[FL-3025] IR button overflow fix (#2115)

* Allow for more than 255 button_menu items
* Allow more than 255 items in submenu
* Fix button_menu_reset

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2022-12-10 21:05:52 +03:00
committed by GitHub
parent 31a9a3f5f3
commit 2954ec6d97
2 changed files with 40 additions and 37 deletions

View File

@@ -30,7 +30,7 @@ struct ButtonMenu {
typedef struct {
ButtonMenuItemArray_t items;
uint8_t position;
size_t position;
const char* header;
} ButtonMenuModel;
@@ -102,11 +102,9 @@ static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
ButtonMenuModel* model = (ButtonMenuModel*)_model;
canvas_set_font(canvas, FontSecondary);
uint8_t item_position = 0;
int8_t active_screen = model->position / BUTTONS_PER_SCREEN;
size_t items_size = ButtonMenuItemArray_size(model->items);
int8_t max_screen = ((int16_t)items_size - 1) / BUTTONS_PER_SCREEN;
ButtonMenuItemArray_it_t it;
const size_t active_screen = model->position / BUTTONS_PER_SCREEN;
const size_t items_size = ButtonMenuItemArray_size(model->items);
const size_t max_screen = items_size ? (items_size - 1) / BUTTONS_PER_SCREEN : 0;
if(active_screen > 0) {
canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
@@ -125,6 +123,9 @@ static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
furi_string_free(disp_str);
}
size_t item_position = 0;
ButtonMenuItemArray_it_t it;
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {
if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
@@ -195,14 +196,14 @@ static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
if(item) {
if(item->type == ButtonMenuItemTypeControl) {
if(type == InputTypeShort) {
if(item && item->callback) {
if(item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
}
if(item->type == ButtonMenuItemTypeCommon) {
if((type == InputTypePress) || (type == InputTypeRelease)) {
if(item && item->callback) {
if(item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
@@ -341,7 +342,7 @@ void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
button_menu->view,
ButtonMenuModel * model,
{
uint8_t item_position = 0;
size_t item_position = 0;
ButtonMenuItemArray_it_t it;
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {