[FL-2514] Port iButton application to C (#1198)
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
30
applications/ibutton/scenes/ibutton_scene.c
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30
applications/ibutton/scenes/ibutton_scene.c
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@@ -0,0 +1,30 @@
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#include "ibutton_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const ibutton_on_enter_handlers[])(void*) = {
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#include "ibutton_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const ibutton_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "ibutton_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const ibutton_on_exit_handlers[])(void* context) = {
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#include "ibutton_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers ibutton_scene_handlers = {
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.on_enter_handlers = ibutton_on_enter_handlers,
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.on_event_handlers = ibutton_on_event_handlers,
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.on_exit_handlers = ibutton_on_exit_handlers,
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.scene_num = iButtonSceneNum,
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};
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29
applications/ibutton/scenes/ibutton_scene.h
Normal file
29
applications/ibutton/scenes/ibutton_scene.h
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@@ -0,0 +1,29 @@
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) iButtonScene##id,
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typedef enum {
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#include "ibutton_scene_config.h"
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iButtonSceneNum,
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} iButtonScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers ibutton_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "ibutton_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "ibutton_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "ibutton_scene_config.h"
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#undef ADD_SCENE
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58
applications/ibutton/scenes/ibutton_scene_add_type.c
Normal file
58
applications/ibutton/scenes/ibutton_scene_add_type.c
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@@ -0,0 +1,58 @@
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#include "../ibutton_i.h"
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enum SubmenuIndex {
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SubmenuIndexCyfral,
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SubmenuIndexDallas,
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SubmenuIndexMetakom,
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};
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void ibutton_scene_add_type_submenu_callback(void* context, uint32_t index) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
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}
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void ibutton_scene_add_type_on_enter(void* context) {
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iButton* ibutton = context;
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Submenu* submenu = ibutton->submenu;
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submenu_add_item(
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submenu, "Cyfral", SubmenuIndexCyfral, ibutton_scene_add_type_submenu_callback, ibutton);
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submenu_add_item(
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submenu, "Dallas", SubmenuIndexDallas, ibutton_scene_add_type_submenu_callback, ibutton);
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submenu_add_item(
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submenu, "Metakom", SubmenuIndexMetakom, ibutton_scene_add_type_submenu_callback, ibutton);
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submenu_set_selected_item(submenu, SubmenuIndexCyfral);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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bool ibutton_scene_add_type_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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iButtonKey* key = ibutton->key;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == SubmenuIndexCyfral) {
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ibutton_key_set_type(key, iButtonKeyCyfral);
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} else if(event.event == SubmenuIndexDallas) {
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ibutton_key_set_type(key, iButtonKeyDS1990);
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} else if(event.event == SubmenuIndexMetakom) {
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ibutton_key_set_type(key, iButtonKeyMetakom);
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} else {
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furi_crash("Unknown key type");
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}
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ibutton_key_set_name(key, "");
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ibutton_key_clear_data(key);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
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}
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return consumed;
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}
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void ibutton_scene_add_type_on_exit(void* context) {
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iButton* ibutton = context;
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submenu_reset(ibutton->submenu);
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}
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57
applications/ibutton/scenes/ibutton_scene_add_value.c
Normal file
57
applications/ibutton/scenes/ibutton_scene_add_value.c
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@@ -0,0 +1,57 @@
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#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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void ibutton_scene_add_type_byte_input_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
