new iButton app (#328)

* rename old ibutton app to ibutton-test

* more renames

* updated onewire library compilation condition

* add submenu_clean subroutine

* add index for submenu callback

* c++ guard for gui modules

* add released ibutton app

* fix the position of the submenu window if there are too few items

* iButton app basis

* negative icon position info

* fix submenu_clean subroutine

* add ibutton app to applications makefile

* add onewire key read routine to read mode

* rename mode to scene

* rename files and folder (mode to scene)

* rename ibutton view to view manager

* rename get_view to get_view_manager

* cpp guards

* key read, store and notify features

* syntax fix

* make iButtonScene functions pure virtual

* fix syntax

* add text store, add new scene (crc error)

* not a key scene

* syntax fix

* read success scene

* app, switching to the previous scene with the number of scenes to be skipped

* scene whith menu when key is readed

* fix font height calculation, fix offsets

* add key write scene

* view_dispatcher_remove_view subroutine

* generic pause/resume os methods

* fix furi_assert usage

* key store, worker

* fix pointer comparsion

* saved keys, saved key action scenes

* key delete/confirm delete scenes and routines

* use last input subsystem changes

* fix syntax

* fix new model usage in submenu

* fix includes

* use vibro pin

* use stored key name if valid

* emulate scene

* random name generator

* name and save readed key scenes, new icon

* fix icon position

* fix text scene exit

* fix naming, fix text placement, new info scene

* state-driven cyfral decoder

* better cyfral decoder

* better cyfral decoder

* one wire: search command set

* metakom decoder

* more key types

* add next scene to error scenes

* universal key reader

* use new key reader

* syntax fix

* warning fix

* byte input module template

* new thread and insomnia api usage

* New element: slightly rounded frame

* Use elements_slightly_rounded_frame in text input

* Gui test app: byte input usage

* Byte input module: data drawing and selection

* Byte input: comment currently unused fns

* remove volatile qualifier

* base byte input realisation

* App gui test: remove internal fns visibility

* Byne input, final version

* test install gcc-arm-none-eabi-10-2020-q4-major

* test install gcc-arm-none-eabi-10-2020-q4-major

* App iButton: byte input view managment

* App iButton: add key manually scenes

* App iButton: rename scenes, add popup timeout

* App iButton: use new scenes, new fn for rollback to specific prevous scene.

* App iButton: remove byte input view on app exit

* App iButton: edit key scene

* Module byte input: reduce swintch value to uint8_t

* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch

* Icons: new small arrows

* Module byte input: new arrangement of elements

* OneWire slave lib: fix deattach sequence

* App iButton: pulse sequencer

* App iButton: add more keys to store

* App iButton: split key worker to separate read/write/emulate entitys

* App iButton: use new read/emulate entities

* fix callback pointer saving

* App iButton: use KeyReader error enum instead of KeyWorker error list handling

* App iButton: do not use insomnia fns in pulse sequencer

* App iButton: use KeyReader error enum in read scene

* OneWire slave lib: more READ ROM command variants, call callback only if positive result

* GPIO resources: add external gpio

* App SD/NFC: removed application

* App iButton-test: update to new light api

* App iButton: update to new light-api

* Outdated apps: add api-light-usage

* Gpio: update SD card CS pin settings

* API-power: added fns to disable/enable external 3v3 dc-dc

* API-gpio: separated SD card detect routines

* Resources: removed sd cs pin

* SD card: low level init now resets card power supply

* App SD-filesystem: use new card detect fns

* SD card: fix low level init headers

* SD card: more realilable low level init, power reset, exit from command read cycle conditionally

* App SD-filesystem: led notifiers, init cycling

* SD card: backport to F4

* Api PWM: add c++ guards

* App iButton: yellow blink in emulate scene, vibro on

* App iButton: one wire keys command set

* App iButton: successful write scene

* App iButton: key writer

* App iButton: syntax fix

* App iButton: notify write success

* App iButton: fix double scene change

* SD card: handle eject in init sequence

* SD card: api to set level on detect gpio

* SPI: api to set state on bus pins

* SD card: set low state on bus pins while power reset

* File select: init

* File select: fix input consuming

* SD Card: fixed dir open api error

* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.

* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.

* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)

* GUI: File select module.

