[FL-2230] SubGhz: protocol API refactoring (#969)

* SubGhz: protocols library refactoring
* SubGhz: new architecture and refactoring
* SubGhz: simplify protocol structure, remove unused types
* SubGhz: rename Subghz to SubGhz
* SubGhz: add environment concept

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
This commit is contained in:
Skorpionm
2022-03-03 13:48:56 +04:00
committed by GitHub
parent 052237f8c9
commit 3164184bbc
173 changed files with 9836 additions and 8486 deletions

View File

@@ -8,25 +8,24 @@ void subghz_scene_receiver_info_callback(GuiButtonType result, InputType type, v
if((result == GuiButtonTypeCenter) && (type == InputTypePress)) {
view_dispatcher_send_custom_event(
subghz->view_dispatcher, SubghzCustomEventSceneReceiverInfoTxStart);
subghz->view_dispatcher, SubGhzCustomEventSceneReceiverInfoTxStart);
} else if((result == GuiButtonTypeCenter) && (type == InputTypeRelease)) {
view_dispatcher_send_custom_event(
subghz->view_dispatcher, SubghzCustomEventSceneReceiverInfoTxStop);
subghz->view_dispatcher, SubGhzCustomEventSceneReceiverInfoTxStop);
} else if((result == GuiButtonTypeRight) && (type == InputTypeShort)) {
view_dispatcher_send_custom_event(
subghz->view_dispatcher, SubghzCustomEventSceneReceiverInfoSave);
subghz->view_dispatcher, SubGhzCustomEventSceneReceiverInfoSave);
}
}
static bool subghz_scene_receiver_info_update_parser(void* context) {
SubGhz* subghz = context;
subghz->txrx->protocol_result = subghz_parser_get_by_name(
subghz->txrx->parser,
subghz_history_get_name(subghz->txrx->history, subghz->txrx->idx_menu_chosen));
if(subghz->txrx->protocol_result->to_load_protocol != NULL) {
subghz->txrx->protocol_result->to_load_protocol(
subghz->txrx->protocol_result,
subghz->txrx->decoder_result = subghz_receiver_search_decoder_base_by_name(
subghz->txrx->receiver,
subghz_history_get_protocol_name(subghz->txrx->history, subghz->txrx->idx_menu_chosen));
if(subghz->txrx->decoder_result) {
subghz_protocol_decoder_base_deserialize(
subghz->txrx->decoder_result,
subghz_history_get_raw_data(subghz->txrx->history, subghz->txrx->idx_menu_chosen));
subghz->txrx->frequency =
subghz_history_get_frequency(subghz->txrx->history, subghz->txrx->idx_menu_chosen);
@@ -68,8 +67,7 @@ void subghz_scene_receiver_info_on_enter(void* context) {
AlignTop,
FontSecondary,
string_get_cstr(modulation_str));
subghz->txrx->protocol_result->to_string(subghz->txrx->protocol_result, text);
subghz_protocol_decoder_base_get_string(subghz->txrx->decoder_result, text);
widget_add_string_multiline_element(
subghz->widget, 0, 0, AlignLeft, AlignTop, FontSecondary, string_get_cstr(text));
@@ -77,14 +75,19 @@ void subghz_scene_receiver_info_on_enter(void* context) {
string_clear(modulation_str);
string_clear(text);
if(subghz->txrx->protocol_result && subghz->txrx->protocol_result->to_save_file &&
strcmp(subghz->txrx->protocol_result->name, "KeeLoq")) {
if((subghz->txrx->decoder_result->protocol->flag & SubGhzProtocolFlag_Save) ==
SubGhzProtocolFlag_Save) {
widget_add_button_element(
subghz->widget,
GuiButtonTypeRight,
"Save",
subghz_scene_receiver_info_callback,
subghz);
}
if(((subghz->txrx->decoder_result->protocol->flag & SubGhzProtocolFlag_Send) ==
SubGhzProtocolFlag_Send) &&
subghz->txrx->decoder_result->protocol->encoder->deserialize &&
subghz->txrx->decoder_result->protocol->type == SubGhzProtocolTypeStatic) {
widget_add_button_element(
subghz->widget,
GuiButtonTypeCenter,
@@ -92,20 +95,19 @@ void subghz_scene_receiver_info_on_enter(void* context) {
subghz_scene_receiver_info_callback,
subghz);
}
} else {
widget_add_icon_element(subghz->widget, 32, 12, &I_DolphinFirstStart7_61x51);
widget_add_string_element(
subghz->widget, 13, 8, AlignLeft, AlignBottom, FontSecondary, "Error history parse.");
}
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewWidget);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdWidget);
}
bool subghz_scene_receiver_info_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubghzCustomEventSceneReceiverInfoTxStart) {
if(event.event == SubGhzCustomEventSceneReceiverInfoTxStart) {
//CC1101 Stop RX -> Start TX
if(subghz->txrx->hopper_state != SubGhzHopperStateOFF) {
subghz->txrx->hopper_state = SubGhzHopperStatePause;
@@ -118,14 +120,17 @@ bool subghz_scene_receiver_info_on_event(void* context, SceneManagerEvent event)
}
if(subghz->txrx->txrx_state == SubGhzTxRxStateIDLE ||
subghz->txrx->txrx_state == SubGhzTxRxStateSleep) {
if(!subghz_tx_start(subghz)) {
if(!subghz_tx_start(
subghz,
subghz_history_get_raw_data(
subghz->txrx->history, subghz->txrx->idx_menu_chosen))) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneShowOnlyRx);
} else {
subghz->state_notifications = SubGhzNotificationStateTX;
}
}
return true;
} else if(event.event == SubghzCustomEventSceneReceiverInfoTxStop) {
} else if(event.event == SubGhzCustomEventSceneReceiverInfoTxStop) {
//CC1101 Stop Tx -> Start RX
subghz->state_notifications = SubGhzNotificationStateIDLE;
if(subghz->txrx->txrx_state == SubGhzTxRxStateTx) {
@@ -140,7 +145,7 @@ bool subghz_scene_receiver_info_on_event(void* context, SceneManagerEvent event)
}
subghz->state_notifications = SubGhzNotificationStateRX;
return true;
} else if(event.event == SubghzCustomEventSceneReceiverInfoSave) {
} else if(event.event == SubGhzCustomEventSceneReceiverInfoSave) {
//CC1101 Stop RX -> Save
subghz->state_notifications = SubGhzNotificationStateIDLE;
if(subghz->txrx->hopper_state != SubGhzHopperStateOFF) {
@@ -153,8 +158,9 @@ bool subghz_scene_receiver_info_on_event(void* context, SceneManagerEvent event)
if(!subghz_scene_receiver_info_update_parser(subghz)) {
return false;
}
if(subghz->txrx->protocol_result && subghz->txrx->protocol_result->to_save_file &&
strcmp(subghz->txrx->protocol_result->name, "KeeLoq")) {
if((subghz->txrx->decoder_result->protocol->flag & SubGhzProtocolFlag_Save) ==
SubGhzProtocolFlag_Save) {
subghz_file_name_clear(subghz);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
}