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}
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void ibutton_scene_add_value_on_enter(void* context) {
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iButton* ibutton = context;
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iButtonKey* key = ibutton->key;
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uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
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scene_manager_set_scene_state(
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ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
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memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
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byte_input_set_result_callback(
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ibutton->byte_input,
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ibutton_scene_add_type_byte_input_callback,
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NULL,
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ibutton,
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new_key_data,
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ibutton_key_get_data_size(key));
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byte_input_set_header_text(ibutton->byte_input, "Enter the key");
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
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}
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bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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uint8_t* new_key_data =
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(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventByteEditResult) {
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ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
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DOLPHIN_DEED(DolphinDeedIbuttonAdd);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
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}
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}
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return consumed;
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}
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void ibutton_scene_add_value_on_exit(void* context) {
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iButton* ibutton = context;
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uint8_t* new_key_data =
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(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
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byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(ibutton->byte_input, NULL);
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free(new_key_data);
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}
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20
applications/ibutton/scenes/ibutton_scene_config.h
Normal file
20
applications/ibutton/scenes/ibutton_scene_config.h
Normal file
@@ -0,0 +1,20 @@
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ADD_SCENE(ibutton, start, Start)
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ADD_SCENE(ibutton, emulate, Emulate)
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ADD_SCENE(ibutton, write, Write)
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ADD_SCENE(ibutton, write_success, WriteSuccess)
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ADD_SCENE(ibutton, info, Info)
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ADD_SCENE(ibutton, read, Read)
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ADD_SCENE(ibutton, read_key_menu, ReadKeyMenu)
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ADD_SCENE(ibutton, read_success, ReadSuccess)
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ADD_SCENE(ibutton, read_crc_error, ReadCRCError)
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ADD_SCENE(ibutton, read_not_key_error, ReadNotKeyError)
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ADD_SCENE(ibutton, select_key, SelectKey)
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ADD_SCENE(ibutton, add_type, AddType)
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ADD_SCENE(ibutton, add_value, AddValue)
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ADD_SCENE(ibutton, saved_key_menu, SavedKeyMenu)
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ADD_SCENE(ibutton, save_name, SaveName)
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ADD_SCENE(ibutton, save_success, SaveSuccess)
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ADD_SCENE(ibutton, delete_confirm, DeleteConfirm)
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ADD_SCENE(ibutton, delete_success, DeleteSuccess)
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ADD_SCENE(ibutton, retry_confirm, RetryConfirm)
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ADD_SCENE(ibutton, exit_confirm, ExitConfirm)
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91
applications/ibutton/scenes/ibutton_scene_delete_confirm.c
Normal file
91
applications/ibutton/scenes/ibutton_scene_delete_confirm.c
Normal file
@@ -0,0 +1,91 @@
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#include "../ibutton_i.h"
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static void ibutton_scene_delete_confirm_widget_callback(
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GuiButtonType result,
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InputType type,
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void* context) {
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iButton* ibutton = context;
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if(type == InputTypeShort) {
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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}
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}
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void ibutton_scene_delete_confirm_on_enter(void* context) {
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iButton* ibutton = context;
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Widget* widget = ibutton->widget;
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", ibutton_key_get_name_p(key));
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widget_add_text_box_element(
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widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, false);
