[FL-1019] New main screen and graphics (#389)

* new status bar, lock menu and dolphin activities screen

* lock icon indication 

* main screen animation, basic scene switching

* level progression calculations based on icounter value 

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
its your bedtime
2021-03-25 20:48:58 +03:00
committed by GitHub
parent 610f4f5d73
commit 372710c31a
42 changed files with 454 additions and 34 deletions

View File

@@ -13,6 +13,8 @@ typedef enum {
DolphinViewIdleUp,
DolphinViewIdleDown,
DolphinViewHwMismatch,
DolphinViewLockMenu,
DolphinViewIdleMeta,
} DolphinViewIdle;
typedef struct {
@@ -27,12 +29,27 @@ typedef struct {
uint32_t butthurt;
} DolphinViewIdleUpModel;
typedef struct {
uint8_t idx;
} DolphinViewMenuModel;
typedef struct {
Icon* animation;
uint8_t scene_num;
} DolphinViewMainModel;
void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
bool dolphin_view_idle_main_input(InputEvent* event, void* context);
void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
void dolphin_view_idle_meta_draw(Canvas* canvas, void* model);
void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
uint32_t dolphin_view_idle_back(void* context);