[FL-1149] Dolphin: stage 3 (#422)
* dolphin scenes refactoring & restructuring phase 1 * Passport app: mood and level display, opens from main menu and dolphin scenes. Dolphin scenes: minor refactoring (WIP) * dolphin scene app restruct * use gui defines for screen size * mv passport to dolphin dir Co-authored-by: あく <alleteam@gmail.com>
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@@ -33,7 +33,7 @@ int32_t sd_filesystem(void* p);
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int32_t subghz_app(void* p);
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int32_t gui_test(void* p);
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int32_t keypad_test(void* p);
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int32_t dolphin_scene(void* p);
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int32_t scene_app(void* p);
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int32_t passport(void* p);
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const FlipperApplication FLIPPER_SERVICES[] = {
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@@ -149,10 +149,6 @@ const FlipperApplication FLIPPER_SERVICES[] = {
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{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
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#endif
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#ifdef APP_DOLPHIN_SCENE
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{.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14},
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#endif
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};
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const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
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@@ -231,9 +227,8 @@ const FlipperApplication FLIPPER_PLUGINS[] = {
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const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
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#ifdef BUILD_DOLPHIN_SCENE
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const FlipperApplication FLIPPER_SCENES =
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{.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14};
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const FlipperApplication FLIPPER_SCENE =
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{.app = scene_app, .name = "Scenes", .stack_size = 1024, .icon = A_Games_14};
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const FlipperApplication FLIPPER_SCENE_APPS[] = {
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{.app = passport, .name = "Passport", .stack_size = 1024, .icon = A_Games_14},
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@@ -242,5 +237,3 @@ const FlipperApplication FLIPPER_SCENE_APPS[] = {
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};
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const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
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#endif
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