[FL-1448], [FL-1529] Introducing Scene Manager, NFC App refactoring and bug fixes (#575)

* gui: refactore ViewNavigator -> SceneManager
* view_dispatcher: remove scene controller, add custom and navigation cb
* scene_manager: rework scene controller, move AppScene from lib
* nfc: rework nfc scenes with new scene controller API
* view_dispatcher: crash on free if not all views were freed
* nfc: introduce scene declaration
* scene_manager: allocate and configure application scenes
* nfc: rework nfc with new Scene Manager API
* scene_manager: remove dublicated scene handlers allocation
* nfc: rework nfc app with new scene manager API
* view_dispatcher: add tick event
* scene_manager: add tick event type and handler
* nfc: rework notifications with tick event
* scene_manager: remove scene id from scene structure
* scene_manager: rename array -> stack, add documentation
* api-hal-nfc: remove listen activation processing
* nfc_scene_start: shorter submenu call
* nfc: fix nfc file name
* nfc: fix Retry in mifare ul success read
* nfc_cli: fix read timeout in nfc_detect CLI command

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
gornekich
2021-07-12 21:56:14 +03:00
committed by GitHub
parent 5ae3d60101
commit 3571b58d0a
65 changed files with 753 additions and 1218 deletions

139
applications/gui/scene_manager.c Executable file
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@@ -0,0 +1,139 @@
#include "scene_manager_i.h"
#include <furi.h>
SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context) {
furi_assert(context);
SceneManager* scene_manager = furi_alloc(sizeof(SceneManager));
// Set SceneManager context and scene handlers
scene_manager->context = context;
scene_manager->scene_handlers = app_scene_handlers;
// Allocate all scenes
scene_manager->scene = furi_alloc(sizeof(AppScene) * app_scene_handlers->scene_num);
// Initialize ScaneManager array for navigation
SceneManagerIdStack_init(scene_manager->scene_id_stack);
return scene_manager;
}
void scene_manager_free(SceneManager* scene_manager) {
furi_assert(scene_manager);
// Clear ScaneManager array
SceneManagerIdStack_clear(scene_manager->scene_id_stack);
// Clear allocated scenes
free(scene_manager->scene);
// Free SceneManager structure
free(scene_manager);
}
void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state) {
furi_assert(scene_manager);
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
scene_manager->scene[scene_id].state = state;
}
uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id) {
furi_assert(scene_manager);
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
return scene_manager->scene[scene_id].state;
}
bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event) {
furi_assert(scene_manager);
SceneManagerEvent event = {
.type = SceneManagerEventTypeCustom,
.event = custom_event,
};
uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
return scene_manager->scene_handlers->on_event_handlers[scene_id](
scene_manager->context, event);
}
bool scene_manager_handle_navigation_event(SceneManager* scene_manager) {
furi_assert(scene_manager);
SceneManagerEvent event = {
.type = SceneManagerEventTypeNavigation,
};
uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
bool consumed =
scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
if(!consumed) {
consumed = scene_manager_previous_scene(scene_manager);
}
return consumed;
}
void scene_manager_handle_tick_event(SceneManager* scene_manager) {
furi_assert(scene_manager);
SceneManagerEvent event = {
.type = SceneManagerEventTypeTick,
};
uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
}
void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id) {
furi_assert(scene_manager);
furi_assert(next_scene_id < scene_manager->scene_handlers->scene_num);
// Check if it is not the first scene
if(SceneManagerIdStack_size(scene_manager->scene_id_stack)) {
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
}
// Add next scene and run on_enter
SceneManagerIdStack_push_back(scene_manager->scene_id_stack, next_scene_id);
scene_manager->scene_handlers->on_enter_handlers[next_scene_id](scene_manager->context);
}
bool scene_manager_previous_scene(SceneManager* scene_manager) {
furi_assert(scene_manager);
uint32_t cur_scene_id = 0;
SceneManagerIdStack_pop_back(&cur_scene_id, scene_manager->scene_id_stack);
// Handle exit from start scene separately
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) == 0) {
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
return false;
}
uint32_t prev_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
return true;
}
bool scene_manager_search_previous_scene(SceneManager* scene_manager, uint32_t scene_id) {
furi_assert(scene_manager);
uint32_t prev_scene_id = 0;
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
SceneManagerIdStack_it_t scene_it;
SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
// Search scene with given id in navigation stack
bool scene_found = false;
while(!scene_found) {
SceneManagerIdStack_previous(scene_it);
if(SceneManagerIdStack_end_p(scene_it)) {
return false;
}
prev_scene_id = *SceneManagerIdStack_ref(scene_it);
if(prev_scene_id == scene_id) {
scene_found = true;
}
}
// Remove all scene id from navigation stack
SceneManagerIdStack_next(scene_it);
SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
return true;
}

116
applications/gui/scene_manager.h Executable file
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@@ -0,0 +1,116 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stdbool.h>
/** Scene Manager events type
*/
typedef enum {
SceneManagerEventTypeCustom,
SceneManagerEventTypeNavigation,
SceneManagerEventTypeTick,
} SceneManagerEventType;
/** Scene Manager event
*/
typedef struct {
SceneManagerEventType type;
uint32_t event;
} SceneManagerEvent;
/** Prototype for Scene on_enter handler */
typedef void (*AppSceneOnEnterCallback)(void* context);
/** Prototype for Scene on_event handler */
typedef bool (*AppSceneOnEventCallback)(void* context, SceneManagerEvent event);
/** Prototype for Scene on_exit handler */
typedef void (*AppSceneOnExitCallback)(void* context);
/** Scene Manager configuration structure
* Contains array of Scene handlers
*/
typedef struct {
const AppSceneOnEnterCallback* on_enter_handlers;
const AppSceneOnEventCallback* on_event_handlers;
const AppSceneOnExitCallback* on_exit_handlers;
const uint32_t scene_num;
} SceneManagerHandlers;
typedef struct SceneManager SceneManager;
/** Set Scene state
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
* @param state Scene new state
*/
void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state);
/** Get Scene state
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
* @return Scene state
*/
uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id);
/** Scene Manager allocation and configuration
* Scene Manager allocates all scenes internally
* @param app_scene_handlers SceneManagerHandlers instance
* @param context context to be set on Scene handlers calls
* @return SceneManager instance
*/
SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context);
/** Free Scene Manager with allocated Scenes
* @param scene_manager SceneManager instance
*/
void scene_manager_free(SceneManager* scene_manager);
/** Custom event handler
* Calls Scene event handler with Custom event parameter
* @param scene_manager SceneManager instance
* @param custom_event Custom event code
* @return true if event was consumed, false otherwise
*/
bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event);
/** Navigation event handler
* Calls Scene event handler with Navigation event parameter
* @param scene_manager SceneManager instance
* @return true if event was consumed, false otherwise
*/
bool scene_manager_handle_navigation_event(SceneManager* scene_manager);
/** Tick event handler
* Calls Scene event handler with Tick event parameter
* @param scene_manager SceneManager instance
* @return true if event was consumed, false otherwise
*/
void scene_manager_handle_tick_event(SceneManager* scene_manager);
/** Add and run next Scene
* @param scene_manager SceneManager instance
* @param next_scene_id next Scene ID
*/
void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id);
/** Run previous Scene
* @param scene_manager SceneManager instance
* @return true if previous scene was found, false otherwise
*/
bool scene_manager_previous_scene(SceneManager* scene_manager);
/** Search previous Scene by ID
* @param scene_manager SceneManager instance
* @param scene_id Scene ID
* @return true if previous scene was found, false otherwise
*/
bool scene_manager_search_previous_scene(SceneManager* scene_manager, uint32_t scene_id);
#ifdef __cplusplus
}
#endif

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@@ -0,0 +1,17 @@
#pragma once
#include "scene_manager.h"
#include <m-array.h>
ARRAY_DEF(SceneManagerIdStack, uint32_t, M_DEFAULT_OPLIST);
typedef struct {
uint32_t state;
} AppScene;
struct SceneManager {
SceneManagerIdStack_t scene_id_stack;
const SceneManagerHandlers* scene_handlers;
AppScene* scene;
void* context;
};

108
applications/gui/view_dispatcher.c Normal file → Executable file
View File

@@ -20,15 +20,9 @@ void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
if(view_dispatcher->gui) {
gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
}
// Free views
ViewDict_it_t it;
ViewDict_it(it, view_dispatcher->views);
while(!ViewDict_end_p(it)) {
ViewDict_itref_t* ref = ViewDict_ref(it);
// Crash if view wasn't freed
furi_check(ref->value);
ViewDict_next(it);
}
// Crash if not all views were freed
furi_assert(ViewDict_size(view_dispatcher->views) == 0);
ViewDict_clear(view_dispatcher->views);
// Free ViewPort
view_port_free(view_dispatcher->view_port);
@@ -36,10 +30,6 @@ void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
if(view_dispatcher->queue) {
osMessageQueueDelete(view_dispatcher->queue);
}
// Free View Navigator
if(view_dispatcher->view_navigator) {
view_navigator_free(view_dispatcher->view_navigator);
}
// Free dispatcher
free(view_dispatcher);
}
@@ -50,40 +40,55 @@ void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
view_dispatcher->queue = osMessageQueueNew(8, sizeof(ViewDispatcherMessage), NULL);
}
void view_dispatcher_enable_navigation(ViewDispatcher* view_dispatcher, void* context) {
void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
furi_assert(view_dispatcher);
view_dispatcher->view_navigator = view_navigator_alloc(context);
view_dispatcher->event_context = context;
}
void view_dispatcher_add_scene(ViewDispatcher* view_dispatcher, AppScene* scene) {
void view_dispatcher_set_navigation_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherNavigationEventCallback callback) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->view_navigator);
furi_assert(scene);
view_navigator_add_next_scene(view_dispatcher->view_navigator, scene);
furi_assert(callback);
view_dispatcher->navigation_event_callback = callback;
}
void view_dispatcher_set_custom_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherCustomEventCallback callback) {
furi_assert(view_dispatcher);
furi_assert(callback);
view_dispatcher->custom_event_callback = callback;
}
void view_dispatcher_set_tick_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherTickEventCallback callback,
uint32_t tick_period) {
furi_assert(view_dispatcher);
furi_assert(callback);
view_dispatcher->tick_event_callback = callback;
view_dispatcher->tick_period = tick_period;
}
void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->queue);
if(view_dispatcher->view_navigator) {
view_navigator_start(view_dispatcher->view_navigator);
}
uint32_t tick_period = view_dispatcher->tick_period == 0 ? osWaitForever :
view_dispatcher->tick_period;
ViewDispatcherMessage message;
while(osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever) == osOK) {
while(1) {
if(osMessageQueueGet(view_dispatcher->queue, &message, NULL, tick_period) != osOK) {
view_dispatcher_handle_tick_event(view_dispatcher);
continue;
}
if(message.type == ViewDispatcherMessageTypeStop) {
break;
} else if(message.type == ViewDispatcherMessageTypeInput) {
view_dispatcher_handle_input(view_dispatcher, &message.input);
} else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
} else if(message.type == ViewDispatcherMessageTypeNavigationEvent) {
view_navigator_handle_navigation_event(
view_dispatcher->view_navigator, message.navigator_event);
} else if(message.type == ViewDispatcherMessageTypeBackSearchScene) {
view_navigator_handle_back_search_scene_event(
view_dispatcher->view_navigator, message.navigator_event);
}
}
}
@@ -206,9 +211,9 @@ void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* e
uint32_t view_id = VIEW_IGNORE;
if(event->key == InputKeyBack) {
view_id = view_previous(view_dispatcher->current_view);
if((view_id == VIEW_IGNORE) && (view_dispatcher->view_navigator)) {
is_consumed = view_navigator_handle_navigation_event(
view_dispatcher->view_navigator, ViewNavigatorEventBack);
if((view_id == VIEW_IGNORE) && (view_dispatcher->navigation_event_callback)) {
is_consumed =
view_dispatcher->navigation_event_callback(view_dispatcher->event_context);
if(!is_consumed) {
view_dispatcher_stop(view_dispatcher);
return;
@@ -223,14 +228,21 @@ void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* e
}
}
void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher) {
if(view_dispatcher->tick_event_callback) {
view_dispatcher->tick_event_callback(view_dispatcher->event_context);
}
}
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
bool is_consumed = false;
if(view_dispatcher->current_view) {
is_consumed = view_custom(view_dispatcher->current_view, event);
}
// If custom event is not consumed in View, handle it in Scene
if(!is_consumed) {
is_consumed = view_navigator_handle_custom_event(view_dispatcher->view_navigator, event);
// If custom event is not consumed in View, call callback
if(!is_consumed && view_dispatcher->custom_event_callback) {
is_consumed =
view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
}
}
@@ -245,30 +257,6 @@ void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t
furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
}
void view_dispatcher_send_navigation_event(ViewDispatcher* view_dispatcher, uint32_t event) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->queue);
furi_assert(view_dispatcher->view_navigator);
ViewDispatcherMessage message;
message.type = ViewDispatcherMessageTypeNavigationEvent;
message.custom_event = event;
furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
}
void view_dispatcher_send_back_search_scene_event(ViewDispatcher* view_dispatcher, uint32_t event) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->queue);
furi_assert(view_dispatcher->view_navigator);
ViewDispatcherMessage message;
message.type = ViewDispatcherMessageTypeBackSearchScene;
message.custom_event = event;
furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
}
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
furi_assert(view_dispatcher);
// Dispatch view exit event

