view, ViewNavigationCallback callback) {
furi_assert(view);
view->next_callback = callback;
}
void view_set_context(View* view, void* context) {
furi_assert(view);
furi_assert(context);
view->context = context;
}
void view_allocate_model(View* view, ViewModelType type, size_t size) {
furi_assert(view);
furi_assert(size > 0);
furi_assert(view->model_type == ViewModelTypeNone);
furi_assert(view->model == NULL);
view->model_type = type;
if(view->model_type == ViewModelTypeLockFree) {
view->model = furi_alloc(size);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = furi_alloc(sizeof(ViewModelLocking));
model->mutex = osMutexNew(NULL);
furi_check(model->mutex);
model->data = furi_alloc(size);
view->model = model;
} else {
furi_assert(false);
}
}
void view_free_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeNone) {
return;
} else if(view->model_type == ViewModelTypeLockFree) {
free(view->model);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = view->model;
furi_check(osMutexDelete(model->mutex) == osOK);
free(model->data);
free(model);
view->model = NULL;
} else {
furi_assert(false);
}
}
void* view_get_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(osMutexAcquire(model->mutex, osWaitForever) == osOK);
return model->data;
}
return view->model;
}
void view_commit_model(View* view) {
furi_assert(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(osMutexRelease(model->mutex) == osOK);
}
if(view->dispatcher) {
view_dispatcher_update(view->dispatcher, view);
}
}
void view_draw(View* view, Canvas* canvas) {
furi_assert(view);
if(view->draw_callback) {
void* data = view_get_model(view);
view->draw_callback(canvas, data);
view_commit_model(view);
}
}
bool view_input(View* view, InputEvent* event) {
furi_assert(view);
if(view->input_callback) {
return view->input_callback(event, view->context);
} else {
return false;
}
}
uint32_t view_previous(View* view) {
furi_assert(view);
if(view->previous_callback) {
return view->previous_callback(view->context);
} else {
return VIEW_IGNORE;
}
}
uint32_t view_next(View* view) {
furi_assert(view);
if(view->next_callback) {
return view->next_callback(view->context);
} else {
return VIEW_IGNORE;
}
}

129
applications/gui/view.h Normal file
View File

@@ -0,0 +1,129 @@
#pragma once
#include <input/input.h>
#include "canvas.h"
/* Hides drawing widget */
#define VIEW_NONE 0xFFFFFFFF
/* Ignore navigation event */
#define VIEW_IGNORE 0xFFFFFFFE
/* Deatch from gui, deallocate Views and ViewDispatcher
* BE SUPER CAREFUL, deallocation happens automatically on GUI thread
* You ARE NOT owning ViewDispatcher and Views instances
*/
#define VIEW_DESTROY 0xFFFFFFFA
/* View Draw callback
* @param canvas, pointer to canvas
* @param view_model, pointer to context
* @warning called from GUI thread
*/
typedef void (*ViewDrawCallback)(Canvas* canvas, void* model);
/* View Input callback
* @param event, pointer to input event data
* @param context, pointer to context
* @return true if event handled, false if event ignored
* @warning called from GUI thread
*/
typedef bool (*ViewInputCallback)(InputEvent* event, void* context);
/* View navigation callback
* @param context, pointer to context
* @return next view id
* @warning called from GUI thread
*/
typedef uint32_t (*ViewNavigationCallback)(void* context);
/* View model types */
typedef enum {
/* Model is not allocated */
ViewModelTypeNone,
/* Model consist of atomic types and/or partial update is not critical for rendering.
* Lock free.
*/
ViewModelTypeLockFree,
/* Model access is guarded with mutex.
* Locking gui thread.
*/
ViewModelTypeLocking,
} ViewModelType;
typedef struct View View;
/* Allocate and init View
* @return pointer to View
*/
View* view_alloc();
/* Free View
* @param pointer to View
*/
void view_free(View* view);
/* Set View Draw callback
* @param view, pointer to View
* @param callback, draw callback
*/
void view_set_draw_callback(View* view, ViewDrawCallback callback);
/* Set View Draw callback
* @param view, pointer to View
* @param callback, input callback
*/
void view_set_input_callback(View* view, ViewInputCallback callback);
/* Set Navigation Previous callback
* @param view, pointer to View
* @param callback, input callback
*/
void view_set_previous_callback(View* view, ViewNavigationCallback callback);
/* Set Navigation Next callback
* @param view, pointer to View
* @param callback, input callback
*/
void view_set_next_callback(View* view, ViewNavigationCallback callback);
/* Set View Draw callback
* @param view, pointer to View
* @param context, context for callbacks
*/
void view_set_context(View* view, void* context);
/* Allocate view model.
* @param view, pointer to View
* @param type, View Model Type
* @param size, size
*/
void view_allocate_model(View* view, ViewModelType type, size_t size);
/* Free view model data memory.
* @param view, pointer to View
*/
void view_free_model(View* view);
/* Get view model data
* @param view, pointer to View
* @return pointer to model data
* @warning Don't forget to commit model changes
*/
void* view_get_model(View* view);
/* Commit view model
* @param view, pointer to View
*/
void view_commit_model(View* view);
/*
* With clause for view model
* @param view, View instance pointer
* @param function_body a (){} lambda declaration,
* executed within you parent function context.
*/
#define with_view_model(view, function_body) \
{ \
void* p = view_get_model(view); \
({ void __fn__ function_body __fn__; })(p); \
view_commit_model(view); \
}

