[FL-2494, FL-2497] PIN Lock refactoring, IR library fix (#1167)
* PIN Lock refactoring * Change tv.ir file type to prevent opening from archive * Manifest update * Assets: enforce sorting in fs traversal Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "../views/desktop_view_lock_menu.h"
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#include "desktop_scene_i.h"
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#include "desktop_scene.h"
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#include "../helpers/pin_lock.h"
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#define TAG "DesktopSceneLock"
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@@ -53,7 +54,7 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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break;
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case DesktopLockMenuEventPinLock:
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if(desktop->settings.pin_code.length > 0) {
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furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
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desktop_pin_lock();
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desktop_lock(desktop);
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} else {
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LoaderStatus status =
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@@ -64,7 +65,6 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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FURI_LOG_E(TAG, "Unable to start desktop settings");
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}
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}
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consumed = true;
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break;
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case DesktopLockMenuEventExit:
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@@ -7,7 +7,7 @@
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#include "../desktop.h"
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#include "../desktop_i.h"
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#include "../desktop_helpers.h"
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#include "../helpers/pin_lock.h"
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#include "../animations/animation_manager.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_pin_input.h"
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@@ -45,14 +45,17 @@ void desktop_scene_locked_on_enter(void* context) {
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bool switch_to_timeout_scene = false;
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uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
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if(state == SCENE_LOCKED_FIRST_ENTER) {
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bool pin_locked = furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
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desktop_helpers_lock_system(desktop, pin_locked);
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bool pin_locked = desktop_pin_lock_is_locked();
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view_port_enabled_set(desktop->lock_viewport, true);
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Gui* gui = furi_record_open("gui");
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gui_set_lockdown(gui, true);
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furi_record_close("gui");
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if(pin_locked) {
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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desktop_view_locked_lock(desktop->locked_view, true);
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uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
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uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
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if(pin_timeout) {
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uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
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if(pin_timeout > 0) {
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
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switch_to_timeout_scene = true;
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@@ -12,7 +12,7 @@
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#include "../animations/animation_manager.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_pin_input.h"
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#include "../desktop_helpers.h"
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#include "../helpers/pin_lock.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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@@ -54,7 +54,7 @@ static void desktop_scene_pin_input_back_callback(void* context) {
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static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
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Desktop* desktop = (Desktop*)context;
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if(pins_are_equal(&desktop->settings.pin_code, pin_code)) {
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if(desktop_pin_lock_verify(&desktop->settings.pin_code, pin_code)) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
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} else {
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view_dispatcher_send_custom_event(
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@@ -97,17 +97,14 @@ void desktop_scene_pin_input_on_enter(void* context) {
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bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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uint32_t pin_fails = 0;
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uint32_t pin_timeout = 0;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopPinInputEventUnlockFailed:
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pin_fails = furi_hal_rtc_get_pin_fails();
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pin_fails++;
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furi_hal_rtc_set_pin_fails(pin_fails);
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uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
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pin_timeout = desktop_pin_lock_get_fail_timeout();
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if(pin_timeout > 0) {
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desktop_helpers_emit_error_notification();
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desktop_pin_lock_error_notify();
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
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scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
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@@ -129,6 +126,7 @@ bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
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consumed = true;
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break;
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case DesktopPinInputEventUnlocked:
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desktop_pin_unlock();
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desktop_unlock(desktop);
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consumed = true;
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break;
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