[FL-931] keypad test app, canvas draw circle/disc functions (#364)
* new keypad test app, added canvas circle/disc fn * resources cleanup on exit * fix - release mutex Co-authored-by: coreglitch <mail@s3f.ru>
This commit is contained in:
		@@ -34,6 +34,7 @@ int32_t sd_filesystem(void* p);
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int32_t app_subghz(void* p);
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int32_t gui_test(void* p);
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int32_t keypad_test(void* p);
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const FlipperApplication FLIPPER_SERVICES[] = {
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#ifdef APP_CLI
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@@ -153,6 +154,10 @@ const FlipperApplication FLIPPER_SERVICES[] = {
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#ifdef APP_SUBGHZ
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    {.app = app_subghz, .name = "app_subghz", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_KEYPAD_TEST
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    {.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
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#endif
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};
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const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
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@@ -229,6 +234,11 @@ const FlipperApplication FLIPPER_PLUGINS[] = {
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#ifdef BUILD_SUBGHZ
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    {.app = app_subghz, .name = "app_subghz", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_KEYPAD_TEST
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    {.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
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#endif
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};
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const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
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@@ -30,6 +30,7 @@ BUILD_MUSIC_PLAYER = 1
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BUILD_FLOOPPER_BLOOPPER = 1
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BUILD_IBUTTON = 1
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BUILD_GUI_TEST = 1
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BUILD_KEYPAD_TEST = 1
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BUILD_SUBGHZ = 1
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endif
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@@ -222,6 +223,19 @@ C_SOURCES	+= $(wildcard $(APP_DIR)/examples/vibro.c)
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APP_INPUT = 1
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endif
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APP_KEYPAD_TEST ?= 0
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ifeq ($(APP_KEYPAD_TEST), 1)
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CFLAGS		+= -DAPP_KEYPAD_TEST
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BUILD_KEYPAD_TEST = 1
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endif
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BUILD_KEYPAD_TEST ?= 0
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ifeq ($(BUILD_KEYPAD_TEST), 1)
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CFLAGS		+= -DBUILD_KEYPAD_TEST
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C_SOURCES	+= $(APP_DIR)/examples/keypad_test.c
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BUILD_KEYPAD_TEST = 1
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endif
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APP_GPIO_DEMO ?= 0
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ifeq ($(APP_GPIO_DEMO), 1)
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CFLAGS		+= -DAPP_GPIO_DEMO
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										189
									
								
								applications/examples/keypad_test.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										189
									
								
								applications/examples/keypad_test.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,189 @@
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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extern TIM_HandleTypeDef SPEAKER_TIM;
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typedef struct {
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    bool press[5];
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    uint16_t up;
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    uint16_t down;
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    uint16_t left;
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    uint16_t right;
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    uint16_t ok;
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} State;
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typedef enum {
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    EventTypeTick,
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    EventTypeKey,
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} EventType;
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typedef struct {
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    union {
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        InputEvent input;
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    } value;
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    EventType type;
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} AppEvent;
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static void reset_state(State* state) {
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    state->left = 0;
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    state->right = 0;
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    state->up = 0;
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    state->down = 0;
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    state->ok = 0;
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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    State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
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    canvas_clear(canvas);
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    char strings[5][20];
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    sprintf(strings[0], "Ok: %d", state->ok);
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    sprintf(strings[1], "L: %d", state->left);
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    sprintf(strings[2], "R: %d", state->right);
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    sprintf(strings[3], "U: %d", state->up);
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    sprintf(strings[4], "D: %d", state->down);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str(canvas, 0, 10, "Keypad test");
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    canvas_set_font(canvas, FontSecondary);
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    canvas_draw_str(canvas, 0, 24, strings[1]);
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    canvas_draw_str(canvas, 35, 24, strings[2]);
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    canvas_draw_str(canvas, 0, 36, strings[3]);
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    canvas_draw_str(canvas, 35, 36, strings[4]);
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    canvas_draw_str(canvas, 0, 48, strings[0]);
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    canvas_draw_circle(canvas, 100, 26, 25);
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    if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
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    if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
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    if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
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    if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
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    if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
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    canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
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    release_mutex((ValueMutex*)ctx, state);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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    osMessageQueueId_t event_queue = ctx;
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    AppEvent event;
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    event.type = EventTypeKey;
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    event.value.input = *input_event;
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    osMessageQueuePut(event_queue, &event, 0, 0);
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}
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int32_t keypad_test(void* p) {
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    osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(AppEvent), NULL);
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    furi_check(event_queue);
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    State _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
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    ValueMutex state_mutex;
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    if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
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        printf("[keypad_test] cannot create mutex\r\n");
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        return 0;
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    }
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    ViewPort* view_port = view_port_alloc();
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    view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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    view_port_input_callback_set(view_port, input_callback, event_queue);
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    // Open GUI and register view_port
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    Gui* gui = furi_record_open("gui");
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    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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    AppEvent event;
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    while(1) {
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        osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, osWaitForever);
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        State* state = (State*)acquire_mutex_block(&state_mutex);
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        if(event_status == osOK) {
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            if(event.type == EventTypeKey) {
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                if(event.value.input.type == InputTypeLong &&
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                   event.value.input.key == InputKeyBack) {
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                    printf("[keypad test] bye!\r\n");
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                    release_mutex(&state_mutex, state);
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                    break;
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                }
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                if(event.value.input.type == InputTypeShort &&
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                   event.value.input.key == InputKeyBack) {
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                    reset_state(state);
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                }
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                if(event.value.input.key == InputKeyRight) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[0] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[0] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->right;
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                    }
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                }
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                if(event.value.input.key == InputKeyLeft) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[1] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[1] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->left;
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                    }
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                }
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                if(event.value.input.key == InputKeyUp) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[2] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[2] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->up;
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                    }
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                }
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                if(event.value.input.key == InputKeyDown) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[3] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[3] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->down;
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                    }
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                }
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                if(event.value.input.key == InputKeyOk) {
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                    if(event.value.input.type == InputTypePress) {
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                        state->press[4] = true;
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                    } else if(event.value.input.type == InputTypeRelease) {
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                        state->press[4] = false;
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                    }
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                    if(event.value.input.type == InputTypeShort) {
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                        ++state->ok;
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                    }
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                }
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            }
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        }
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        view_port_update(view_port);
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        release_mutex(&state_mutex, state);
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    }
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    // remove & free all stuff created by app
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    gui_remove_view_port(gui, view_port);
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    view_port_free(view_port);
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    osMessageQueueDelete(event_queue);
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    delete_mutex(&state_mutex);
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    return 0;
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}
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@@ -216,6 +216,20 @@ void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_
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    u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
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}
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void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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    furi_assert(canvas);
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    x += canvas->offset_x;
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    y += canvas->offset_y;
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    u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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    furi_assert(canvas);
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    x += canvas->offset_x;
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    y += canvas->offset_y;
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    u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_xbm(
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    Canvas* canvas,
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    uint8_t x,
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@@ -132,6 +132,16 @@ void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint
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 */
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void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
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/*
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 * Draw circle at x,y with radius r
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 */
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void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
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/*
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 * Draw disc at x,y with radius r
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 */
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void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
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/*
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 * Draw glyph
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 */
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