[FL-1448], [FL-1529] Introducing Scene Manager, NFC App refactoring and bug fixes (#575)

* gui: refactore ViewNavigator -> SceneManager
* view_dispatcher: remove scene controller, add custom and navigation cb
* scene_manager: rework scene controller, move AppScene from lib
* nfc: rework nfc scenes with new scene controller API
* view_dispatcher: crash on free if not all views were freed
* nfc: introduce scene declaration
* scene_manager: allocate and configure application scenes
* nfc: rework nfc with new Scene Manager API
* scene_manager: remove dublicated scene handlers allocation
* nfc: rework nfc app with new scene manager API
* view_dispatcher: add tick event
* scene_manager: add tick event type and handler
* nfc: rework notifications with tick event
* scene_manager: remove scene id from scene structure
* scene_manager: rename array -> stack, add documentation
* api-hal-nfc: remove listen activation processing
* nfc_scene_start: shorter submenu call
* nfc: fix nfc file name
* nfc: fix Retry in mifare ul success read
* nfc_cli: fix read timeout in nfc_detect CLI command

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
gornekich
2021-07-12 21:56:14 +03:00
committed by GitHub
parent 5ae3d60101
commit 3571b58d0a
65 changed files with 753 additions and 1218 deletions

View File

@@ -2,7 +2,7 @@
#include "view.h"
#include "gui.h"
#include "view_navigator.h"
#include "scene_manager.h"
#ifdef __cplusplus
extern "C" {
@@ -18,6 +18,18 @@ typedef enum {
typedef struct ViewDispatcher ViewDispatcher;
/** Prototype for custom event callback
*/
typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
/** Prototype for navigation event callback
*/
typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
/** Prototype for tick event callback
*/
typedef void (*ViewDispatcherTickEventCallback)(void* context);
/** Allocate ViewDispatcher instance
* @return pointer to ViewDispatcher instance
*/
@@ -39,30 +51,39 @@ void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
*/
void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Enable View Navigator to handle custom events and scene navigation
/** Set custom event handler
* Called on Custom Event, if it is not consumed by view
* @param view_dispatcher ViewDispatcher instance
* @param context context for all scenes
* @param callback ViewDispatcherCustomEventCallback instance
*/
void view_dispatcher_enable_navigation(ViewDispatcher* view_dispatcher, void* context);
void view_dispatcher_set_custom_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherCustomEventCallback callback);
/** Add Scene to view navigator
* Use only after navigation enabled
/** Set navigation event handler
* Called on Input Short Back Event, if it is not consumed by view
* @param view_dispatcher ViewDispatcher instance
* @param scene AppScene instance
* @param callback ViewDispatcherNavigationEventCallback instance
*/
void view_dispatcher_add_scene(ViewDispatcher* view_dispatcher, AppScene* scene);
void view_dispatcher_set_navigation_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherNavigationEventCallback callback);
/** Send navigation event
/** Set tick event handler
* @param view_dispatcher ViewDispatcher instance
* @param event event
* @param callback ViewDispatcherTickEventCallback
* @param tick_period callback call period
*/
void view_dispatcher_send_navigation_event(ViewDispatcher* view_dispatcher, uint32_t event);
void view_dispatcher_set_tick_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherTickEventCallback callback,
uint32_t tick_period);
/** Send search scene event
/** Set event callback context
* @param view_dispatcher ViewDispatcher instance
* @param event event
* @param context pointer to context
*/
void view_dispatcher_send_back_search_scene_event(ViewDispatcher* view_dispatcher, uint32_t event);
void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
/** Run ViewDispatcher
* Use only after queue enabled