[FL-2456] App notifications update (#1175)
* Notifications update: SubGHz * Notifications: ibutton, infrared, rfid
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@@ -211,46 +211,12 @@ void InfraredApp::notify_success() {
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notification_message(notification, &sequence_success);
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}
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void InfraredApp::notify_red_blink() {
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notification_message(notification, &sequence_blink_red_10);
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void InfraredApp::notify_blink_read() {
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notification_message(notification, &sequence_blink_cyan_10);
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}
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void InfraredApp::notify_click() {
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static const NotificationSequence sequence = {
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&message_click,
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&message_delay_1,
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&message_sound_off,
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NULL,
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};
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notification_message_block(notification, &sequence);
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}
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void InfraredApp::notify_click_and_green_blink() {
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static const NotificationSequence sequence = {
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&message_click,
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&message_delay_1,
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&message_sound_off,
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&message_green_255,
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&message_delay_10,
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&message_green_0,
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&message_do_not_reset,
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NULL,
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};
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notification_message_block(notification, &sequence);
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}
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void InfraredApp::notify_blink_green() {
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static const NotificationSequence sequence = {
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&message_green_255,
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&message_delay_10,
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&message_green_0,
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&message_do_not_reset,
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NULL,
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};
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notification_message(notification, &sequence);
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void InfraredApp::notify_blink_send() {
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notification_message(notification, &sequence_blink_magenta_10);
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}
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DialogsApp* InfraredApp::get_dialogs() {
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@@ -279,5 +245,5 @@ void InfraredApp::set_received_signal(const InfraredAppSignal& signal) {
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void InfraredApp::signal_sent_callback(void* context) {
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InfraredApp* app = static_cast<InfraredApp*>(context);
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app->notify_blink_green();
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app->notify_blink_send();
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}
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@@ -217,17 +217,13 @@ public:
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/** Play success notification */
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void notify_success();
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/** Play red blink notification */
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void notify_red_blink();
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void notify_blink_read();
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/** Light green */
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void notify_green_on();
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/** Disable green light */
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void notify_green_off();
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/** Play click sound */
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void notify_click();
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/** Play click and green notification */
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void notify_click_and_green_blink();
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/** Blink green light */
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void notify_blink_green();
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/** Blink on send */
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void notify_blink_send();
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/** Get Dialogs instance */
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DialogsApp* get_dialogs();
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@@ -51,7 +51,7 @@ bool InfraredAppSceneLearn::on_event(InfraredApp* app, InfraredAppEvent* event)
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switch(event->type) {
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case InfraredAppEvent::Type::Tick:
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consumed = true;
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app->notify_red_blink();
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app->notify_blink_read();
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break;
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case InfraredAppEvent::Type::InfraredMessageReceived:
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app->notify_success();
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@@ -95,7 +95,6 @@ bool InfraredAppSceneLearnSuccess::on_event(InfraredApp* app, InfraredAppEvent*
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case DialogExPressCenter:
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if(!button_pressed) {
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button_pressed = true;
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app->notify_click_and_green_blink();
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auto signal = app->get_received_signal();
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if(signal.is_raw()) {
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@@ -72,14 +72,12 @@ bool InfraredAppSceneRemote::on_event(InfraredApp* app, InfraredAppEvent* event)
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switch(event->payload.menu_index) {
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case ButtonIndexPlus:
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furi_assert(event->type == InfraredAppEvent::Type::MenuSelected);
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app->notify_click();
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buttonmenu_item_selected = event->payload.menu_index;
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app->set_learn_new_remote(false);
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app->switch_to_next_scene(InfraredApp::Scene::Learn);
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break;
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case ButtonIndexEdit:
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furi_assert(event->type == InfraredAppEvent::Type::MenuSelected);
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app->notify_click();
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buttonmenu_item_selected = event->payload.menu_index;
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app->switch_to_next_scene(InfraredApp::Scene::Edit);
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break;
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@@ -89,7 +87,6 @@ bool InfraredAppSceneRemote::on_event(InfraredApp* app, InfraredAppEvent* event)
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if(pressed && !button_pressed) {
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button_pressed = true;
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app->notify_click_and_green_blink();
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auto button_signal =
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app->get_remote_manager()->get_button_data(event->payload.menu_index);
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@@ -56,6 +56,7 @@ bool InfraredAppSceneUniversalCommon::on_event(InfraredApp* app, InfraredAppEven
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if(brute_force_started) {
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if(event->type == InfraredAppEvent::Type::Tick) {
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auto view_manager = app->get_view_manager();
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app->notify_blink_send();
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InfraredAppEvent tick_event = {.type = InfraredAppEvent::Type::Tick};
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view_manager->send_event(&tick_event);
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bool result = brute_force.send_next_bruteforce();
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@@ -81,6 +82,7 @@ bool InfraredAppSceneUniversalCommon::on_event(InfraredApp* app, InfraredAppEven
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DOLPHIN_DEED(DolphinDeedIrBruteForce);
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brute_force_started = true;
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show_popup(app, record_amount);
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app->notify_blink_send();
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} else {
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app->switch_to_previous_scene();
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}
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