[FL-1549] Gui Widget module (#598)

* gui_widget: rework with mlib container
* widget: rename gui_widget-> widget; gui_element->widget_element
* gui: move widget from nfc to gui/modules
* nfc: rework widget usage
* nfc: return to ReadEmvAppSuccess scene after ReadEmvDataSuccess exit

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
gornekich
2021-07-23 16:09:34 +03:00
committed by GitHub
parent ad421a81bc
commit 3f640e8f1c
18 changed files with 326 additions and 388 deletions

152
applications/gui/modules/widget.c Executable file
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#include <furi.h>
#include "widget.h"
#include <m-array.h>
ARRAY_DEF(ElementArray, WidgetElement*, M_PTR_OPLIST);
struct Widget {
View* view;
void* context;
};
typedef struct {
ElementArray_t element;
} GuiWidgetModel;
static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
GuiWidgetModel* model = _model;
canvas_clear(canvas);
// Draw all elements
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->draw != NULL) {
element->draw(canvas, element);
}
ElementArray_next(it);
}
}
static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
Widget* widget = context;
bool consumed = false;
// Call all Widget Elements input handlers
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->input != NULL) {
consumed |= element->input(event, element);
}
ElementArray_next(it);
}
return true;
});
return consumed;
}
Widget* widget_alloc() {
Widget* widget = furi_alloc(sizeof(Widget));
widget->view = view_alloc();
view_set_context(widget->view, widget);
view_allocate_model(widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
view_set_draw_callback(widget->view, gui_widget_view_draw_callback);
view_set_input_callback(widget->view, gui_widget_view_input_callback);
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_init(model->element);
return true;
});
return widget;
}
void widget_clear(Widget* widget) {
furi_assert(widget);
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
furi_assert(element->free);
element->free(element);
ElementArray_next(it);
}
ElementArray_clean(model->element);
return true;
});
}
void widget_free(Widget* widget) {
furi_assert(widget);
// Free all elements
widget_clear(widget);
// Free elements container
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_clear(model->element);
return true;
});
view_free(widget->view);
free(widget);
}
View* widget_get_view(Widget* widget) {
furi_assert(widget);
return widget->view;
}
static void widget_add_element(Widget* widget, WidgetElement* element) {
furi_assert(widget);
furi_assert(element);
with_view_model(
widget->view, (GuiWidgetModel * model) {
element->parent = widget;
ElementArray_push_back(model->element, element);
return true;
});
}
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(widget);
WidgetElement* string_element =
widget_element_string_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_element);
}
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
furi_assert(widget);
WidgetElement* button_element =
widget_element_button_create(button_type, text, callback, context);
widget_add_element(widget, button_element);
}
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(widget);
furi_assert(icon);
WidgetElement* icon_element = widget_element_icon_create(x, y, icon);
widget_add_element(widget, icon_element);
}

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#pragma once
#include "widget_elements/widget_element_i.h"
typedef struct Widget Widget;
typedef struct WidgetElement WidgetElement;
/** Allocate Widget that holds Widget Elements
* @return Widget instance
*/
Widget* widget_alloc();
/** Free Widget
* @note this function free allocated Widget Elements
* @param widget Widget instance
*/
void widget_free(Widget* widget);
/** Clear Widget
* @param widget Widget instance
*/
void widget_clear(Widget* widget);
/** Get Widget view
* @param widget Widget instance
* @return View instance
*/
View* widget_get_view(Widget* widget);
/** Add String Element
* @param widget Widget instance
* @param x - x coordinate
* @param y - y coordinate
* @param horizontal - Align instance
* @param vertical - Align instance
* @param font Font instance
*/
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Add Button Element
* @param widget Widget instance
* @param button_type GuiButtonType instance
* @param text text on allocated button
* @param callback ButtonCallback instance
* @param context pointer to context
*/
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/** Add Icon Element
* @param widget Widget instance
* @param x - x coordinate
* @param y - y coordinate
* @param icon Icon instance
*/
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon);

