[FL-1498] Keyboard save focus (#730)
* text_input: set focus on Save button if text is set * text_input: add clear API, format documentation * all: rework text input clean with new API
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@ -75,6 +75,5 @@ bool archive_scene_rename_on_event(void* context, SceneManagerEvent event) {
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void archive_scene_rename_on_exit(void* context) {
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ArchiveApp* archive = (ArchiveApp*)context;
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// Clear view
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text_input_set_header_text(archive->text_input, NULL);
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text_input_set_result_callback(archive->text_input, NULL, NULL, NULL, 0, false);
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text_input_clean(archive->text_input);
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}
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@ -369,15 +369,7 @@ TextInput* text_input_alloc() {
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view_set_draw_callback(text_input->view, text_input_view_draw_callback);
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view_set_input_callback(text_input->view, text_input_view_input_callback);
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with_view_model(
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text_input->view, (TextInputModel * model) {
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model->text_buffer_size = 0;
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model->header = "";
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model->selected_row = 0;
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model->selected_column = 0;
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model->clear_default_text = false;
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return true;
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});
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text_input_clean(text_input);
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return text_input;
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}
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@ -388,6 +380,23 @@ void text_input_free(TextInput* text_input) {
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free(text_input);
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}
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void text_input_clean(TextInput* text_input) {
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furi_assert(text_input);
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with_view_model(
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text_input->view, (TextInputModel * model) {
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model->text_buffer_size = 0;
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model->header = "";
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model->selected_row = 0;
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model->selected_column = 0;
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model->clear_default_text = false;
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model->text_buffer = NULL;
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model->text_buffer_size = 0;
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model->callback = NULL;
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model->callback_context = NULL;
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return true;
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});
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}
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View* text_input_get_view(TextInput* text_input) {
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furi_assert(text_input);
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return text_input->view;
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@ -407,6 +416,11 @@ void text_input_set_result_callback(
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model->text_buffer = text_buffer;
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model->text_buffer_size = text_buffer_size;
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model->clear_default_text = clear_default_text;
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if(text_buffer && text_buffer[0] != '\0') {
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// Set focus on Save
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model->selected_row = 2;
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model->selected_column = 8;
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}
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return true;
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});
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}
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@ -9,32 +9,31 @@ extern "C" {
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typedef struct TextInput TextInput;
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typedef void (*TextInputCallback)(void* context);
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/**
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* @brief Allocate and initialize text input
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/** Allocate and initialize text input
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* This text input is used to enter string
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*
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* @return TextInput instance
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*/
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TextInput* text_input_alloc();
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/**
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* @brief Deinitialize and free text input
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*
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* @param text_input - Text input instance
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/** Deinitialize and free text input
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* @param text_input - TextInput instance
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*/
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void text_input_free(TextInput* text_input);
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/**
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* @brief Get text input view
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*
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/** Clean text input view
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* Note: this function does not free memory
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* @param text_input - Text input instance
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*/
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void text_input_clean(TextInput* text_input);
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/** Get text input view
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* @param text_input - TextInput instance
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* @return View instance that can be used for embedding
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*/
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View* text_input_get_view(TextInput* text_input);
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/**
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* @brief Set text input result callback
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*
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* @param text_input - Text input instance
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/** Set text input result callback
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* @param text_input - TextInput instance
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* @param callback - callback fn
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* @param callback_context - callback context
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* @param text_buffer - pointer to YOUR text buffer, that we going to modify
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@ -49,10 +48,8 @@ void text_input_set_result_callback(
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size_t text_buffer_size,
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bool clear_default_text);
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/**
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* @brief Set text input header text
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*
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* @param text input - Text input instance
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/** Set text input header text
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* @param text_input - TextInput instance
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* @param text - text to be shown
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*/
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void text_input_set_header_text(TextInput* text_input, const char* text);
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@ -48,8 +48,7 @@ bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
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void iButtonSceneSaveName::on_exit(iButtonApp* app) {
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TextInput* text_input = app->get_view_manager()->get_text_input();
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text_input_set_header_text(text_input, "");
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text_input_set_result_callback(text_input, NULL, NULL, NULL, 0, false);
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text_input_clean(text_input);
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}
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void iButtonSceneSaveName::text_input_callback(void* context) {
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@ -60,6 +60,5 @@ void nfc_scene_save_name_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Clear view
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text_input_set_header_text(nfc->text_input, NULL);
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text_input_set_result_callback(nfc->text_input, NULL, NULL, NULL, 0, false);
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text_input_clean(nfc->text_input);
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}
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@ -61,6 +61,5 @@ void subghz_scene_save_name_on_exit(void* context) {
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SubGhz* subghz = context;
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// Clear view
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text_input_set_header_text(subghz->text_input, NULL);
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text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
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text_input_clean(subghz->text_input);
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}
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@ -13,8 +13,7 @@ View* TextInputVM::get_view() {
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}
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void TextInputVM::clean() {
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set_result_callback(NULL, NULL, NULL, 0, false);
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set_header_text("");
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text_input_clean(text_input);
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}
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void TextInputVM::set_result_callback(
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