[FL-1610] SubGhz: scene based application, PT save and replay (#630)
* SubGhz: scene based application * SubGhz: encoder/decoder separation, DMA streaming, update app and cli. * SubGhz: 2 stage async tx complete, minor cleanup * SubGhz: 2 stage async tx complete, FIX state pin end transmit * SubGhz: Pricenton, receive TE signal * SubGhz: Pricenton, add save data, add load data * SubGhz: Add Read scene, Fix pricenton save, load funtion * SubGhz: Add Read, Receiver, SaveName scene * SubGhz: Read and Save (pricenton) * SubGhz: add Load scence * SubGhz: Fix select file scene, add load scene, add transmitter view, add send tx pricenton * SubGhz: Fix pricenton encoder, fix transmitter send * SubGhz: modified Pricenton Encoder (added guard time at the beginning), modified CC1101 config, code refactoring * SubGhz: Fix pricenton encoder defalut TE * Archive: Fix path and name SubGhz * Archive: Fix name app SubGhz * GubGhz: Came: add Save, Load key * GubGhz: GateTX: add Save, Load key * GubGhz: NeroSketch: add Save, Load key * Github: better linters triggers * SubGhz: adding fast loading keys Archive -> Run in app * GubGhz: KeeLog: add Save, Load key, key generation from the serial number of the meter and the button * SubGhz: format sources and fix compilation * FuriHal: add subghz configuration description for AGC section * SubGhz: save only protocols that can be saved. Cleanup. * Github: lint on pull requests Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
102
applications/subghz/scenes/subghz_scene_save_name.c
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102
applications/subghz/scenes/subghz_scene_save_name.c
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#include "../subghz_i.h"
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#include <lib/toolbox/random_name.h>
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#include "file-worker.h"
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#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
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bool subghz_scene_save_data_to_file(void* context, const char* dev_name) {
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SubGhz* subghz = context;
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FileWorker* file_worker = file_worker_alloc(false);
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string_t dev_file_name;
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string_init(dev_file_name);
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string_t temp_str;
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string_init(temp_str);
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bool saved = false;
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do {
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// Create subghz folder directory if necessary
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if(!file_worker_mkdir(file_worker, SUBGHZ_APP_FOLDER)) {
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break;
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}
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// Create saved directory if necessary
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if(!file_worker_mkdir(file_worker, SUBGHZ_APP_PATH_FOLDER)) {
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break;
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}
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// First remove subghz device file if it was saved
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string_printf(
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dev_file_name, "%s/%s%s", SUBGHZ_APP_PATH_FOLDER, dev_name, SUBGHZ_APP_EXTENSION);
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if(!file_worker_remove(file_worker, string_get_cstr(dev_file_name))) {
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break;
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}
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// Open file
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if(!file_worker_open(
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file_worker, string_get_cstr(dev_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
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break;
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}
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//Get string save
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subghz->protocol_result->to_save_string(subghz->protocol_result, temp_str);
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// Prepare and write data to file
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if(!file_worker_write(file_worker, string_get_cstr(temp_str), string_size(temp_str))) {
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break;
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}
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saved = true;
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} while(0);
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string_clear(temp_str);
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string_clear(dev_file_name);
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file_worker_close(file_worker);
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file_worker_free(file_worker);
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return saved;
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}
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void subghz_scene_save_name_text_input_callback(void* context) {
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
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}
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const void subghz_scene_save_name_on_enter(void* context) {
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SubGhz* subghz = context;
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// Setup view
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TextInput* text_input = subghz->text_input;
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bool dev_name_empty = false;
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set_random_name(subghz->text_store, sizeof(subghz->text_store));
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dev_name_empty = true;
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text_input_set_header_text(text_input, "Name the KEY");
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text_input_set_result_callback(
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text_input,
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subghz_scene_save_name_text_input_callback,
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subghz,
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subghz->text_store,
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22, //Max len name
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dev_name_empty);
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
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}
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const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
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if(subghz_scene_save_data_to_file(subghz, subghz->text_store)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
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return true;
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} else {
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//Error save
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return true;
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}
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}
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}
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return false;
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}
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const void subghz_scene_save_name_on_exit(void* context) {
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SubGhz* subghz = context;
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// Clear view
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text_input_set_header_text(subghz->text_input, NULL);
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text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
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}
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