ibutton init
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101
applications/ibutton/ibutton.cpp
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101
applications/ibutton/ibutton.cpp
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#include "ibutton.h"
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#include "ibutton_mode_dallas_read.h"
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#include "ibutton_mode_dallas_emulate.h"
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// start app
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void AppiButton::run() {
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mode[0] = new AppiButtonModeDallasRead(this);
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mode[1] = new AppiButtonModeDallasEmulate(this);
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// create pin
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GpioPin red_led = led_gpio[0];
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GpioPin green_led = led_gpio[1];
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// TODO open record
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red_led_record = &red_led;
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green_led_record = &green_led;
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// configure pin
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gpio_init(red_led_record, GpioModeOutputOpenDrain);
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gpio_init(green_led_record, GpioModeOutputOpenDrain);
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AppiButtonEvent event;
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while(1) {
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osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
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if(event_status == osOK) {
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if(event.type == AppiButtonEvent::EventTypeKey) {
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// press events
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if(event.value.input.state && event.value.input.input == InputBack) {
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printf("[ibutton] bye!\n");
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// TODO remove all widgets create by app
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widget_enabled_set(widget, false);
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furiac_exit(NULL);
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}
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if(event.value.input.state && event.value.input.input == InputLeft) {
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decrease_mode();
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}
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if(event.value.input.state && event.value.input.input == InputRight) {
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increase_mode();
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}
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}
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} else {
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event.type = AppiButtonEvent::EventTypeTick;
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}
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acquire_state();
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mode[state.mode_index]->event(&event, &state);
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release_state();
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widget_update(widget);
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};
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}
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// render app
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void AppiButton::render(CanvasApi* canvas) {
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canvas->set_color(canvas, ColorBlack);
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canvas->set_font(canvas, FontPrimary);
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canvas->draw_str(canvas, 2, 12, "iButton");
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mode[state.mode_index]->render(canvas, &state);
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}
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void AppiButton::blink_red() {
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gpio_write(red_led_record, 0);
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delay(10);
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gpio_write(red_led_record, 1);
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}
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void AppiButton::blink_green() {
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gpio_write(green_led_record, 0);
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delay(10);
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gpio_write(green_led_record, 1);
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}
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void AppiButton::increase_mode() {
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acquire_state();
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if(state.mode_index < (modes_count - 1)) {
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mode[state.mode_index]->release();
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state.mode_index++;
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mode[state.mode_index]->acquire();
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}
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release_state();
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}
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void AppiButton::decrease_mode() {
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acquire_state();
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if(state.mode_index > 0) {
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mode[state.mode_index]->release();
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state.mode_index--;
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mode[state.mode_index]->acquire();
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}
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release_state();
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}
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// app enter function
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extern "C" void app_ibutton(void* p) {
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AppiButton* app = new AppiButton();
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app->run();
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}
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