View File

@@ -2,7 +2,7 @@
#include "view.h"
#include "gui.h"
#include "view_navigator.h"
#include "scene_manager.h"
#ifdef __cplusplus
extern "C" {
@@ -18,6 +18,18 @@ typedef enum {
typedef struct ViewDispatcher ViewDispatcher;
/** Prototype for custom event callback
*/
typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
/** Prototype for navigation event callback
*/
typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
/** Prototype for tick event callback
*/
typedef void (*ViewDispatcherTickEventCallback)(void* context);
/** Allocate ViewDispatcher instance
* @return pointer to ViewDispatcher instance
*/
@@ -39,30 +51,39 @@ void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
*/
void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Enable View Navigator to handle custom events and scene navigation
/** Set custom event handler
* Called on Custom Event, if it is not consumed by view
* @param view_dispatcher ViewDispatcher instance
* @param context context for all scenes
* @param callback ViewDispatcherCustomEventCallback instance
*/
void view_dispatcher_enable_navigation(ViewDispatcher* view_dispatcher, void* context);
void view_dispatcher_set_custom_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherCustomEventCallback callback);
/** Add Scene to view navigator
* Use only after navigation enabled
/** Set navigation event handler
* Called on Input Short Back Event, if it is not consumed by view
* @param view_dispatcher ViewDispatcher instance
* @param scene AppScene instance
* @param callback ViewDispatcherNavigationEventCallback instance
*/
void view_dispatcher_add_scene(ViewDispatcher* view_dispatcher, AppScene* scene);
void view_dispatcher_set_navigation_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherNavigationEventCallback callback);
/** Send navigation event
/** Set tick event handler
* @param view_dispatcher ViewDispatcher instance
* @param event event
* @param callback ViewDispatcherTickEventCallback
* @param tick_period callback call period
*/
void view_dispatcher_send_navigation_event(ViewDispatcher* view_dispatcher, uint32_t event);
void view_dispatcher_set_tick_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherTickEventCallback callback,
uint32_t tick_period);
/** Send search scene event
/** Set event callback context
* @param view_dispatcher ViewDispatcher instance
* @param event event
* @param context pointer to context
*/
void view_dispatcher_send_back_search_scene_event(ViewDispatcher* view_dispatcher, uint32_t event);
void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
/** Run ViewDispatcher
* Use only after queue enabled

View File

@@ -15,14 +15,16 @@ struct ViewDispatcher {
ViewPort* view_port;
ViewDict_t views;
View* current_view;
ViewNavigator* view_navigator;
ViewDispatcherCustomEventCallback custom_event_callback;
ViewDispatcherNavigationEventCallback navigation_event_callback;
ViewDispatcherTickEventCallback tick_event_callback;
uint32_t tick_period;
void* event_context;
};
typedef enum {
ViewDispatcherMessageTypeInput,
ViewDispatcherMessageTypeCustomEvent,
ViewDispatcherMessageTypeNavigationEvent,
ViewDispatcherMessageTypeBackSearchScene,
ViewDispatcherMessageTypeStop,
} ViewDispatcherMessageType;
@@ -31,8 +33,6 @@ typedef struct {
union {
InputEvent input;
uint32_t custom_event;
ViewNavigatorEvent navigator_event;
uint32_t scene_id;
};
} ViewDispatcherMessage;
@@ -45,6 +45,9 @@ void view_dispatcher_input_callback(InputEvent* event, void* context);
/* Input handler */
void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
/* Tick handler */
void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher);
/* Custom event handler */
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);

