[FL-1547], [FL-1500] NFC app v1 (#593)
* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
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@@ -5,8 +5,7 @@
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void nfc_scene_save_name_text_input_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(
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nfc->nfc_common.view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
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view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
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}
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const void nfc_scene_save_name_on_enter(void* context) {
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@@ -14,7 +13,10 @@ const void nfc_scene_save_name_on_enter(void* context) {
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// Setup view
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TextInput* text_input = nfc->text_input;
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nfc_text_store_clear(nfc);
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if(nfc->dev.dev_name) {
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nfc_device_delete(&nfc->dev);
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}
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nfc_text_store_set(nfc, nfc->dev.dev_name);
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text_input_set_header_text(text_input, "Name the card");
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text_input_set_result_callback(
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text_input,
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@@ -22,7 +24,7 @@ const void nfc_scene_save_name_on_enter(void* context) {
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nfc,
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nfc->text_store,
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sizeof(nfc->text_store));
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewTextInput);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewTextInput);
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}
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const bool nfc_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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@@ -30,8 +32,8 @@ const bool nfc_scene_save_name_on_event(void* context, SceneManagerEvent event)
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
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memcpy(&nfc->device.dev_name, nfc->text_store, strlen(nfc->text_store));
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if(nfc_device_save(&nfc->device, nfc->text_store)) {
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memcpy(&nfc->dev.dev_name, nfc->text_store, strlen(nfc->text_store));
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if(nfc_device_save(&nfc->dev, nfc->text_store)) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveSuccess);
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return true;
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} else {
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