* App iButton-test: remove obsolete app

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
SG
2021-03-12 15:45:18 +03:00
committed by GitHub
parent fc12f91a64
commit 1daef3d025
99 changed files with 5341 additions and 653 deletions

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#include "ibutton-scene-add-type.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
typedef enum {
SubmenuIndexCyfral,
SubmenuIndexDallas,
SubmenuIndexMetakom,
} SubmenuIndex;
void iButtonSceneAddType::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
auto callback = cbc::obtain_connector(this, &iButtonSceneAddType::submenu_callback);
submenu_add_item(submenu, "Cyfral", SubmenuIndexCyfral, callback, app);
submenu_add_item(submenu, "Dallas", SubmenuIndexDallas, callback, app);
submenu_add_item(submenu, "Metakom", SubmenuIndexMetakom, callback, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneAddType::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
switch(event->payload.menu_index) {
case SubmenuIndexCyfral:
app->get_key()->set_type(iButtonKeyType::KeyCyfral);
break;
case SubmenuIndexDallas:
app->get_key()->set_type(iButtonKeyType::KeyDallas);
break;
case SubmenuIndexMetakom:
app->get_key()->set_type(iButtonKeyType::KeyMetakom);
break;
}
app->switch_to_next_scene(iButtonApp::Scene::SceneAddValue);
consumed = true;
}
return consumed;
}
void iButtonSceneAddType::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_clean(submenu);
}
void iButtonSceneAddType::submenu_callback(void* context, uint32_t index) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneAddType : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void submenu_callback(void* context, uint32_t index);
};

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#include "ibutton-scene-add-value.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneAddValue::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
ByteInput* byte_input = view_manager->get_byte_input();
auto callback = cbc::obtain_connector(this, &iButtonSceneAddValue::byte_input_callback);
byte_input_set_result_callback(
byte_input,
callback,
NULL,
app,
app->get_key()->get_data(),
app->get_key()->get_type_data_size());
byte_input_set_header_text(byte_input, "Enter the key");
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewByteInput);
}
bool iButtonSceneAddValue::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeByteEditResult) {
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
consumed = true;
}
return consumed;
}
void iButtonSceneAddValue::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
ByteInput* byte_input = view_manager->get_byte_input();
byte_input_set_result_callback(byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(byte_input, {0});
}
void iButtonSceneAddValue::byte_input_callback(void* context, uint8_t* bytes, uint8_t bytes_count) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeByteEditResult;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneAddValue : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void byte_input_callback(void* context, uint8_t* bytes, uint8_t bytes_count);
};

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#include "ibutton-scene-delete-confirm.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneDeleteConfirm::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneDeleteConfirm::dialog_ex_callback);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"Delete %s?\nID: %02X %02X %02X %02X %02X %02X %02X %02X\nType: Dallas",
key->get_name(),
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store(
"Delete %s?\nID: %02X %02X\nType: Cyfral", key->get_name(), key_data[0], key_data[1]);
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"Delete %s?\nID: %02X %02X %02X %02X\nType: Metakom",
key->get_name(),
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
break;
}
dialog_ex_set_text(dialog_ex, app->get_text_store(), 64, 26, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Back");
dialog_ex_set_right_button_text(dialog_ex, "Delete");
dialog_ex_set_result_callback(dialog_ex, callback);
dialog_ex_set_context(dialog_ex, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
}
bool iButtonSceneDeleteConfirm::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
if(event->payload.dialog_result == DialogExResultRight) {
KeyStore* store = app->get_key_store();
store->remove_key(app->get_stored_key_index());
app->switch_to_next_scene(iButtonApp::Scene::SceneDeleteSuccess);
} else {
app->switch_to_previous_scene();
}
consumed = true;
}
return consumed;
}
void iButtonSceneDeleteConfirm::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
app->set_text_store("");
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_right_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
}
void iButtonSceneDeleteConfirm::dialog_ex_callback(DialogExResult result, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeDialogResult;
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneDeleteConfirm : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void dialog_ex_callback(DialogExResult result, void* context);
};

