Save picopass as picopass or, for 26bit, as lfrfid (#1380)

This commit is contained in:
Eric Betts
2022-07-10 05:46:46 -07:00
committed by GitHub
parent f46ae5a704
commit 41bd1fb9a5
11 changed files with 430 additions and 13 deletions

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@@ -0,0 +1,65 @@
#include "../picopass_i.h"
enum SubmenuIndex {
SubmenuIndexSave,
SubmenuIndexSaveAsLF,
};
void picopass_scene_card_menu_submenu_callback(void* context, uint32_t index) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
}
void picopass_scene_card_menu_on_enter(void* context) {
Picopass* picopass = context;
Submenu* submenu = picopass->submenu;
submenu_add_item(
submenu, "Save", SubmenuIndexSave, picopass_scene_card_menu_submenu_callback, picopass);
if(picopass->dev->dev_data.pacs.record.valid) {
submenu_add_item(
submenu,
"Save as LF",
SubmenuIndexSaveAsLF,
picopass_scene_card_menu_submenu_callback,
picopass);
}
submenu_set_selected_item(
picopass->submenu,
scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneCardMenu));
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
}
bool picopass_scene_card_menu_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexSave) {
scene_manager_set_scene_state(
picopass->scene_manager, PicopassSceneCardMenu, SubmenuIndexSave);
scene_manager_next_scene(picopass->scene_manager, PicopassSceneSaveName);
picopass->dev->format = PicopassDeviceSaveFormatHF;
consumed = true;
} else if(event.event == SubmenuIndexSaveAsLF) {
scene_manager_set_scene_state(
picopass->scene_manager, PicopassSceneCardMenu, SubmenuIndexSaveAsLF);
picopass->dev->format = PicopassDeviceSaveFormatLF;
scene_manager_next_scene(picopass->scene_manager, PicopassSceneSaveName);
consumed = true;
}
} else if(event.type == SceneManagerEventTypeBack) {
consumed = scene_manager_search_and_switch_to_previous_scene(
picopass->scene_manager, PicopassSceneStart);
}
return consumed;
}
void picopass_scene_card_menu_on_exit(void* context) {
Picopass* picopass = context;
submenu_reset(picopass->submenu);
}

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@@ -1,3 +1,7 @@
ADD_SCENE(picopass, start, Start)
ADD_SCENE(picopass, read_card, ReadCard)
ADD_SCENE(picopass, read_card_success, ReadCardSuccess)
ADD_SCENE(picopass, card_menu, CardMenu)
ADD_SCENE(picopass, save_name, SaveName)
ADD_SCENE(picopass, save_success, SaveSuccess)
ADD_SCENE(picopass, saved_menu, SavedMenu)

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@@ -45,6 +45,14 @@ void picopass_scene_read_card_success_on_enter(void* context) {
"Retry",
picopass_scene_read_card_success_widget_callback,
picopass);
widget_add_button_element(
widget,
GuiButtonTypeRight,
"More",
picopass_scene_read_card_success_widget_callback,
picopass);
if(pacs->record.valid) {
widget_add_string_element(
widget, 64, 12, AlignCenter, AlignCenter, FontPrimary, string_get_cstr(wiegand_str));
@@ -65,6 +73,11 @@ bool picopass_scene_read_card_success_on_event(void* context, SceneManagerEvent
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == GuiButtonTypeLeft) {
consumed = scene_manager_previous_scene(picopass->scene_manager);
} else if(event.event == GuiButtonTypeRight) {
// Clear device name
picopass_device_set_name(picopass->dev, "");
scene_manager_next_scene(picopass->scene_manager, PicopassSceneCardMenu);
consumed = true;
}
}
return consumed;

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@@ -0,0 +1,84 @@
#include "../picopass_i.h"
#include "m-string.h"
#include <lib/toolbox/random_name.h>
#include <gui/modules/validators.h>
#include <toolbox/path.h>
void picopass_scene_save_name_text_input_callback(void* context) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, PicopassCustomEventTextInputDone);
}
void picopass_scene_save_name_on_enter(void* context) {
Picopass* picopass = context;
// Setup view
TextInput* text_input = picopass->text_input;
bool dev_name_empty = false;
if(!strcmp(picopass->dev->dev_name, "")) {
set_random_name(picopass->text_store, sizeof(picopass->text_store));
dev_name_empty = true;
} else {
picopass_text_store_set(picopass, picopass->dev->dev_name);
}
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
picopass_scene_save_name_text_input_callback,
picopass,
picopass->text_store,
PICOPASS_DEV_NAME_MAX_LEN,
dev_name_empty);
string_t folder_path;
string_init(folder_path);
if(string_end_with_str_p(picopass->dev->load_path, PICOPASS_APP_EXTENSION)) {
path_extract_dirname(string_get_cstr(picopass->dev->load_path), folder_path);
} else {
string_set_str(folder_path, PICOPASS_APP_FOLDER);
}
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
string_get_cstr(folder_path), PICOPASS_APP_EXTENSION, picopass->dev->dev_name);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewTextInput);
string_clear(folder_path);
}
bool picopass_scene_save_name_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PicopassCustomEventTextInputDone) {
if(strcmp(picopass->dev->dev_name, "")) {
// picopass_device_delete(picopass->dev, true);
}
strlcpy(
picopass->dev->dev_name, picopass->text_store, strlen(picopass->text_store) + 1);
if(picopass_device_save(picopass->dev, picopass->text_store)) {
scene_manager_next_scene(picopass->scene_manager, PicopassSceneSaveSuccess);
consumed = true;
} else {
consumed = scene_manager_search_and_switch_to_previous_scene(
picopass->scene_manager, PicopassSceneStart);
}
}
}
return consumed;
}
void picopass_scene_save_name_on_exit(void* context) {
Picopass* picopass = context;
// Clear view
void* validator_context = text_input_get_validator_callback_context(picopass->text_input);
text_input_set_validator(picopass->text_input, NULL, NULL);
validator_is_file_free(validator_context);
text_input_reset(picopass->text_input);
}

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@@ -0,0 +1,47 @@
#include "../picopass_i.h"
#include <dolphin/dolphin.h>
void picopass_scene_save_success_popup_callback(void* context) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, PicopassCustomEventViewExit);
}
void picopass_scene_save_success_on_enter(void* context) {
Picopass* picopass = context;
DOLPHIN_DEED(DolphinDeedNfcSave);
// Setup view
Popup* popup = picopass->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, picopass);
popup_set_callback(popup, picopass_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewPopup);
}
bool picopass_scene_save_success_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PicopassCustomEventViewExit) {
if(scene_manager_has_previous_scene(picopass->scene_manager, PicopassSceneCardMenu)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
picopass->scene_manager, PicopassSceneCardMenu);
} else {
consumed = scene_manager_search_and_switch_to_previous_scene(
picopass->scene_manager, PicopassSceneStart);
}
}
}
return consumed;
}
void picopass_scene_save_success_on_exit(void* context) {
Picopass* picopass = context;
// Clear view
popup_reset(picopass->popup);
}

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@@ -0,0 +1,35 @@
#include "../picopass_i.h"
void picopass_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
}
void picopass_scene_saved_menu_on_enter(void* context) {
Picopass* picopass = context;
submenu_set_selected_item(
picopass->submenu,
scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneSavedMenu));
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
}
bool picopass_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(
picopass->scene_manager, PicopassSceneSavedMenu, event.event);
}
return consumed;
}
void picopass_scene_saved_menu_on_exit(void* context) {
Picopass* picopass = context;
submenu_reset(picopass->submenu);
}