[FL-2403] Changed (Name and save) buttons name (#1094)
Co-authored-by: あく <alleteam@gmail.com>
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@ -4,7 +4,7 @@
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typedef enum {
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SubmenuIndexWrite,
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SubmenuIndexEmulate,
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SubmenuIndexNameAndSave,
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SubmenuIndexSave,
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SubmenuIndexReadNewKey,
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} SubmenuIndex;
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@ -26,7 +26,7 @@ void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
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if(ibutton_key_get_type(app->get_key()) == iButtonKeyDS1990) {
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submenu_add_item(submenu, "Write", SubmenuIndexWrite, submenu_callback, app);
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}
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submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, submenu_callback, app);
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submenu_add_item(submenu, "Save", SubmenuIndexSave, submenu_callback, app);
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submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, submenu_callback, app);
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submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, submenu_callback, app);
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submenu_set_selected_item(submenu, submenu_item_selected);
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@ -46,7 +46,7 @@ bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
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case SubmenuIndexEmulate:
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app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
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break;
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case SubmenuIndexNameAndSave:
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case SubmenuIndexSave:
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app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
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break;
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case SubmenuIndexReadNewKey:
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@ -2,7 +2,7 @@
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typedef enum {
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SubmenuWrite,
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SubmenuNameAndSave,
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SubmenuSave,
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SubmenuEmulate,
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} SubmenuIndex;
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@ -10,7 +10,7 @@ void LfRfidAppSceneReadedMenu::on_enter(LfRfidApp* app, bool need_restore) {
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auto submenu = app->view_controller.get<SubmenuVM>();
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submenu->add_item("Write", SubmenuWrite, submenu_callback, app);
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submenu->add_item("Name and Save", SubmenuNameAndSave, submenu_callback, app);
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submenu->add_item("Save", SubmenuSave, submenu_callback, app);
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submenu->add_item("Emulate", SubmenuEmulate, submenu_callback, app);
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if(need_restore) {
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@ -29,7 +29,7 @@ bool LfRfidAppSceneReadedMenu::on_event(LfRfidApp* app, LfRfidApp::Event* event)
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case SubmenuWrite:
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app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::Write);
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break;
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case SubmenuNameAndSave:
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case SubmenuSave:
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app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveName);
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break;
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case SubmenuEmulate:
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