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#include "ibutton-scene-delete-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
void iButtonSceneDeleteSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
auto callback = cbc::obtain_connector(this, &iButtonSceneDeleteSuccess::popup_callback);
popup_set_icon(popup, 0, 2, I_DolphinMafia_115x62);
popup_set_text(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
popup_set_callback(popup, callback);
popup_set_context(popup, app);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
}
bool iButtonSceneDeleteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneSavedList});
consumed = true;
}
return consumed;
}
void iButtonSceneDeleteSuccess::on_exit(iButtonApp* app) {
Popup* popup = app->get_view_manager()->get_popup();
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
popup_disable_timeout(popup);
popup_set_context(popup, NULL);
popup_set_callback(popup, NULL);
}
void iButtonSceneDeleteSuccess::popup_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneDeleteSuccess : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void popup_callback(void* context);
};

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#include "ibutton-scene-emulate.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
void iButtonSceneEmulate::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
const char* key_name = key->get_name();
uint8_t line_count = 2;
// check that stored key has name
if(strcmp(key_name, "") != 0) {
app->set_text_store("emulating\n%s", key_name);
line_count = 2;
} else {
// if not, show key data
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
line_count = 3;
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store("emulating\n%02X %02X", key_data[0], key_data[1]);
line_count = 2;
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"emulating\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
line_count = 2;
break;
}
}
switch(line_count) {
case 3:
popup_set_header(popup, "iButton", 92, 18, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 92, 22, AlignCenter, AlignTop);
break;
default:
popup_set_header(popup, "iButton", 92, 24, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 92, 28, AlignCenter, AlignTop);
break;
}
popup_set_icon(popup, 10, 10, I_iButtonKey_49x44);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->get_key_worker()->start_emulate(app->get_key());
}
bool iButtonSceneEmulate::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTick) {
consumed = true;
if(app->get_key_worker()->emulated()) {
app->notify_yellow_blink();
} else {
app->notify_red_blink();
}
}
return consumed;
}
void iButtonSceneEmulate::on_exit(iButtonApp* app) {
app->get_key_worker()->stop_emulate();
Popup* popup = app->get_view_manager()->get_popup();
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
}

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#pragma once
#include "ibutton-scene-generic.h"
#include "../helpers/key-emulator.h"
class iButtonSceneEmulate : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
};

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#pragma once
#include "../ibutton-event.h"
class iButtonApp;
class iButtonScene {
public:
virtual void on_enter(iButtonApp* app) = 0;
virtual bool on_event(iButtonApp* app, iButtonEvent* event) = 0;
virtual void on_exit(iButtonApp* app) = 0;
private:
};

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#include "ibutton-scene-info.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneInfo::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneInfo::dialog_ex_callback);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"%s\n%02X %02X %02X %02X %02X %02X %02X %02X\nDallas",
key->get_name(),
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"%s\n%02X %02X %02X %02X\nMetakom",
key->get_name(),
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store("%s\n%02X %02X\nCyfral", key->get_name(), key_data[0], key_data[1]);
break;
}
dialog_ex_set_text(dialog_ex, app->get_text_store(), 64, 26, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Back");
dialog_ex_set_result_callback(dialog_ex, callback);
dialog_ex_set_context(dialog_ex, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
}
bool iButtonSceneInfo::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
app->switch_to_previous_scene();
consumed = true;
}
return consumed;
}
void iButtonSceneInfo::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
app->set_text_store("");
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
}
void iButtonSceneInfo::dialog_ex_callback(DialogExResult result, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeDialogResult;
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneInfo : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void dialog_ex_callback(DialogExResult result, void* context);
};

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#include "ibutton-scene-read-crc-error.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneReadCRCError::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadCRCError::dialog_ex_callback);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
app->set_text_store(
"%02X %02X %02X %02X %02X %02X %02X %02X\nExpected CRC: %X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7],
maxim_crc8(key_data, 7));
dialog_ex_set_header(dialog_ex, "CRC ERROR", 64, 10, AlignCenter, AlignCenter);
dialog_ex_set_text(dialog_ex, app->get_text_store(), 64, 19, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, "Back");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_result_callback(dialog_ex, callback);
dialog_ex_set_context(dialog_ex, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
app->notify_error();
}
bool iButtonSceneReadCRCError::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
if(event->payload.dialog_result == DialogExResultRight) {
app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
} else {
app->switch_to_previous_scene();
}
consumed = true;
}
return consumed;
}
void iButtonSceneReadCRCError::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
app->set_text_store("");
dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
}
void iButtonSceneReadCRCError::dialog_ex_callback(DialogExResult result, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeDialogResult;
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneReadCRCError : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void dialog_ex_callback(DialogExResult result, void* context);
};