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widget_add_button_element(
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widget, GuiButtonTypeLeft, "Cancel", ibutton_scene_delete_confirm_widget_callback, ibutton);
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widget_add_button_element(
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widget,
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GuiButtonTypeRight,
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"Delete",
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ibutton_scene_delete_confirm_widget_callback,
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ibutton);
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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ibutton_text_store_set(
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ibutton,
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"%02X %02X %02X %02X %02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
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break;
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case iButtonKeyCyfral:
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ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
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break;
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case iButtonKeyMetakom:
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ibutton_text_store_set(
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ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
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break;
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}
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widget_add_string_element(
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widget, 64, 33, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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}
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bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == GuiButtonTypeRight) {
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if(ibutton_delete_key(ibutton)) {
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scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
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}
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//TODO: What if the key could not be deleted?
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} else if(event.event == GuiButtonTypeLeft) {
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scene_manager_previous_scene(scene_manager);
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}
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}
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return consumed;
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}
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void ibutton_scene_delete_confirm_on_exit(void* context) {
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iButton* ibutton = context;
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ibutton_text_store_clear(ibutton);
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widget_reset(ibutton->widget);
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}
|
48
applications/ibutton/scenes/ibutton_scene_delete_success.c
Normal file
48
applications/ibutton/scenes/ibutton_scene_delete_success.c
Normal file
@@ -0,0 +1,48 @@
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#include "../ibutton_i.h"
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static void ibutton_scene_delete_success_popup_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
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}
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void ibutton_scene_delete_success_on_enter(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
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popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
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popup_set_callback(popup, ibutton_scene_delete_success_popup_callback);
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popup_set_context(popup, ibutton);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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}
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|
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bool ibutton_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
|
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iButton* ibutton = context;
|
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bool consumed = false;
|
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|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
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consumed = true;
|
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if(event.event == iButtonCustomEventBack) {
|
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scene_manager_search_and_switch_to_previous_scene(
|
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ibutton->scene_manager, iButtonSceneSelectKey);
|
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}
|
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}
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|
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return consumed;
|
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}
|
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|
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void ibutton_scene_delete_success_on_exit(void* context) {
|
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iButton* ibutton = context;
|
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Popup* popup = ibutton->popup;
|
||||
|
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_icon(popup, 0, 0, NULL);
|
||||
|
||||
popup_disable_timeout(popup);
|
||||
popup_set_context(popup, NULL);
|
||||
popup_set_callback(popup, NULL);
|
||||
}
|
106
applications/ibutton/scenes/ibutton_scene_emulate.c
Normal file
106
applications/ibutton/scenes/ibutton_scene_emulate.c
Normal file
@@ -0,0 +1,106 @@
|
||||
#include "../ibutton_i.h"
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
static void ibutton_scene_emulate_callback(void* context, bool emulated) {
|
||||
iButton* ibutton = context;
|
||||
if(emulated) {
|
||||
view_dispatcher_send_custom_event(
|
||||
ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
|
||||
}
|
||||
}
|
||||
|
||||
void ibutton_scene_emulate_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
iButtonKey* key = ibutton->key;
|
||||
|
||||
const uint8_t* key_data = ibutton_key_get_data_p(key);
|
||||
const char* key_name = ibutton_key_get_name_p(key);
|
||||
|
||||
uint8_t line_count = 2;
|
||||
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
|
||||
|
||||
// check that stored key has name
|
||||
if(strcmp(key_name, "") != 0) {
|
||||
ibutton_text_store_set(ibutton, "emulating\n%s", key_name);
|
||||
line_count = 2;
|
||||
} else {
|
||||
// if not, show key data
|
||||
switch(ibutton_key_get_type(key)) {
|
||||
case iButtonKeyDS1990:
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3],
|
||||
key_data[4],
|
||||
key_data[5],
|
||||
key_data[6],
|
||||
key_data[7]);
|
||||
line_count = 3;
|
||||
break;
|
||||
case iButtonKeyCyfral:
|
||||
ibutton_text_store_set(ibutton, "emulating\n%02X %02X", key_data[0], key_data[1]);
|
||||
line_count = 2;
|
||||
break;
|
||||
case iButtonKeyMetakom:
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"emulating\n%02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3]);
|
||||
line_count = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(line_count) {
|
||||
case 3:
|
||||
popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, ibutton->text_store, 82, 22, AlignCenter, AlignTop);
|
||||
break;
|
||||
|
||||
default:
|
||||
popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, ibutton->text_store, 82, 28, AlignCenter, AlignTop);
|
||||
break;
|
||||
}
|
||||
|
||||
popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
||||
|
||||
ibutton_worker_emulate_set_callback(
|
||||
ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
|
||||
ibutton_worker_emulate_start(ibutton->key_worker, key);
|
||||
}
|
||||
|
||||
bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeTick) {
|
||||
consumed = true;
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulate);
|
||||
} else if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == iButtonCustomEventWorkerEmulated) {
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_emulate_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
ibutton_worker_stop(ibutton->key_worker);
|
||||
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_icon(popup, 0, 0, NULL);
|
||||
}
|
51
applications/ibutton/scenes/ibutton_scene_exit_confirm.c
Normal file
51
applications/ibutton/scenes/ibutton_scene_exit_confirm.c
Normal file
@@ -0,0 +1,51 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
static void ibutton_scene_exit_confirm_widget_callback(
|
||||
GuiButtonType result,
|
||||
InputType type,
|
||||
void* context) {
|
||||
iButton* ibutton = context;
|
||||
if(type == InputTypeShort) {
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
||||
}
|
||||
}
|
||||
|
||||
void ibutton_scene_exit_confirm_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Widget* widget = ibutton->widget;
|
||||
|
||||
widget_add_button_element(
|
||||
widget, GuiButtonTypeLeft, "Exit", ibutton_scene_exit_confirm_widget_callback, ibutton);
|
||||
widget_add_button_element(
|
||||
widget, GuiButtonTypeRight, "Stay", ibutton_scene_exit_confirm_widget_callback, ibutton);
|
||||
widget_add_string_element(
|
||||
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu");
|
||||
widget_add_string_element(
|
||||
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost");
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
|
||||
}
|
||||
|
||||
bool ibutton_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
SceneManager* scene_manager = ibutton->scene_manager;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeBack) {
|
||||
consumed = true; // Ignore Back button presses
|
||||
} else if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == GuiButtonTypeLeft) {
|
||||
scene_manager_search_and_switch_to_previous_scene(scene_manager, iButtonSceneStart);
|
||||
} else if(event.event == GuiButtonTypeRight) {
|
||||
scene_manager_previous_scene(scene_manager);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_exit_confirm_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
widget_reset(ibutton->widget);
|
||||
}
|
61
applications/ibutton/scenes/ibutton_scene_info.c
Normal file
61
applications/ibutton/scenes/ibutton_scene_info.c
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
void ibutton_scene_info_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Widget* widget = ibutton->widget;
|
||||
iButtonKey* key = ibutton->key;
|
||||
|
||||
const uint8_t* key_data = ibutton_key_get_data_p(key);
|
||||
|
||||
ibutton_text_store_set(ibutton, "%s", ibutton_key_get_name_p(key));
|
||||
widget_add_text_box_element(
|
||||
widget, 0, 0, 128, 28, AlignCenter, AlignCenter, ibutton->text_store, false);
|
||||
|
||||
switch(ibutton_key_get_type(key)) {
|
||||
case iButtonKeyDS1990:
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"%02X %02X %02X %02X %02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3],
|
||||
key_data[4],
|
||||
key_data[5],
|
||||
key_data[6],
|
||||
key_data[7]);
|
||||
widget_add_string_element(
|
||||
widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Dallas");
|
||||
break;
|
||||
|
||||
case iButtonKeyMetakom:
|
||||
ibutton_text_store_set(
|
||||
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
|
||||
widget_add_string_element(
|
||||
widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Metakom");
|
||||
break;
|
||||
|
||||
case iButtonKeyCyfral:
|
||||
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
|
||||
widget_add_string_element(
|
||||
widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
|
||||
break;
|
||||
}
|
||||
|
||||
widget_add_string_element(
|
||||
widget, 64, 35, AlignCenter, AlignBottom, FontPrimary, ibutton->text_store);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
|
||||
}
|
||||
|
||||
bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
|
||||
UNUSED(context);
|
||||
UNUSED(event);
|
||||
return false;
|
||||
}
|
||||
|
||||
void ibutton_scene_info_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
ibutton_text_store_clear(ibutton);
|
||||
widget_reset(ibutton->widget);
|
||||
}
|
72
applications/ibutton/scenes/ibutton_scene_read.c
Normal file
72
applications/ibutton/scenes/ibutton_scene_read.c
Normal file
@@ -0,0 +1,72 @@
|
||||
#include "../ibutton_i.h"
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
static void ibutton_scene_read_callback(void* context) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventWorkerRead);
|
||||
}
|
||||
|
||||
void ibutton_scene_read_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
iButtonKey* key = ibutton->key;
|
||||
