Storage: move factory reset to the place it belongs, add gui version. (#822)
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75
applications/storage_settings/storage_settings.c
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75
applications/storage_settings/storage_settings.c
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@@ -0,0 +1,75 @@
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#include "storage_settings.h"
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static bool storage_settings_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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StorageSettings* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool storage_settings_back_event_callback(void* context) {
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furi_assert(context);
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StorageSettings* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static StorageSettings* storage_settings_alloc() {
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StorageSettings* app = malloc(sizeof(StorageSettings));
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app->gui = furi_record_open("gui");
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app->fs_api = furi_record_open("storage");
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app->notification = furi_record_open("notification");
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&storage_settings_scene_handlers, app);
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string_init(app->text_string);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, storage_settings_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, storage_settings_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, StorageSettingsViewSubmenu, submenu_get_view(app->submenu));
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app->dialog_ex = dialog_ex_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, StorageSettingsViewDialogEx, dialog_ex_get_view(app->dialog_ex));
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scene_manager_next_scene(app->scene_manager, StorageSettingsStart);
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return app;
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}
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static void storage_settings_free(StorageSettings* app) {
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view_dispatcher_remove_view(app->view_dispatcher, StorageSettingsViewSubmenu);
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submenu_free(app->submenu);
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view_dispatcher_remove_view(app->view_dispatcher, StorageSettingsViewDialogEx);
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dialog_ex_free(app->dialog_ex);
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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furi_record_close("gui");
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furi_record_close("storage");
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furi_record_close("notification");
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string_clear(app->text_string);
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free(app);
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}
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int32_t storage_settings_app(void* p) {
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StorageSettings* app = storage_settings_alloc();
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view_dispatcher_run(app->view_dispatcher);
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storage_settings_free(app);
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return 0;
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}
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