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#include "ibutton-scene-read-not-key-error.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneReadNotKeyError::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadNotKeyError::dialog_ex_callback);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
app->set_text_store(
"THIS IS NOT A KEY\n%02X %02X %02X %02X %02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7],
maxim_crc8(key_data, 7));
dialog_ex_set_header(dialog_ex, "ERROR:", 64, 10, AlignCenter, AlignCenter);
dialog_ex_set_text(dialog_ex, app->get_text_store(), 64, 19, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, "Back");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_result_callback(dialog_ex, callback);
dialog_ex_set_context(dialog_ex, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
app->notify_error();
}
bool iButtonSceneReadNotKeyError::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
if(event->payload.dialog_result == DialogExResultRight) {
app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
} else {
app->switch_to_previous_scene();
}
consumed = true;
}
return consumed;
}
void iButtonSceneReadNotKeyError::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
app->set_text_store("");
dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
}
void iButtonSceneReadNotKeyError::dialog_ex_callback(DialogExResult result, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeDialogResult;
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneReadNotKeyError : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void dialog_ex_callback(DialogExResult result, void* context);
};

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#include "ibutton-scene-read-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadSuccess::dialog_ex_callback);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"%02X %02X %02X %02X\n%02X %02X %02X %02X\nDallas",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store("%02X %02X\nCyfral", key_data[0], key_data[1]);
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"%02X %02X %02X %02X\nMetakom", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
dialog_ex_set_text(dialog_ex, app->get_text_store(), 95, 30, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Back");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_icon(dialog_ex, 0, 1, I_DolphinExcited_64x63);
dialog_ex_set_result_callback(dialog_ex, callback);
dialog_ex_set_context(dialog_ex, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
app->notify_green_on();
app->notify_success();
}
bool iButtonSceneReadSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
if(event->payload.dialog_result == DialogExResultRight) {
app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
} else {
app->switch_to_previous_scene();
}
consumed = true;
}
return consumed;
}
void iButtonSceneReadSuccess::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
app->set_text_store("");
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_right_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
dialog_ex_set_icon(dialog_ex, -1, -1, I_ButtonCenter_7x7);
app->notify_green_off();
}
void iButtonSceneReadSuccess::dialog_ex_callback(DialogExResult result, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeDialogResult;
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
#include <gui/modules/dialog_ex.h>
class iButtonSceneReadSuccess : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void dialog_ex_callback(DialogExResult result, void* context);
};

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#include "ibutton-scene-read.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
void iButtonSceneRead::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 5, I_DolphinWait_61x59);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->get_key()->set_name("");
app->get_key_worker()->start_read();
}
bool iButtonSceneRead::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTick) {
consumed = true;
app->notify_red_blink();
switch(app->get_key_worker()->read(app->get_key())) {
case KeyReader::Error::EMPTY:
break;
case KeyReader::Error::OK:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadSuccess);
break;
case KeyReader::Error::CRC_ERROR:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadCRCError);
break;
case KeyReader::Error::NOT_ARE_KEY:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadNotKeyError);
break;
}
}
return consumed;
}
void iButtonSceneRead::on_exit(iButtonApp* app) {
app->get_key_worker()->stop_read();
Popup* popup = app->get_view_manager()->get_popup();
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneRead : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
};

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#include "ibutton-scene-readed-key-menu.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
typedef enum {
SubmenuIndexWrite,
SubmenuIndexEmulate,
SubmenuIndexNameAndSave,
} SubmenuIndex;
void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadedKeyMenu::submenu_callback);
submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app);
submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, callback, app);
submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
switch(event->payload.menu_index) {
case SubmenuIndexWrite:
app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
break;
case SubmenuIndexEmulate:
app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
break;
case SubmenuIndexNameAndSave:
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
break;
}
consumed = true;
} else if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
consumed = true;
}
return consumed;
}
void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_clean(submenu);
}
void iButtonSceneReadedKeyMenu::submenu_callback(void* context, uint32_t index) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneReadedKeyMenu : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void submenu_callback(void* context, uint32_t index);
};

