[FL-1610] SubGhz: scene based application, PT save and replay (#630)
* SubGhz: scene based application * SubGhz: encoder/decoder separation, DMA streaming, update app and cli. * SubGhz: 2 stage async tx complete, minor cleanup * SubGhz: 2 stage async tx complete, FIX state pin end transmit * SubGhz: Pricenton, receive TE signal * SubGhz: Pricenton, add save data, add load data * SubGhz: Add Read scene, Fix pricenton save, load funtion * SubGhz: Add Read, Receiver, SaveName scene * SubGhz: Read and Save (pricenton) * SubGhz: add Load scence * SubGhz: Fix select file scene, add load scene, add transmitter view, add send tx pricenton * SubGhz: Fix pricenton encoder, fix transmitter send * SubGhz: modified Pricenton Encoder (added guard time at the beginning), modified CC1101 config, code refactoring * SubGhz: Fix pricenton encoder defalut TE * Archive: Fix path and name SubGhz * Archive: Fix name app SubGhz * GubGhz: Came: add Save, Load key * GubGhz: GateTX: add Save, Load key * GubGhz: NeroSketch: add Save, Load key * Github: better linters triggers * SubGhz: adding fast loading keys Archive -> Run in app * GubGhz: KeeLog: add Save, Load key, key generation from the serial number of the meter and the button * SubGhz: format sources and fix compilation * FuriHal: add subghz configuration description for AGC section * SubGhz: save only protocols that can be saved. Cleanup. * Github: lint on pull requests Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
88
applications/subghz/scenes/subghz_scene_saved.c
Normal file
88
applications/subghz/scenes/subghz_scene_saved.c
Normal file
@@ -0,0 +1,88 @@
|
||||
#include "../subghz_i.h"
|
||||
|
||||
bool subghz_scene_saved_file_select(SubGhz* subghz) {
|
||||
furi_assert(subghz);
|
||||
|
||||
FileWorker* file_worker = file_worker_alloc(false);
|
||||
string_t protocol_file_name;
|
||||
string_init(protocol_file_name);
|
||||
string_t temp_str;
|
||||
string_init(temp_str);
|
||||
|
||||
// Input events and views are managed by file_select
|
||||
bool res = file_worker_file_select(
|
||||
file_worker,
|
||||
SUBGHZ_APP_PATH_FOLDER,
|
||||
SUBGHZ_APP_EXTENSION,
|
||||
subghz->text_store,
|
||||
sizeof(subghz->text_store),
|
||||
NULL);
|
||||
|
||||
if(res) {
|
||||
// Get key file path
|
||||
string_printf(
|
||||
protocol_file_name,
|
||||
"%s/%s%s",
|
||||
SUBGHZ_APP_PATH_FOLDER,
|
||||
subghz->text_store,
|
||||
SUBGHZ_APP_EXTENSION);
|
||||
} else {
|
||||
string_clear(temp_str);
|
||||
string_clear(protocol_file_name);
|
||||
|
||||
file_worker_close(file_worker);
|
||||
file_worker_free(file_worker);
|
||||
return res;
|
||||
}
|
||||
|
||||
do {
|
||||
if(!file_worker_open(
|
||||
file_worker, string_get_cstr(protocol_file_name), FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||
break;
|
||||
}
|
||||
// Read and parse name protocol from 1st line
|
||||
if(!file_worker_read_until(file_worker, temp_str, '\n')) {
|
||||
break;
|
||||
}
|
||||
// strlen("Protocol: ") = 10
|
||||
string_right(temp_str, 10);
|
||||
subghz->protocol_result =
|
||||
subghz_protocol_get_by_name(subghz->protocol, string_get_cstr(temp_str));
|
||||
if(subghz->protocol_result == NULL) {
|
||||
file_worker_show_error(file_worker, "Cannot parse\nfile");
|
||||
break;
|
||||
}
|
||||
if(!subghz->protocol_result->to_load_protocol(file_worker, subghz->protocol_result)) {
|
||||
file_worker_show_error(file_worker, "Cannot parse\nfile");
|
||||
break;
|
||||
}
|
||||
res = true;
|
||||
} while(0);
|
||||
|
||||
string_clear(temp_str);
|
||||
string_clear(protocol_file_name);
|
||||
|
||||
file_worker_close(file_worker);
|
||||
file_worker_free(file_worker);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
const void subghz_scene_saved_on_enter(void* context) {
|
||||
SubGhz* subghz = context;
|
||||
|
||||
if(subghz_scene_saved_file_select(subghz)) {
|
||||
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTransmitter);
|
||||
} else {
|
||||
scene_manager_search_and_switch_to_previous_scene(subghz->scene_manager, SubGhzSceneStart);
|
||||
}
|
||||
}
|
||||
|
||||
const bool subghz_scene_saved_on_event(void* context, SceneManagerEvent event) {
|
||||
// SubGhz* subghz = context;
|
||||
return false;
|
||||
}
|
||||
|
||||
const void subghz_scene_saved_on_exit(void* context) {
|
||||
// SubGhz* subghz = context;
|
||||
}
|
Reference in New Issue
Block a user