View File

@@ -1,109 +0,0 @@
#include "view_navigator_i.h"
ViewNavigator* view_navigator_alloc(void* context) {
furi_assert(context);
ViewNavigator* view_navigator = furi_alloc(sizeof(ViewNavigator));
view_navigator->context = context;
ViewNavSceneArray_init(view_navigator->scene_array);
return view_navigator;
}
void view_navigator_free(ViewNavigator* view_navigator) {
furi_assert(view_navigator);
ViewNavSceneArray_clear(view_navigator->scene_array);
free(view_navigator);
}
bool view_navigator_handle_custom_event(ViewNavigator* view_navigator, uint32_t event) {
AppScene* scene = *ViewNavSceneArray_back(view_navigator->scene_array);
return scene->on_event(view_navigator->context, event);
}
bool view_navigator_handle_navigation_event(ViewNavigator* view_navigator, uint32_t event) {
if(event == ViewNavigatorEventNext) {
return view_navigator_next_scene(view_navigator);
} else if(event == ViewNavigatorEventBack) {
AppScene* scene = *ViewNavSceneArray_back(view_navigator->scene_array);
if(scene->on_event(view_navigator->context, ViewNavigatorEventBack)) {
return true;
} else {
return view_navigator_previous_scene(view_navigator);
}
}
return false;
}
bool view_navigator_handle_back_search_scene_event(ViewNavigator* view_navigator, uint32_t event) {
return view_navigator_search_previous_scene(view_navigator, event);
}
void view_navigator_add_next_scene(ViewNavigator* view_navigator, AppScene* scene) {
furi_assert(view_navigator);
furi_assert(scene);
ViewNavSceneArray_push_back(view_navigator->scene_array, scene);
}
void view_navigator_start(ViewNavigator* view_navigator) {
furi_assert(view_navigator);
AppScene* scene = *ViewNavSceneArray_front(view_navigator->scene_array);
furi_assert(scene);
scene->on_enter(view_navigator->context);
}
bool view_navigator_next_scene(ViewNavigator* view_navigator) {
ViewNavSceneArray_it_t scene_it;
ViewNavSceneArray_it_last(scene_it, view_navigator->scene_array);
ViewNavSceneArray_previous(scene_it);
AppScene* current_scene = *ViewNavSceneArray_ref(scene_it);
AppScene* next_scene = *ViewNavSceneArray_back(view_navigator->scene_array);
if(current_scene && next_scene) {
current_scene->on_exit(view_navigator->context);
next_scene->on_enter(view_navigator->context);
return true;
}
return false;
}
bool view_navigator_previous_scene(ViewNavigator* view_navigator) {
AppScene* current_scene = NULL;
ViewNavSceneArray_pop_back(&current_scene, view_navigator->scene_array);
if(ViewNavSceneArray_size(view_navigator->scene_array) == 0) {
// Handle exit from start scene separately
current_scene->on_exit(view_navigator->context);
return false;
}
AppScene* previous_scene = *ViewNavSceneArray_back(view_navigator->scene_array);
if(current_scene && previous_scene) {
current_scene->on_exit(view_navigator->context);
previous_scene->on_enter(view_navigator->context);
return true;
}
return false;
}
bool view_navigator_search_previous_scene(ViewNavigator* view_navigator, uint32_t scene_id) {
AppScene* previous_scene = NULL;
AppScene* current_scene = *ViewNavSceneArray_back(view_navigator->scene_array);
ViewNavSceneArray_it_t scene_it;
ViewNavSceneArray_it_last(scene_it, view_navigator->scene_array);
bool scene_found = false;
while(!scene_found) {
ViewNavSceneArray_previous(scene_it);
previous_scene = *ViewNavSceneArray_ref(scene_it);
if(previous_scene == NULL) {
return false;
}
if(previous_scene->id == scene_id) {
scene_found = true;
}
}
ViewNavSceneArray_next(scene_it);
ViewNavSceneArray_pop_until(view_navigator->scene_array, scene_it);
current_scene->on_exit(view_navigator->context);
previous_scene->on_enter(view_navigator->context);
return true;
}

View File

@@ -1,28 +0,0 @@
#pragma once
#include "app_scene.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
ViewNavigatorEventNext = 0x00000000UL,
ViewNavigatorEventBack = 0xFFFFFFFFUL,
} ViewNavigatorEvent;
typedef struct ViewNavigator ViewNavigator;
ViewNavigator* view_navigator_alloc(void* context);
void view_navigator_free(ViewNavigator* view_navigator);
bool view_navigator_handle_custom_event(ViewNavigator* view_navigator, uint32_t event);
bool view_navigator_handle_navigation_event(ViewNavigator* view_navigator, uint32_t event);
bool view_navigator_handle_back_search_scene_event(ViewNavigator* view_navigator, uint32_t event);
void view_navigator_add_next_scene(ViewNavigator* view_navigator, AppScene* scene);
void view_navigator_start(ViewNavigator* view_navigator);
#ifdef __cplusplus
}
#endif

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@@ -1,16 +0,0 @@
#pragma once
#include "view_navigator.h"
#include <furi.h>
#include <m-array.h>
ARRAY_DEF(ViewNavSceneArray, AppScene*, M_PTR_OPLIST);
struct ViewNavigator {
ViewNavSceneArray_t scene_array;
void* context;
};
bool view_navigator_next_scene(ViewNavigator* view_navigator);
bool view_navigator_previous_scene(ViewNavigator* view_navigator);
bool view_navigator_search_previous_scene(ViewNavigator* view_navigator, uint32_t scene_id);