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#include "ibutton-scene-save-name.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
void iButtonSceneSaveName::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
TextInput* text_input = view_manager->get_text_input();
auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
iButtonKey* key = app->get_key();
const char* key_name = key->get_name();
if(strcmp(key_name, "") == 0) {
app->generate_random_name(app->get_text_store(), app->get_text_store_size());
}
text_input_set_header_text(text_input, "Name the key");
text_input_set_result_callback(
text_input, callback, app, app->get_text_store(), app->get_text_store_size());
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
}
bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
KeyStore* store = app->get_key_store();
uint8_t key_index = store->add_key();
iButtonKey* key = app->get_key();
store->set_key_type(key_index, key->get_key_type());
store->set_key_name(key_index, app->get_text_store());
store->set_key_data(key_index, key->get_data(), key->get_size());
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
consumed = true;
}
return consumed;
}
void iButtonSceneSaveName::on_exit(iButtonApp* app) {
TextInput* text_input = app->get_view_manager()->get_text_input();
text_input_set_header_text(text_input, "");
text_input_set_result_callback(text_input, NULL, NULL, NULL, 0);
}
void iButtonSceneSaveName::text_input_callback(void* context, char* text) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeTextEditResult;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneSaveName : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void text_input_callback(void* context, char* text);
};

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#include "ibutton-scene-save-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
auto callback = cbc::obtain_connector(this, &iButtonSceneSaveSuccess::popup_callback);
popup_set_icon(popup, 32, 5, I_DolphinNice_96x59);
popup_set_text(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_callback(popup, callback);
popup_set_context(popup, app);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
}
bool iButtonSceneSaveSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu,
iButtonApp::Scene::SceneSavedKeyMenu,
iButtonApp::Scene::SceneAddType});
consumed = true;
}
return consumed;
}
void iButtonSceneSaveSuccess::on_exit(iButtonApp* app) {
Popup* popup = app->get_view_manager()->get_popup();
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
popup_disable_timeout(popup);
popup_set_context(popup, NULL);
popup_set_callback(popup, NULL);
}
void iButtonSceneSaveSuccess::popup_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneSaveSuccess : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void popup_callback(void* context);
};

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#include "ibutton-scene-saved-key-menu.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
typedef enum {
SubmenuIndexWrite,
SubmenuIndexEmulate,
SubmenuIndexEdit,
SubmenuIndexDelete,
SubmenuIndexInfo,
} SubmenuIndex;
void iButtonSceneSavedKeyMenu::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
auto callback = cbc::obtain_connector(this, &iButtonSceneSavedKeyMenu::submenu_callback);
submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app);
submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app);
submenu_add_item(submenu, "Edit", SubmenuIndexEdit, callback, app);
submenu_add_item(submenu, "Delete", SubmenuIndexDelete, callback, app);
submenu_add_item(submenu, "Info", SubmenuIndexInfo, callback, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneSavedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
switch(event->payload.menu_index) {
case SubmenuIndexWrite:
app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
break;
case SubmenuIndexEmulate:
app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
break;
case SubmenuIndexEdit:
app->switch_to_next_scene(iButtonApp::Scene::SceneAddValue);
break;
case SubmenuIndexDelete:
app->switch_to_next_scene(iButtonApp::Scene::SceneDeleteConfirm);
break;
case SubmenuIndexInfo:
app->switch_to_next_scene(iButtonApp::Scene::SceneInfo);
break;
}
consumed = true;
}
return consumed;
}
void iButtonSceneSavedKeyMenu::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_clean(submenu);
}
void iButtonSceneSavedKeyMenu::submenu_callback(void* context, uint32_t index) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneSavedKeyMenu : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void submenu_callback(void* context, uint32_t index);
};

