[FL-1448], [FL-1529] Introducing Scene Manager, NFC App refactoring and bug fixes (#575)
* gui: refactore ViewNavigator -> SceneManager * view_dispatcher: remove scene controller, add custom and navigation cb * scene_manager: rework scene controller, move AppScene from lib * nfc: rework nfc scenes with new scene controller API * view_dispatcher: crash on free if not all views were freed * nfc: introduce scene declaration * scene_manager: allocate and configure application scenes * nfc: rework nfc with new Scene Manager API * scene_manager: remove dublicated scene handlers allocation * nfc: rework nfc app with new scene manager API * view_dispatcher: add tick event * scene_manager: add tick event type and handler * nfc: rework notifications with tick event * scene_manager: remove scene id from scene structure * scene_manager: rename array -> stack, add documentation * api-hal-nfc: remove listen activation processing * nfc_scene_start: shorter submenu call * nfc: fix nfc file name * nfc: fix Retry in mifare ul success read * nfc_cli: fix read timeout in nfc_detect CLI command Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,7 +1,3 @@
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#include <nfc/scenes/nfc_scene_save_success.h>
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#include <furi.h>
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#include "../nfc_i.h"
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#define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
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@@ -26,13 +22,13 @@ const void nfc_scene_save_success_on_enter(void* context) {
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewPopup);
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}
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const bool nfc_scene_save_success_on_event(void* context, uint32_t event) {
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const bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = (Nfc*)context;
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if(event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
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view_dispatcher_send_back_search_scene_event(
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nfc->nfc_common.view_dispatcher, NfcSceneStart);
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return true;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
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return scene_manager_search_previous_scene(nfc->scene_manager, NfcSceneStart);
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}
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}
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return false;
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}
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@@ -50,17 +46,3 @@ const void nfc_scene_save_success_on_exit(void* context) {
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popup_set_timeout(popup, 0);
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popup_disable_timeout(popup);
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}
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AppScene* nfc_scene_save_success_alloc() {
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AppScene* scene = furi_alloc(sizeof(AppScene));
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scene->id = NfcSceneSaveSuccess;
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scene->on_enter = nfc_scene_save_success_on_enter;
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scene->on_event = nfc_scene_save_success_on_event;
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scene->on_exit = nfc_scene_save_success_on_exit;
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return scene;
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}
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void nfc_scene_save_success_free(AppScene* scene) {
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free(scene);
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}
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