iButtonWorker* worker = ibutton->key_worker;
|
||||
DOLPHIN_DEED(DolphinDeedIbuttonRead);
|
||||
|
||||
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
|
||||
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
||||
ibutton_key_set_name(key, "");
|
||||
|
||||
ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton);
|
||||
ibutton_worker_read_start(worker, key);
|
||||
}
|
||||
|
||||
bool ibutton_scene_read_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
SceneManager* scene_manager = ibutton->scene_manager;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeTick) {
|
||||
consumed = true;
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageRead);
|
||||
} else if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == iButtonCustomEventWorkerRead) {
|
||||
bool success = false;
|
||||
iButtonKey* key = ibutton->key;
|
||||
|
||||
if(ibutton_key_get_type(key) == iButtonKeyDS1990) {
|
||||
if(!ibutton_key_dallas_crc_is_valid(key)) {
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneReadCRCError);
|
||||
} else if(!ibutton_key_dallas_is_1990_key(key)) {
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneReadNotKeyError);
|
||||
} else {
|
||||
success = true;
|
||||
}
|
||||
} else {
|
||||
success = true;
|
||||
}
|
||||
|
||||
if(success) {
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
|
||||
DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneReadSuccess);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_read_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
ibutton_worker_stop(ibutton->key_worker);
|
||||
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_icon(popup, 0, 0, NULL);
|
||||
}
|
71
applications/ibutton/scenes/ibutton_scene_read_crc_error.c
Normal file
71
applications/ibutton/scenes/ibutton_scene_read_crc_error.c
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "../ibutton_i.h"
|
||||
#include <one_wire/maxim_crc.h>
|
||||
|
||||
static void ibutton_scene_read_crc_error_dialog_ex_callback(DialogExResult result, void* context) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
||||
}
|
||||
|
||||
void ibutton_scene_read_crc_error_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
DialogEx* dialog_ex = ibutton->dialog_ex;
|
||||
iButtonKey* key = ibutton->key;
|
||||
const uint8_t* key_data = ibutton_key_get_data_p(key);
|
||||
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"%02X %02X %02X %02X %02X %02X %02X %02X\nExpected CRC: %X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3],
|
||||
key_data[4],
|
||||
key_data[5],
|
||||
key_data[6],
|
||||
key_data[7],
|
||||
maxim_crc8(key_data, 7, MAXIM_CRC8_INIT));
|
||||
|
||||
dialog_ex_set_header(dialog_ex, "CRC ERROR", 64, 10, AlignCenter, AlignCenter);
|
||||
dialog_ex_set_text(dialog_ex, ibutton->text_store, 64, 19, AlignCenter, AlignTop);
|
||||
dialog_ex_set_left_button_text(dialog_ex, "Retry");
|
||||
dialog_ex_set_right_button_text(dialog_ex, "More");
|
||||
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_crc_error_dialog_ex_callback);
|
||||
dialog_ex_set_context(dialog_ex, ibutton);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
|
||||
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageError);
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn);
|
||||
}
|
||||
|
||||
bool ibutton_scene_read_crc_error_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
SceneManager* scene_manager = ibutton->scene_manager;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == DialogExResultRight) {
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
|
||||
} else if(event.event == DialogExResultLeft) {
|
||||
scene_manager_previous_scene(scene_manager);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_read_crc_error_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
DialogEx* dialog_ex = ibutton->dialog_ex;
|
||||
|
||||
ibutton_text_store_clear(ibutton);
|
||||
|
||||
dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
|
||||
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
dialog_ex_set_left_button_text(dialog_ex, NULL);
|
||||
dialog_ex_set_result_callback(dialog_ex, NULL);
|
||||
dialog_ex_set_context(dialog_ex, NULL);
|
||||
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff);
|
||||
}
|
61
applications/ibutton/scenes/ibutton_scene_read_key_menu.c
Normal file
61
applications/ibutton/scenes/ibutton_scene_read_key_menu.c
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
typedef enum {
|
||||
SubmenuIndexSave,
|
||||
SubmenuIndexEmulate,
|
||||
SubmenuIndexWrite,
|
||||
} SubmenuIndex;
|
||||
|
||||
void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
|
||||
}
|
||||
|
||||
void ibutton_scene_read_key_menu_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Submenu* submenu = ibutton->submenu;
|
||||
|
||||
submenu_add_item(
|
||||
submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"Emulate",
|
||||
SubmenuIndexEmulate,
|
||||
ibutton_scene_read_key_menu_submenu_callback,
|
||||
ibutton);
|
||||
if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"Write",
|
||||
SubmenuIndexWrite,
|
||||
ibutton_scene_read_key_menu_submenu_callback,
|
||||
ibutton);
|
||||
}
|
||||
|
||||
submenu_set_selected_item(submenu, SubmenuIndexSave);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
|
||||
}
|
||||
|
||||
bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == SubmenuIndexSave) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
|
||||
} else if(event.event == SubmenuIndexEmulate) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
|
||||
} else if(event.event == SubmenuIndexWrite) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_read_key_menu_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
submenu_reset(ibutton->submenu);
|
||||
}
|
@@ -0,0 +1,72 @@
|
||||
#include "../ibutton_i.h"
|
||||
#include <one_wire/maxim_crc.h>
|
||||
|
||||
static void
|
||||
ibutton_scene_read_not_key_error_dialog_ex_callback(DialogExResult result, void* context) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
||||
}
|
||||
|
||||
void ibutton_scene_read_not_key_error_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
DialogEx* dialog_ex = ibutton->dialog_ex;
|
||||
iButtonKey* key = ibutton->key;
|
||||
const uint8_t* key_data = ibutton_key_get_data_p(key);
|
||||
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"THIS IS NOT A KEY\n%02X %02X %02X %02X %02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3],
|
||||
key_data[4],
|
||||
key_data[5],
|
||||
key_data[6],
|
||||
key_data[7],
|
||||
maxim_crc8(key_data, 7, MAXIM_CRC8_INIT));
|
||||
|
||||
dialog_ex_set_header(dialog_ex, "CRC ERROR", 64, 10, AlignCenter, AlignCenter);
|
||||
dialog_ex_set_text(dialog_ex, ibutton->text_store, 64, 19, AlignCenter, AlignTop);
|
||||
dialog_ex_set_left_button_text(dialog_ex, "Retry");
|
||||
dialog_ex_set_right_button_text(dialog_ex, "More");
|
||||
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_not_key_error_dialog_ex_callback);
|
||||
dialog_ex_set_context(dialog_ex, ibutton);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
|
||||
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageError);
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn);
|
||||
}
|
||||
|
||||
bool ibutton_scene_read_not_key_error_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
SceneManager* scene_manager = ibutton->scene_manager;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == DialogExResultRight) {
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
|
||||
} else if(event.event == DialogExResultLeft) {
|
||||
scene_manager_previous_scene(scene_manager);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_read_not_key_error_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
DialogEx* dialog_ex = ibutton->dialog_ex;
|
||||
|
||||
ibutton_text_store_clear(ibutton);
|
||||
|
||||
dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
|
||||
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
dialog_ex_set_left_button_text(dialog_ex, NULL);
|
||||
dialog_ex_set_result_callback(dialog_ex, NULL);
|
||||
dialog_ex_set_context(dialog_ex, NULL);
|
||||
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff);
|
||||
}
|
87
applications/ibutton/scenes/ibutton_scene_read_success.c
Normal file
87
applications/ibutton/scenes/ibutton_scene_read_success.c
Normal file
@@ -0,0 +1,87 @@
|
||||
#include "../ibutton_i.h"
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
static void ibutton_scene_read_success_dialog_ex_callback(DialogExResult result, void* context) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
||||
}
|
||||
|
||||
void ibutton_scene_read_success_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
DialogEx* dialog_ex = ibutton->dialog_ex;
|
||||
iButtonKey* key = ibutton->key;
|
||||
const uint8_t* key_data = ibutton_key_get_data_p(key);
|
||||
|
||||
switch(ibutton_key_get_type(key)) {
|
||||
case iButtonKeyDS1990:
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3],
|
||||
key_data[4],
|
||||
key_data[5],
|
||||
key_data[6],
|
||||
key_data[7]);
|
||||
break;
|
||||
case iButtonKeyCyfral:
|
||||
ibutton_text_store_set(ibutton, "Cyfral\n%02X %02X", key_data[0], key_data[1]);
|
||||
break;
|
||||
case iButtonKeyMetakom:
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"Metakom\n%02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3]);
|
||||
break;
|
||||
}
|
||||
|
||||
dialog_ex_set_text(dialog_ex, ibutton->text_store, 95, 30, AlignCenter, AlignCenter);
|
||||
dialog_ex_set_left_button_text(dialog_ex, "Retry");
|
||||
dialog_ex_set_right_button_text(dialog_ex, "More");
|
||||
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
|
||||
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_success_dialog_ex_callback);
|
||||
dialog_ex_set_context(dialog_ex, ibutton);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
|
||||
}
|
||||
|
||||
bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
SceneManager* scene_manager = ibutton->scene_manager;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeBack) {
|
||||
consumed = true;
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
|
||||
} else if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == DialogExResultRight) {
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
|
||||
} else if(event.event == DialogExResultLeft) {
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_read_success_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
DialogEx* dialog_ex = ibutton->dialog_ex;
|
||||
|
||||
ibutton_text_store_clear(ibutton);
|
||||
|
||||
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
dialog_ex_set_left_button_text(dialog_ex, NULL);
|
||||
dialog_ex_set_right_button_text(dialog_ex, NULL);
|
||||
dialog_ex_set_result_callback(dialog_ex, NULL);
|
||||
dialog_ex_set_context(dialog_ex, NULL);
|
||||
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
|
||||
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
|
||||
}
|
51
applications/ibutton/scenes/ibutton_scene_retry_confirm.c
Normal file
51
applications/ibutton/scenes/ibutton_scene_retry_confirm.c
Normal file
@@ -0,0 +1,51 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
static void ibutton_scene_retry_confirm_widget_callback(
|
||||
GuiButtonType result,
|
||||
InputType type,
|
||||
void* context) {
|
||||
iButton* ibutton = context;
|
||||
if(type == InputTypeShort) {
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
||||
}
|
||||
}
|
||||
|
||||
void ibutton_scene_retry_confirm_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Widget* widget = ibutton->widget;
|
||||
|
||||
widget_add_button_element(
|
||||
widget, GuiButtonTypeLeft, "Exit", ibutton_scene_retry_confirm_widget_callback, ibutton);
|
||||
widget_add_button_element(
|
||||
widget, GuiButtonTypeRight, "Stay", ibutton_scene_retry_confirm_widget_callback, ibutton);
|
||||
widget_add_string_element(
|
||||
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
|
||||
widget_add_string_element(
|
||||
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost");
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
|
||||
}
|
||||
|
||||
bool ibutton_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
SceneManager* scene_manager = ibutton->scene_manager;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeBack) {
|
||||
consumed = true; // Ignore Back button presses
|
||||
} else if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == GuiButtonTypeLeft) {
|
||||
scene_manager_search_and_switch_to_previous_scene(scene_manager, iButtonSceneRead);
|
||||
} else if(event.event == GuiButtonTypeRight) {
|
||||
scene_manager_previous_scene(scene_manager);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_retry_confirm_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
widget_reset(ibutton->widget);
|
||||
}
|
68
applications/ibutton/scenes/ibutton_scene_save_name.c
Normal file
68
applications/ibutton/scenes/ibutton_scene_save_name.c
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "../ibutton_i.h"
|
||||
#include <lib/toolbox/random_name.h>
|
||||
|
||||
static void ibutton_scene_save_name_text_input_callback(void* context) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
