[FL-1547], [FL-1500] NFC app v1 (#593)

* nfc: remove mifare read debug view and scene
* nfc: change mifare ultralight data structure
* mifare_ultralight: add more commands
* nfc: add emulate mifare ul scene
* nfc: rework data structures, remove debug scenes and views
* nfc: add read emv scenes
* nfc: mifare emulation wip
* nfc cli: increase detecting time
* nfc: save nfc files with new format
* nfc: store Mifare Ultralight
* nfc: start loading mifare ultralight
* nfc: add delete scenes
* nfc: add edit UID and name
* nfc: finish parsing uid and mifare ul data
* nfc: delete success fix
* gui_widget: introduce GuiWidget
* gui_widget: add string element
* gui_widget: add button element
* gui_widget: move free elements into gui_widget
* nfc: rework info scene with GuiWidget
* nfc: rework device info scene
* nfc: rework delete scene gui
* nfc: add compatible script support
* nfc: rework emv reading scenes
* nfc: rework bank card save
* nfc: add bank card custom view
* gui_widget: add icon element
* nfc: add icon to bank card
* nfc: start worker after switching view

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
gornekich
2021-07-22 09:05:07 +03:00
committed by GitHub
parent 7ca89256eb
commit 49af516ec7
64 changed files with 2188 additions and 1059 deletions

View File

@@ -4,8 +4,7 @@
void nfc_scene_save_success_popup_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(
nfc->nfc_common.view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
}
const void nfc_scene_save_success_on_enter(void* context) {
@@ -19,7 +18,7 @@ const void nfc_scene_save_success_on_enter(void* context) {
popup_set_context(popup, nfc);
popup_set_callback(popup, nfc_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewPopup);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
}
const bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {