[FL-2733] multitarget support for fbt (#2209)
* First part of multitarget porting * Delete firmware/targets/f7/Inc directory * Delete firmware/targets/f7/Src directory * gpio: cli fixes; about: using version from HAL * sdk: path fixes * gui: include fixes * applications: more include fixes * gpio: ported to new apis * hal: introduced furi_hal_target_hw.h; libs: added one_wire * hal: f18 target * github: also build f18 by default * typo fix * fbt: removed extra checks on app list * api: explicitly bundling select mlib headers with sdk * hal: f18: changed INPUT_DEBOUNCE_TICKS to match f7 * cleaned up commented out code * docs: added info on hw targets * docs: targets: formatting fixes * f18: fixed link error * f18: fixed API version to match f7 * docs: hardware: minor wording fixes * faploader: added fw target check * docs: typo fixes * github: not building komi target by default * fbt: support for `targets` field for built-in apps * github: reworked build flow to exclude app_set; fbt: removed komi-specific appset; added additional target buildset check * github: fixed build; nfc: fixed pvs warnings * attempt to fix target id * f7, f18: removed certain HAL function from public API * apps: debug: enabled bt_debug_app for f18 * Targets: backport input pins configuration routine from F7 to F18 Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -3,6 +3,7 @@ App(
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name="Infrared",
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apptype=FlipperAppType.APP,
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entry_point="infrared_app",
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targets=["f7"],
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cdefines=["APP_INFRARED"],
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requires=[
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"gui",
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@@ -1,5 +1,5 @@
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#include "../infrared_i.h"
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#include "gui/canvas.h"
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#include <gui/canvas.h>
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typedef enum {
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InfraredRpcStateIdle,
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@@ -1,11 +1,11 @@
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#include "infrared_debug_view.h"
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#include <stdlib.h>
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#include <string.h>
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <stdlib.h>
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#include <string.h>
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#define INFRARED_DEBUG_TEXT_LENGTH 64
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struct InfraredDebugView {
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@@ -1,13 +1,15 @@
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#include <core/check.h>
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#include "furi_hal_resources.h"
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#include "assets_icons.h"
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#include "gui/canvas.h"
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#include "gui/view.h"
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#include "input/input.h"
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#include <gui/elements.h>
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#include <furi.h>
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#include "infrared_progress_view.h"
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#include "gui/modules/button_panel.h"
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#include <assets_icons.h>
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#include <gui/canvas.h>
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#include <gui/view.h>
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#include <gui/elements.h>
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#include <gui/modules/button_panel.h>
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#include <input/input.h>
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#include <furi.h>
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#include <furi_hal_resources.h>
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#include <core/check.h>
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#include <stdint.h>
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struct InfraredProgressView {
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