|
||||
}
|
||||
|
||||
void ibutton_scene_save_name_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
TextInput* text_input = ibutton->text_input;
|
||||
|
||||
const char* key_name = ibutton_key_get_name_p(ibutton->key);
|
||||
const bool key_name_is_empty = !strcmp(key_name, "");
|
||||
|
||||
if(key_name_is_empty) {
|
||||
set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
|
||||
} else {
|
||||
ibutton_text_store_set(ibutton, "%s", key_name);
|
||||
}
|
||||
|
||||
text_input_set_header_text(text_input, "Name the key");
|
||||
text_input_set_result_callback(
|
||||
text_input,
|
||||
ibutton_scene_save_name_text_input_callback,
|
||||
ibutton,
|
||||
ibutton->text_store,
|
||||
IBUTTON_KEY_NAME_SIZE,
|
||||
key_name_is_empty);
|
||||
|
||||
ValidatorIsFile* validator_is_file =
|
||||
validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, key_name);
|
||||
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
|
||||
}
|
||||
|
||||
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == iButtonCustomEventTextEditResult) {
|
||||
if(ibutton_save_key(ibutton, ibutton->text_store)) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
|
||||
} else {
|
||||
const uint32_t possible_scenes[] = {
|
||||
iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
|
||||
ibutton_switch_to_previous_scene_one_of(
|
||||
ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_save_name_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
TextInput* text_input = ibutton->text_input;
|
||||
|
||||
void* validator_context = text_input_get_validator_callback_context(text_input);
|
||||
text_input_set_validator(text_input, NULL, NULL);
|
||||
validator_is_file_free((ValidatorIsFile*)validator_context);
|
||||
|
||||
text_input_reset(text_input);
|
||||
}
|
52
applications/ibutton/scenes/ibutton_scene_save_success.c
Normal file
52
applications/ibutton/scenes/ibutton_scene_save_success.c
Normal file
@@ -0,0 +1,52 @@
|
||||
#include "../ibutton_i.h"
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
static void ibutton_scene_save_success_popup_callback(void* context) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
|
||||
}
|
||||
|
||||
void ibutton_scene_save_success_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
DOLPHIN_DEED(DolphinDeedIbuttonSave);
|
||||
|
||||
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
|
||||
popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
|
||||
|
||||
popup_set_callback(popup, ibutton_scene_save_success_popup_callback);
|
||||
popup_set_context(popup, ibutton);
|
||||
popup_set_timeout(popup, 1500);
|
||||
popup_enable_timeout(popup);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
||||
}
|
||||
|
||||
bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == iButtonCustomEventBack) {
|
||||
const uint32_t possible_scenes[] = {
|
||||
iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
|
||||
ibutton_switch_to_previous_scene_one_of(
|
||||
ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_save_success_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
|
||||
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_icon(popup, 0, 0, NULL);
|
||||
|
||||
popup_disable_timeout(popup);
|
||||
popup_set_context(popup, NULL);
|
||||
popup_set_callback(popup, NULL);
|
||||
}
|
75
applications/ibutton/scenes/ibutton_scene_saved_key_menu.c
Normal file
75
applications/ibutton/scenes/ibutton_scene_saved_key_menu.c
Normal file
@@ -0,0 +1,75 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
enum SubmenuIndex {
|
||||
SubmenuIndexEmulate,
|
||||
SubmenuIndexWrite,
|
||||
SubmenuIndexEdit,
|
||||
SubmenuIndexDelete,
|
||||
SubmenuIndexInfo,
|
||||
};
|
||||
|
||||
void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
|
||||
}
|
||||
|
||||
void ibutton_scene_saved_key_menu_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Submenu* submenu = ibutton->submenu;
|
||||
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"Emulate",
|
||||
SubmenuIndexEmulate,
|
||||
ibutton_scene_saved_key_menu_submenu_callback,
|
||||
ibutton);
|
||||
if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"Write",
|
||||
SubmenuIndexWrite,
|
||||
ibutton_scene_saved_key_menu_submenu_callback,
|
||||
ibutton);
|
||||
}
|
||||
submenu_add_item(
|
||||
submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"Delete",
|
||||
SubmenuIndexDelete,
|
||||
ibutton_scene_saved_key_menu_submenu_callback,
|
||||
ibutton);
|
||||
submenu_add_item(
|
||||
submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
|
||||
|
||||
submenu_set_selected_item(submenu, SubmenuIndexEmulate);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
|
||||
}
|
||||
|
||||
bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == SubmenuIndexEmulate) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
|
||||
} else if(event.event == SubmenuIndexWrite) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
|
||||
} else if(event.event == SubmenuIndexEdit) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
|
||||
} else if(event.event == SubmenuIndexDelete) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm);
|
||||
} else if(event.event == SubmenuIndexInfo) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_saved_key_menu_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
submenu_reset(ibutton->submenu);
|
||||
}
|
22
applications/ibutton/scenes/ibutton_scene_select_key.c
Normal file
22
applications/ibutton/scenes/ibutton_scene_select_key.c
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
void ibutton_scene_select_key_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
|
||||
if(!ibutton_file_select(ibutton)) {
|
||||
scene_manager_search_and_switch_to_previous_scene(
|
||||
ibutton->scene_manager, iButtonSceneStart);
|
||||
} else {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSavedKeyMenu);
|
||||
}
|
||||
}
|
||||
|
||||
bool ibutton_scene_select_key_on_event(void* context, SceneManagerEvent event) {
|
||||
UNUSED(context);
|
||||
UNUSED(event);
|
||||
return false;
|
||||
}
|
||||
|
||||
void ibutton_scene_select_key_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
51
applications/ibutton/scenes/ibutton_scene_start.c
Normal file
51
applications/ibutton/scenes/ibutton_scene_start.c
Normal file
@@ -0,0 +1,51 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
enum SubmenuIndex {
|
||||
SubmenuIndexRead,
|
||||
SubmenuIndexSaved,
|
||||
SubmenuIndexAdd,
|
||||
};
|
||||
|
||||
void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
|
||||
}
|
||||
|
||||
void ibutton_scene_start_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Submenu* submenu = ibutton->submenu;
|
||||
|
||||
submenu_add_item(
|
||||
submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
|
||||
submenu_add_item(
|
||||
submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
|
||||
submenu_add_item(
|
||||
submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
|
||||
|
||||
submenu_set_selected_item(submenu, SubmenuIndexRead);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
|
||||
}
|
||||
|
||||
bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == SubmenuIndexRead) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
|
||||
} else if(event.event == SubmenuIndexSaved) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
|
||||
} else if(event.event == SubmenuIndexAdd) {
|
||||
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_start_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
submenu_reset(ibutton->submenu);
|
||||
}
|
121
applications/ibutton/scenes/ibutton_scene_write.c
Normal file
121
applications/ibutton/scenes/ibutton_scene_write.c
Normal file
@@ -0,0 +1,121 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
typedef enum {
|
||||
iButtonSceneWriteStateDefault,
|
||||
iButtonSceneWriteStateBlinkYellow,
|
||||
} iButtonSceneWriteState;
|
||||
|
||||
static void ibutton_scene_write_callback(void* context, iButtonWorkerWriteResult result) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
||||
}
|
||||
|
||||
void ibutton_scene_write_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
iButtonKey* key = ibutton->key;
|
||||
iButtonWorker* worker = ibutton->key_worker;
|
||||
|
||||
const uint8_t* key_data = ibutton_key_get_data_p(key);
|
||||
const char* key_name = ibutton_key_get_name_p(key);
|
||||
|
||||
uint8_t line_count = 2;
|
||||
|
||||
// check that stored key has name
|
||||
if(strcmp(key_name, "") != 0) {
|
||||
ibutton_text_store_set(ibutton, "writing\n%s", key_name);
|
||||
line_count = 2;
|
||||
} else {
|
||||
// if not, show key data
|
||||
switch(ibutton_key_get_type(key)) {
|
||||
case iButtonKeyDS1990:
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"writing\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3],
|
||||
key_data[4],
|
||||
key_data[5],
|
||||
key_data[6],
|
||||
key_data[7]);
|
||||
line_count = 3;
|
||||
break;
|
||||
case iButtonKeyCyfral:
|
||||
ibutton_text_store_set(ibutton, "writing\n%02X %02X", key_data[0], key_data[1]);
|
||||
line_count = 2;
|
||||
break;
|
||||
case iButtonKeyMetakom:
|
||||
ibutton_text_store_set(
|
||||
ibutton,
|
||||
"writing\n%02X %02X %02X %02X",
|
||||
key_data[0],
|
||||
key_data[1],
|
||||
key_data[2],
|
||||
key_data[3]);
|
||||
line_count = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(line_count) {
|
||||
case 3:
|
||||
popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, ibutton->text_store, 82, 22, AlignCenter, AlignTop);
|
||||
break;
|
||||
|
||||
default:
|
||||
popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, ibutton->text_store, 82, 28, AlignCenter, AlignTop);
|
||||
break;
|
||||
}
|
||||
|
||||
popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
|
||||
|
||||
scene_manager_set_scene_state(
|
||||
ibutton->scene_manager, iButtonSceneWrite, iButtonSceneWriteStateDefault);
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
||||
|
||||
ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
|
||||
ibutton_worker_write_start(worker, key);
|
||||
}
|
||||
|
||||
bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
SceneManager* scene_manager = ibutton->scene_manager;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if((event.event == iButtonWorkerWriteOK) || (event.event == iButtonWorkerWriteSameKey)) {
|
||||
scene_manager_next_scene(scene_manager, iButtonSceneWriteSuccess);
|
||||
} else if(event.event == iButtonWorkerWriteNoDetect) {
|
||||
scene_manager_set_scene_state(
|
||||
scene_manager, iButtonSceneWrite, iButtonSceneWriteStateDefault);
|
||||
} else if(event.event == iButtonWorkerWriteCannotWrite) {
|
||||
scene_manager_set_scene_state(
|
||||
scene_manager, iButtonSceneWrite, iButtonSceneWriteStateBlinkYellow);
|
||||
}
|
||||
|
||||
} else if(event.type == SceneManagerEventTypeTick) {
|
||||
consumed = true;
|
||||
if(scene_manager_get_scene_state(scene_manager, iButtonSceneWrite) ==
|
||||
iButtonSceneWriteStateBlinkYellow) {
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
|
||||
} else {
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulate);
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_write_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
ibutton_worker_stop(ibutton->key_worker);
|
||||
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_icon(popup, 0, 0, NULL);
|
||||
}
|
52
applications/ibutton/scenes/ibutton_scene_write_success.c
Normal file
52
applications/ibutton/scenes/ibutton_scene_write_success.c
Normal file
@@ -0,0 +1,52 @@
|
||||
#include "../ibutton_i.h"
|
||||
|
||||
static void ibutton_scene_write_success_popup_callback(void* context) {
|
||||
iButton* ibutton = context;
|
||||
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
|
||||
}
|
||||
|
||||
void ibutton_scene_write_success_on_enter(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
|
||||
popup_set_icon(popup, 0, 12, &I_iButtonDolphinVerySuccess_108x52);
|
||||
popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
|
||||
|
||||
popup_set_callback(popup, ibutton_scene_write_success_popup_callback);
|
||||
popup_set_context(popup, ibutton);
|
||||
popup_set_timeout(popup, 1500);
|
||||
popup_enable_timeout(popup);
|
||||
|
||||
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
|
||||
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
|
||||
}
|
||||
|
||||
bool ibutton_scene_write_success_on_event(void* context, SceneManagerEvent event) {
|
||||
iButton* ibutton = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
consumed = true;
|
||||
if(event.event == iButtonCustomEventBack) {
|
||||
const uint32_t possible_scenes[] = {iButtonSceneReadKeyMenu, iButtonSceneStart};
|
||||
ibutton_switch_to_previous_scene_one_of(
|
||||
ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void ibutton_scene_write_success_on_exit(void* context) {
|
||||
iButton* ibutton = context;
|
||||
Popup* popup = ibutton->popup;
|
||||
|
||||
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_icon(popup, 0, 0, NULL);
|
||||
|
||||
popup_disable_timeout(popup);
|
||||
popup_set_context(popup, NULL);
|
||||
popup_set_callback(popup, NULL);
|
||||
}
|
Reference in New Issue
Block a user