M*LIB: non-inlined strings, FuriString primitive (#1795)

* Quicksave 1
* Header stage complete
* Source stage complete
* Lint & merge fixes
* Includes
* Documentation step 1
* FBT: output free size considering BT STACK
* Documentation step 2
* py lint
* Fix music player plugin
* unit test stage 1: string allocator, mem, getters, setters, appends, compare, search.
* unit test: string equality
* unit test: string replace
* unit test: string start_with, end_with
* unit test: string trim
* unit test: utf-8
* Rename
* Revert fw_size changes
* Simplify CLI backspace handling
* Simplify CLI character insert
* Merge fixes
* Furi: correct filenaming and spelling
* Bt: remove furi string include

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Sergey Gavrilov
2022-10-06 01:15:23 +10:00
committed by GitHub
parent 0f9ea925d3
commit 4bf29827f8
370 changed files with 5597 additions and 3963 deletions

View File

@@ -1,5 +1,4 @@
#include "../ibutton_i.h"
#include "m-string.h"
#include <lib/toolbox/random_name.h>
#include <toolbox/path.h>
@@ -12,17 +11,17 @@ void ibutton_scene_save_name_on_enter(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
string_t key_name;
string_init(key_name);
if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
const bool key_name_is_empty = string_empty_p(key_name);
const bool key_name_is_empty = furi_string_empty(key_name);
if(key_name_is_empty) {
set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
} else {
ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
}
text_input_set_header_text(text_input, "Name the key");
@@ -34,19 +33,19 @@ void ibutton_scene_save_name_on_enter(void* context) {
IBUTTON_KEY_NAME_SIZE,
key_name_is_empty);
string_t folder_path;
string_init(folder_path);
FuriString* folder_path;
folder_path = furi_string_alloc();
path_extract_dirname(string_get_cstr(ibutton->file_path), folder_path);
path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, string_get_cstr(key_name));
furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
string_clear(key_name);
string_clear(folder_path);
furi_string_free(key_name);
furi_string_free(folder_path);
}
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {