new iButton app (#328)
* rename old ibutton app to ibutton-test * more renames * updated onewire library compilation condition * add submenu_clean subroutine * add index for submenu callback * c++ guard for gui modules * add released ibutton app * fix the position of the submenu window if there are too few items * iButton app basis * negative icon position info * fix submenu_clean subroutine * add ibutton app to applications makefile * add onewire key read routine to read mode * rename mode to scene * rename files and folder (mode to scene) * rename ibutton view to view manager * rename get_view to get_view_manager * cpp guards * key read, store and notify features * syntax fix * make iButtonScene functions pure virtual * fix syntax * add text store, add new scene (crc error) * not a key scene * syntax fix * read success scene * app, switching to the previous scene with the number of scenes to be skipped * scene whith menu when key is readed * fix font height calculation, fix offsets * add key write scene * view_dispatcher_remove_view subroutine * generic pause/resume os methods * fix furi_assert usage * key store, worker * fix pointer comparsion * saved keys, saved key action scenes * key delete/confirm delete scenes and routines * use last input subsystem changes * fix syntax * fix new model usage in submenu * fix includes * use vibro pin * use stored key name if valid * emulate scene * random name generator * name and save readed key scenes, new icon * fix icon position * fix text scene exit * fix naming, fix text placement, new info scene * state-driven cyfral decoder * better cyfral decoder * better cyfral decoder * one wire: search command set * metakom decoder * more key types * add next scene to error scenes * universal key reader * use new key reader * syntax fix * warning fix * byte input module template * new thread and insomnia api usage * New element: slightly rounded frame * Use elements_slightly_rounded_frame in text input * Gui test app: byte input usage * Byte input module: data drawing and selection * Byte input: comment currently unused fns * remove volatile qualifier * base byte input realisation * App gui test: remove internal fns visibility * Byne input, final version * test install gcc-arm-none-eabi-10-2020-q4-major * test install gcc-arm-none-eabi-10-2020-q4-major * App iButton: byte input view managment * App iButton: add key manually scenes * App iButton: rename scenes, add popup timeout * App iButton: use new scenes, new fn for rollback to specific prevous scene. * App iButton: remove byte input view on app exit * App iButton: edit key scene * Module byte input: reduce swintch value to uint8_t * Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch * Icons: new small arrows * Module byte input: new arrangement of elements * OneWire slave lib: fix deattach sequence * App iButton: pulse sequencer * App iButton: add more keys to store * App iButton: split key worker to separate read/write/emulate entitys * App iButton: use new read/emulate entities * fix callback pointer saving * App iButton: use KeyReader error enum instead of KeyWorker error list handling * App iButton: do not use insomnia fns in pulse sequencer * App iButton: use KeyReader error enum in read scene * OneWire slave lib: more READ ROM command variants, call callback only if positive result * GPIO resources: add external gpio * App SD/NFC: removed application * App iButton-test: update to new light api * App iButton: update to new light-api * Outdated apps: add api-light-usage * Gpio: update SD card CS pin settings * API-power: added fns to disable/enable external 3v3 dc-dc * API-gpio: separated SD card detect routines * Resources: removed sd cs pin * SD card: low level init now resets card power supply * App SD-filesystem: use new card detect fns * SD card: fix low level init headers * SD card: more realilable low level init, power reset, exit from command read cycle conditionally * App SD-filesystem: led notifiers, init cycling * SD card: backport to F4 * Api PWM: add c++ guards * App iButton: yellow blink in emulate scene, vibro on * App iButton: one wire keys command set * App iButton: successful write scene * App iButton: key writer * App iButton: syntax fix * App iButton: notify write success * App iButton: fix double scene change * SD card: handle eject in init sequence * SD card: api to set level on detect gpio * SPI: api to set state on bus pins * SD card: set low state on bus pins while power reset * File select: init * File select: fix input consuming * SD Card: fixed dir open api error * SD-card: replace strncpy by strlcpy. Fix buffer overflow error. * API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration. * GUI: More stack size for (temporary, wee need to implement sd card api in separate thread) * GUI: File select module. * App iButton-test: remove obsolete app Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: coreglitch <mail@s3f.ru> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
@@ -1,173 +1,10 @@
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#include "ibutton.h"
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#include "ibutton_mode_dallas_read.h"
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#include "ibutton_mode_dallas_emulate.h"
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#include "ibutton_mode_dallas_write.h"
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#include "ibutton_mode_cyfral_read.h"
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#include "ibutton_mode_cyfral_emulate.h"
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// start app
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void AppiButton::run() {
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mode[0] = new AppiButtonModeDallasRead(this);
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mode[1] = new AppiButtonModeDallasEmulate(this);
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mode[2] = new AppiButtonModeDallasWrite(this);
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mode[3] = new AppiButtonModeCyfralRead(this);
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mode[4] = new AppiButtonModeCyfralEmulate(this);
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switch_to_mode(0);
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api_hal_power_insomnia_enter();
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app_ready();
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AppiButtonEvent event;
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while(1) {
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if(get_event(&event, 1024 / 8)) {
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if(event.type == AppiButtonEvent::EventTypeKey) {
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// press events
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if(event.value.input.type == InputTypeShort &&
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event.value.input.key == InputKeyBack) {
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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api_hal_power_insomnia_exit();
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return;
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}
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if(event.value.input.type == InputTypeShort &&
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event.value.input.key == InputKeyLeft) {
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decrease_mode();
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}
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if(event.value.input.type == InputTypeShort &&
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event.value.input.key == InputKeyRight) {
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increase_mode();
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}
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}
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} else {
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event.type = AppiButtonEvent::EventTypeTick;
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}
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acquire_state();
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mode[state.mode_index]->event(&event, &state);
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release_state();
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view_port_update(view_port);
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};
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}
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// render app
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void AppiButton::render(Canvas* canvas) {
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 2, 12, "iButton");
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mode[state.mode_index]->render(canvas, &state);
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}
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void AppiButton::render_dallas_list(Canvas* canvas, AppiButtonState* state) {
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const uint8_t buffer_size = 50;
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char buf[buffer_size];
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for(uint8_t i = 0; i < state->dallas_address_count; i++) {
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snprintf(
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buf,
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buffer_size,
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"%s[%u] %x:%x:%x:%x:%x:%x:%x:%x",
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(i == state->dallas_address_index) ? "> " : "",
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i + 1,
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state->dallas_address[i][0],
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state->dallas_address[i][1],
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state->dallas_address[i][2],
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state->dallas_address[i][3],
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state->dallas_address[i][4],
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state->dallas_address[i][5],
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state->dallas_address[i][6],
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state->dallas_address[i][7]);
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canvas_draw_str(canvas, 2, 37 + i * 12, buf);
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}
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}
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void AppiButton::render_cyfral_list(Canvas* canvas, AppiButtonState* state) {
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const uint8_t buffer_size = 50;
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char buf[buffer_size];
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for(uint8_t i = 0; i < state->cyfral_address_count; i++) {
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snprintf(
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buf,
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buffer_size,
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"%s[%u] %x:%x:%x:%x",
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(i == state->cyfral_address_index) ? "> " : "",
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i + 1,
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state->cyfral_address[i][0],
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state->cyfral_address[i][1],
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state->cyfral_address[i][2],
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state->cyfral_address[i][3]);
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canvas_draw_str(canvas, 2, 37 + i * 12, buf);
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}
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}
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void AppiButton::blink_red() {
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api_hal_light_set(LightRed, 0xFF);
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delay(10);
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api_hal_light_set(LightRed, 0x00);
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}
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void AppiButton::blink_green() {
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api_hal_light_set(LightGreen, 0xFF);
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delay(10);
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api_hal_light_set(LightGreen, 0x00);
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}
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void AppiButton::increase_mode() {
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acquire_state();
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if(state.mode_index < (modes_count - 1)) {
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mode[state.mode_index]->release();
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state.mode_index++;
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mode[state.mode_index]->acquire();
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}
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release_state();
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}
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void AppiButton::decrease_mode() {
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acquire_state();
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if(state.mode_index > 0) {
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mode[state.mode_index]->release();
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state.mode_index--;
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mode[state.mode_index]->acquire();
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}
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release_state();
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}
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void AppiButton::increase_dallas_address() {
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if(state.dallas_address_index < (state.dallas_address_count - 1)) {
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state.dallas_address_index++;
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}
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}
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void AppiButton::decrease_dallas_address() {
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if(state.dallas_address_index > 0) {
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state.dallas_address_index--;
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}
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}
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void AppiButton::increase_cyfral_address() {
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if(state.cyfral_address_index < (state.cyfral_address_count - 1)) {
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state.cyfral_address_index++;
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}
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}
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void AppiButton::decrease_cyfral_address() {
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if(state.cyfral_address_index > 0) {
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state.cyfral_address_index--;
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}
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}
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void AppiButton::switch_to_mode(uint8_t mode_index) {
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mode[state.mode_index]->release();
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state.mode_index = mode_index;
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mode[state.mode_index]->acquire();
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}
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#include "ibutton-app.h"
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// app enter function
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extern "C" int32_t app_ibutton(void* p) {
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AppiButton* app = new AppiButton();
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iButtonApp* app = new iButtonApp();
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app->run();
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return 0;
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delete app;
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return 255;
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}
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