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#include "ibutton-scene-saved.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneSavedList::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
auto callback = cbc::obtain_connector(this, &iButtonSceneSavedList::submenu_callback);
KeyStore* store = app->get_key_store();
if(store->get_key_count() > 0) {
for(uint8_t i = 0; i < store->get_key_count(); i++) {
submenu_add_item(submenu, store->get_key_name(i), i, callback, app);
}
} else {
submenu_add_item(submenu, "Empty", 0, NULL, NULL);
}
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneSavedList::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
uint8_t key_index = event->payload.menu_index;
// store data
iButtonKey* stored_key_data = app->get_key();
KeyStore* store = app->get_key_store();
app->set_stored_key_index(key_index);
stored_key_data->set_name(store->get_key_name(key_index));
stored_key_data->set_type(store->get_key_type(key_index));
stored_key_data->set_data(store->get_key_data(key_index), stored_key_data->get_size());
app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
consumed = true;
}
return consumed;
}
void iButtonSceneSavedList::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_clean(submenu);
}
void iButtonSceneSavedList::submenu_callback(void* context, uint32_t index) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneSavedList : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void submenu_callback(void* context, uint32_t index);
};

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#include "ibutton-scene-start.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
typedef enum {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexAdd,
} SubmenuIndex;
void iButtonSceneStart::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
auto callback = cbc::obtain_connector(this, &iButtonSceneStart::submenu_callback);
submenu_add_item(submenu, "Read", SubmenuIndexRead, callback, app);
submenu_add_item(submenu, "Saved", SubmenuIndexSaved, callback, app);
submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, callback, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
switch(event->payload.menu_index) {
case SubmenuIndexRead:
app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
break;
case SubmenuIndexSaved:
app->switch_to_next_scene(iButtonApp::Scene::SceneSavedList);
break;
case SubmenuIndexAdd:
app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
break;
}
consumed = true;
}
return consumed;
}
void iButtonSceneStart::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_clean(submenu);
}
void iButtonSceneStart::submenu_callback(void* context, uint32_t index) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneStart : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void submenu_callback(void* context, uint32_t index);
};

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#include "ibutton-scene-write-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
auto callback = cbc::obtain_connector(this, &iButtonSceneWriteSuccess::popup_callback);
popup_set_icon(popup, 0, 12, I_iButtonDolphinVerySuccess_108x52);
popup_set_text(popup, "Successful writing!", 47, 14, AlignLeft, AlignBottom);
popup_set_callback(popup, callback);
popup_set_context(popup, app);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->notify_green_on();
app->notify_success();
}
bool iButtonSceneWriteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneStart});
consumed = true;
}
return consumed;
}
void iButtonSceneWriteSuccess::on_exit(iButtonApp* app) {
Popup* popup = app->get_view_manager()->get_popup();
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
popup_disable_timeout(popup);
popup_set_context(popup, NULL);
popup_set_callback(popup, NULL);
app->notify_green_off();
}
void iButtonSceneWriteSuccess::popup_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
app->get_view_manager()->send_event(&event);
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneWriteSuccess : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
void popup_callback(void* context);
};

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#include "ibutton-scene-write.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
void iButtonSceneWrite::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
const char* key_name = key->get_name();
uint8_t line_count = 2;
// check that stored key has name
if(strcmp(key_name, "") != 0) {
app->set_text_store("writing\n%s", key_name);
line_count = 2;
} else {
// if not, show key data
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"writing\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
line_count = 3;
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store("writing\n%02X %02X", key_data[0], key_data[1]);
line_count = 2;
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"writing\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
line_count = 2;
break;
}
}
switch(line_count) {
case 3:
popup_set_header(popup, "iButton", 92, 18, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 92, 22, AlignCenter, AlignTop);
break;
default:
popup_set_header(popup, "iButton", 92, 24, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 92, 28, AlignCenter, AlignTop);
break;
}
popup_set_icon(popup, 10, 10, I_iButtonKey_49x44);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->get_key_worker()->start_write();
}
bool iButtonSceneWrite::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTick) {
consumed = true;
KeyWriter::Error result = app->get_key_worker()->write(app->get_key());
switch(result) {
case KeyWriter::Error::SAME_KEY:
case KeyWriter::Error::OK:
app->switch_to_next_scene(iButtonApp::Scene::SceneWriteSuccess);
break;
case KeyWriter::Error::NO_DETECT:
app->notify_red_blink();
break;
case KeyWriter::Error::CANNOT_WRITE:
app->notify_yellow_blink();
break;
}
}
return consumed;
}
void iButtonSceneWrite::on_exit(iButtonApp* app) {
Popup* popup = app->get_view_manager()->get_popup();
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
app->get_key_worker()->stop_write();
}

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#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneWrite : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
private:
};