[FL-2797] Signal Generator app (#1793)

* Signal Generator app
* MCO pin initialization in app
* furi_hal_pwm documentation

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2022-09-28 19:37:24 +03:00
committed by GitHub
parent 12a6290e91
commit 4241ad24a3
19 changed files with 1069 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
#include "../signal_gen_app_i.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const signal_gen_scene_on_enter_handlers[])(void*) = {
#include "signal_gen_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const signal_gen_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "signal_gen_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const signal_gen_scene_on_exit_handlers[])(void* context) = {
#include "signal_gen_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers signal_gen_scene_handlers = {
.on_enter_handlers = signal_gen_scene_on_enter_handlers,
.on_event_handlers = signal_gen_scene_on_event_handlers,
.on_exit_handlers = signal_gen_scene_on_exit_handlers,
.scene_num = SignalGenSceneNum,
};