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#include "widget_element_i.h"
#include <gui/elements.h>
#include <m-string.h>
typedef struct {
GuiButtonType button_type;
string_t text;
ButtonCallback callback;
void* context;
} GuiButtonModel;
static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiButtonModel* model = element->model;
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
if(model->button_type == GuiButtonTypeLeft) {
elements_button_left(canvas, string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeRight) {
elements_button_right(canvas, string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeCenter) {
elements_button_center(canvas, string_get_cstr(model->text));
}
}
static bool gui_button_input(InputEvent* event, WidgetElement* element) {
GuiButtonModel* model = element->model;
bool consumed = false;
if((event->type == InputTypeShort) && model->callback) {
if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
model->callback(model->button_type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
model->callback(model->button_type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
model->callback(model->button_type, model->context);
consumed = true;
}
}
return consumed;
}
static void gui_button_free(WidgetElement* gui_button) {
furi_assert(gui_button);
GuiButtonModel* model = gui_button->model;
string_clear(model->text);
free(gui_button->model);
free(gui_button);
}
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
// Allocate and init model
GuiButtonModel* model = furi_alloc(sizeof(GuiButtonModel));
model->button_type = button_type;
model->callback = callback;
model->context = context;
string_init_set_str(model->text, text);
// Allocate and init Element
WidgetElement* gui_button = furi_alloc(sizeof(WidgetElement));
gui_button->parent = NULL;
gui_button->input = gui_button_input;
gui_button->draw = gui_button_draw;
gui_button->free = gui_button_free;
gui_button->model = model;
return gui_button;
}

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#pragma once
#include <furi.h>
#include <gui/view.h>
typedef enum {
GuiButtonTypeLeft,
GuiButtonTypeCenter,
GuiButtonTypeRight,
} GuiButtonType;
typedef void (*ButtonCallback)(GuiButtonType result, void* context);
typedef struct WidgetElement WidgetElement;
typedef struct Widget Widget;
struct WidgetElement {
// generic draw and input callbacks
void (*draw)(Canvas* canvas, WidgetElement* element);
bool (*input)(InputEvent* event, WidgetElement* element);
// free callback
void (*free)(WidgetElement* element);
// generic model holder
void* model;
// pointer to widget that hold our element
Widget* parent;
};
/* Create string element */
WidgetElement* widget_element_string_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/* Create button element */
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/* Create icon element element */
WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon);

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#include "widget_element_i.h"
#include <m-string.h>
typedef struct {
uint8_t x;
uint8_t y;
const Icon* icon;
} GuiIconModel;
static void gui_icon_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiIconModel* model = element->model;
if(model->icon) {
canvas_draw_icon(canvas, model->x, model->y, model->icon);
}
}
static void gui_icon_free(WidgetElement* gui_icon) {
furi_assert(gui_icon);
free(gui_icon->model);
free(gui_icon);
}
WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(icon);
// Allocate and init model
GuiIconModel* model = furi_alloc(sizeof(GuiIconModel));
model->x = x;
model->y = y;
model->icon = icon;
// Allocate and init Element
WidgetElement* gui_icon = furi_alloc(sizeof(WidgetElement));
gui_icon->parent = NULL;
gui_icon->input = NULL;
gui_icon->draw = gui_icon_draw;
gui_icon->free = gui_icon_free;
gui_icon->model = model;
return gui_icon;
}

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#include "widget_element_i.h"
#include <m-string.h>
typedef struct {
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
Font font;
string_t text;
} GuiStringModel;
static void gui_string_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiStringModel* model = element->model;
if(string_size(model->text)) {
canvas_set_font(canvas, model->font);
canvas_draw_str_aligned(
canvas,
model->x,
model->y,
model->horizontal,
model->vertical,
string_get_cstr(model->text));
}
}
static void gui_string_free(WidgetElement* gui_string) {
furi_assert(gui_string);
GuiStringModel* model = gui_string->model;
string_clear(model->text);
free(gui_string->model);
free(gui_string);
}
WidgetElement* widget_element_string_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(text);
// Allocate and init model
GuiStringModel* model = furi_alloc(sizeof(GuiStringModel));
model->x = x;
model->y = y;
model->horizontal = horizontal;
model->vertical = vertical;
model->font = font;
string_init_set_str(model->text, text);
// Allocate and init Element
WidgetElement* gui_string = furi_alloc(sizeof(WidgetElement));
gui_string->parent = NULL;
gui_string->input = NULL;
gui_string->draw = gui_string_draw;
gui_string->free = gui_string_free;
gui_string->model = model;
return gui_string;
}