[FL-2517, FL-2518, FL-2523] Updater UI overhaul (#1196)
* Updater: UI rework initial * Updater: further updates to UI, added a temporary parrot * Updater: additional checks on radio stack type before update * Second iteration of updater UI: additional handling of resource unpacking errors * updater: removed extra logging, renamed some stages * Updater: Changed "back" button icon on error screen * Archive: signed/unsigned fix * Updater: cancelling update also cancels LFS+resources processing; restored /ext/update/ folder magic to 0 * Updater: root dir fix Co-authored-by: nminaylov <nm29719@gmail.com>
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@@ -26,15 +26,10 @@ static bool updater_back_event_callback(void* context) {
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return scene_manager_handle_back_event(updater->scene_manager);
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}
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static void status_update_cb(
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const char* message,
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const uint8_t progress,
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const uint8_t idx_stage,
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const uint8_t total_stages,
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bool failed,
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void* context) {
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static void
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status_update_cb(const char* message, const uint8_t progress, bool failed, void* context) {
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UpdaterMainView* main_view = context;
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updater_main_model_set_state(main_view, message, progress, idx_stage, total_stages, failed);
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updater_main_model_set_state(main_view, message, progress, failed);
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}
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Updater* updater_alloc(const char* arg) {
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@@ -64,9 +59,7 @@ Updater* updater_alloc(const char* arg) {
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updater->view_dispatcher, updater_tick_event_callback, UPDATER_APP_TICK);
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view_dispatcher_attach_to_gui(
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updater->view_dispatcher,
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updater->gui,
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arg ? ViewDispatcherTypeFullscreen : ViewDispatcherTypeWindow);
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updater->view_dispatcher, updater->gui, ViewDispatcherTypeFullscreen);
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updater->main_view = updater_main_alloc();
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view_dispatcher_add_view(
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