View File

@@ -0,0 +1,113 @@
#include "view_dispatcher_i.h"
ViewDispatcher* view_dispatcher_alloc() {
ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
view_dispatcher->widget = widget_alloc();
widget_draw_callback_set(
view_dispatcher->widget, view_dispatcher_draw_callback, view_dispatcher);
widget_input_callback_set(
view_dispatcher->widget, view_dispatcher_input_callback, view_dispatcher);
widget_enabled_set(view_dispatcher->widget, false);
ViewDict_init(view_dispatcher->views);
return view_dispatcher;
}
void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
// Detach from gui
if(view_dispatcher->gui) {
gui_remove_widget(view_dispatcher->gui, view_dispatcher->widget);
}
// Free views
ViewDict_it_t it;
ViewDict_it(it, view_dispatcher->views);
while(!ViewDict_end_p(it)) {
ViewDict_itref_t* ref = ViewDict_ref(it);
view_free(ref->value);
ViewDict_next(it);
}
ViewDict_clear(view_dispatcher->views);
// Free dispatcher
free(view_dispatcher);
}
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
furi_assert(view_dispatcher);
furi_assert(view);
// Check if view id is not used and resgister view
furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
ViewDict_set_at(view_dispatcher->views, view_id, view);
view_set_dispatcher(view, view_dispatcher);
}
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_assert(view_dispatcher);
if(view_id == VIEW_NONE) {
view_dispatcher->current_view = NULL;
widget_enabled_set(view_dispatcher->widget, false);
} else if(view_id == VIEW_IGNORE) {
} else if(view_id == VIEW_DESTROY) {
view_dispatcher_free(view_dispatcher);
} else {
View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
furi_check(view_pp != NULL);
view_dispatcher->current_view = *view_pp;
widget_enabled_set(view_dispatcher->widget, true);
widget_update(view_dispatcher->widget);
}
}
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->gui == NULL);
furi_assert(gui);
if(type == ViewDispatcherTypeNone) {
gui_add_widget(gui, view_dispatcher->widget, GuiLayerNone);
} else if(type == ViewDispatcherTypeFullscreen) {
gui_add_widget(gui, view_dispatcher->widget, GuiLayerFullscreen);
} else if(type == ViewDispatcherTypeWindow) {
gui_add_widget(gui, view_dispatcher->widget, GuiLayerMain);
} else {
furi_check(NULL);
}
view_dispatcher->gui = gui;
}
void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view) {
view_draw(view_dispatcher->current_view, canvas);
}
}
void view_dispatcher_input_callback(InputEvent* event, void* context) {
ViewDispatcher* view_dispatcher = context;
bool is_consumed = false;
if(view_dispatcher->current_view) {
is_consumed = view_input(view_dispatcher->current_view, event);
}
if(!is_consumed && event->state) {
uint32_t view_id = VIEW_IGNORE;
if(event->input == InputBack) {
view_id = view_previous(view_dispatcher->current_view);
} else if(event->input == InputOk) {
view_id = view_next(view_dispatcher->current_view);
}
view_dispatcher_switch_to_view(view_dispatcher, view_id);
}
}
void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
furi_assert(view_dispatcher);
furi_assert(view);
if(view_dispatcher->current_view == view) {
widget_update(view_dispatcher->widget);
}
}

