[FL-1720] BLE GUI refactoring (#678)
* dialog_ex: add clean method, fix documentation * application: add bt debug and settings application * bt: add debug application * bt: add settings application * bt: rework bt service * bt debug: fix carrier debug app * assets: add debug animation to main menu * bt debug: fix bt packet test * bt service: rework bt service * bt: cleanup * Assets: fix spelling * Ble: wait for core 2 startup complete before initializing radio stack. * Accessor: remove dead code, switch port PA6 to PA4, because interrupt line 6 is used by down button. * FuriHal: assert interrupt line on add_int_callback. * Bt: update icon on core2 startup complete. Co-authored-by: あく <alleteam@gmail.com>
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applications/bt/bt_settings_app/scenes/bt_settings_scene.h
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29
applications/bt/bt_settings_app/scenes/bt_settings_scene.h
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) BtSettingsAppScene##id,
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typedef enum {
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#include "bt_settings_scene_config.h"
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BtSettingsAppSceneNum,
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} BtSettingsAppScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers bt_settings_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "bt_settings_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "bt_settings_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "bt_settings_scene_config.h"
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#undef ADD_SCENE
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