[FL-1547], [FL-1500] NFC app v1 (#593)
* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
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@@ -5,8 +5,7 @@
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void nfc_scene_set_atqa_byte_input_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(
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nfc->nfc_common.view_dispatcher, SCENE_SET_ATQA_CUSTOM_EVENT);
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view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SET_ATQA_CUSTOM_EVENT);
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}
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const void nfc_scene_set_atqa_on_enter(void* context) {
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@@ -16,8 +15,13 @@ const void nfc_scene_set_atqa_on_enter(void* context) {
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ByteInput* byte_input = nfc->byte_input;
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byte_input_set_header_text(byte_input, "Enter atqa in hex");
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byte_input_set_result_callback(
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byte_input, nfc_scene_set_atqa_byte_input_callback, NULL, nfc, nfc->device.data.atqa, 2);
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewByteInput);
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byte_input,
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nfc_scene_set_atqa_byte_input_callback,
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NULL,
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nfc,
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nfc->dev.dev_data.nfc_data.atqa,
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2);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewByteInput);
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}
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const bool nfc_scene_set_atqa_on_event(void* context, SceneManagerEvent event) {
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