View File

@@ -0,0 +1,45 @@
#pragma once
#include "view.h"
#include "gui.h"
/* ViewDispatcher widget placement */
typedef enum {
ViewDispatcherTypeNone, /* Special layer for internal use only */
ViewDispatcherTypeWindow, /* Main widget layer, status bar is shown */
ViewDispatcherTypeFullscreen /* Fullscreen widget layer */
} ViewDispatcherType;
typedef struct ViewDispatcher ViewDispatcher;
/* Allocate ViewDispatcher
* @return pointer to ViewDispatcher instance
*/
ViewDispatcher* view_dispatcher_alloc();
/* Free ViewDispatcher
* @param pointer to View
*/
void view_dispatcher_free(ViewDispatcher* view_dispatcher);
/* Add view to ViewDispatcher
* @param view_dispatcher, ViewDispatcher instance
* @param view_id, View id to register
* @param view, View instance
*/
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
/* Switch to View
* @param view_dispatcher, ViewDispatcher instance
* @param view_id, View id to register
*/
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
/* Attach ViewDispatcher to GUI
* @param view_dispatcher, ViewDispatcher instance
* @param gui, GUI instance to attach to
*/
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type);

View File

@@ -0,0 +1,24 @@
#pragma once
#include "view_dispatcher.h"
#include "view_i.h"
#include <flipper_v2.h>
#include <m-dict.h>
DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
struct ViewDispatcher {
Gui* gui;
Widget* widget;
ViewDict_t views;
View* current_view;
};
/* Widget Draw Callback */
void view_dispatcher_draw_callback(Canvas* canvas, void* context);
/* Widget Input Callback */
void view_dispatcher_input_callback(InputEvent* event, void* context);
/* View to ViewDispatcher update event */
void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view);

36
applications/gui/view_i.h Normal file
View File

@@ -0,0 +1,36 @@
#pragma once
#include "view.h"
#include "view_dispatcher_i.h"
#include <flipper_v2.h>
typedef struct {
void* data;
osMutexId_t mutex;
} ViewModelLocking;
struct View {
ViewDispatcher* dispatcher;
ViewDrawCallback draw_callback;
ViewInputCallback input_callback;
ViewModelType model_type;
ViewNavigationCallback previous_callback;
ViewNavigationCallback next_callback;
void* model;
void* context;
};
/* Set View dispatcher */
void view_set_dispatcher(View* view, ViewDispatcher* view_dispatcher);
/* Draw Callback for View dispatcher */
void view_draw(View* view, Canvas* canvas);
/* Input Callback for View dispatcher */
bool view_input(View* view, InputEvent* event);
/* Previous Callback for View dispatcher */
uint32_t view_previous(View* view);
/* Next Callback for View dispatcher */
uint32_t view_next(View* view);

View File

@@ -9,7 +9,7 @@ typedef struct Widget Widget;
* Widget Draw callback
* @warning called from GUI thread
*/
typedef void (*WidgetDrawCallback)(Canvas* api, void* context);
typedef void (*WidgetDrawCallback)(Canvas* canvas, void* context);
/*
* Widget Input callback