[FL-1149] Dolphin: stage 3 (#422)
* dolphin scenes refactoring & restructuring phase 1 * Passport app: mood and level display, opens from main menu and dolphin scenes. Dolphin scenes: minor refactoring (WIP) * dolphin scene app restruct * use gui defines for screen size * mv passport to dolphin dir Co-authored-by: あく <alleteam@gmail.com>
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139
applications/dolphin/scenes/scene.c
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139
applications/dolphin/scenes/scene.c
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#include <furi.h>
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#include <api-hal.h>
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#include "scene.h"
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static SceneAppGui* scene_app_gui = NULL;
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static ValueMutex* scene_state_mutex = NULL;
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void dolphin_scene_redraw(Canvas* canvas, void* ctx) {
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furi_assert(canvas);
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furi_assert(ctx);
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SceneState* state = (SceneState*)acquire_mutex((ValueMutex*)ctx, 25);
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if(state == NULL) return; // redraw fail
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uint32_t t = xTaskGetTickCount();
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canvas_clear(canvas);
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dolphin_scene_render(state, canvas, t);
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dolphin_scene_render_state(state, canvas);
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release_mutex((ValueMutex*)ctx, state);
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}
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void dolphin_scene_handle_input(SceneState* state, InputEvent* input) {
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// printf("[kb] event: %02x %s\n", input->key, input->state ? "pressed" : "released");
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dolphin_scene_handle_user_input(state, input);
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}
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void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt) {
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// printf("t: %d, dt: %d\n", t, dt);
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dolphin_scene_coordinates(state, dt);
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dolphin_scene_update_state(state, t, dt);
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}
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static void scene_engine_tick_callback(void* p) {
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osMessageQueueId_t event_queue = p;
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AppEvent event;
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event.type = EventTypeTick;
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osMessageQueuePut(event_queue, (void*)&event, 0, 0);
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}
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static void scene_engine_input_callback(InputEvent* input_event, void* ctx) {
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osMessageQueueId_t event_queue = ctx;
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AppEvent event;
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event.type = EventTypeKey;
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event.value.input = *input_event;
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osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
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}
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void scene_alloc() {
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printf("scene_alloc: start\r\n");
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furi_assert(scene_app_gui == NULL);
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furi_assert(scene_state_mutex == NULL);
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// SceneAppGui
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scene_app_gui = furi_alloc(sizeof(SceneAppGui));
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scene_app_gui->mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
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scene_app_gui->gui = furi_record_open("gui");
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scene_app_gui->view_port = view_port_alloc();
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scene_app_gui->timer =
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osTimerNew(scene_engine_tick_callback, osTimerPeriodic, scene_app_gui->mqueue, NULL);
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printf("scene_alloc: timer %p\r\n", scene_app_gui->timer);
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// Scene State
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SceneState* scene_state = furi_alloc(sizeof(SceneState));
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scene_state->player.y = DOLPHIN_DEFAULT_Y;
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scene_state->player.x = DOLPHIN_CENTER;
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scene_state->player_global.x = random() % WORLD_WIDTH / 4;
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scene_state->screen.x = scene_state->player.x;
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scene_state->screen.y = scene_state->player.y;
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scene_state_mutex = furi_alloc(sizeof(ValueMutex));
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furi_check(init_mutex(scene_state_mutex, scene_state, sizeof(SceneState)));
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// Open GUI and register fullscreen view_port
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view_port_draw_callback_set(scene_app_gui->view_port, dolphin_scene_redraw, scene_state_mutex);
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view_port_input_callback_set(
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scene_app_gui->view_port, scene_engine_input_callback, scene_app_gui->mqueue);
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gui_add_view_port(scene_app_gui->gui, scene_app_gui->view_port, GuiLayerMain);
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view_port_enabled_set(scene_app_gui->view_port, true);
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printf("scene_alloc: complete\r\n");
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}
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void scene_free() {
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printf("scene_free: start\r\n");
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view_port_enabled_set(scene_app_gui->view_port, false);
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gui_remove_view_port(scene_app_gui->gui, scene_app_gui->view_port);
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SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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furi_assert(scene_state);
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free(scene_state);
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release_mutex(scene_state_mutex, scene_state);
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delete_mutex(scene_state_mutex);
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free(scene_state_mutex);
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scene_state_mutex = NULL;
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furi_check(osTimerDelete(scene_app_gui->timer) == osOK);
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furi_record_close("gui");
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view_port_free(scene_app_gui->view_port);
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furi_check(osMessageQueueDelete(scene_app_gui->mqueue) == osOK);
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free(scene_app_gui);
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scene_app_gui = NULL;
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printf("scene_free: complete\r\n");
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}
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int32_t scene_app(void* p) {
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api_hal_power_insomnia_enter();
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scene_alloc();
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osTimerStart(scene_app_gui->timer, 40);
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uint32_t t = xTaskGetTickCount();
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uint32_t prev_t = 0;
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while(1) {
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AppEvent event;
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if(osMessageQueueGet(scene_app_gui->mqueue, &event, 0, osWaitForever) == osOK) {
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SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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if(event.type == EventTypeTick) {
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t = xTaskGetTickCount();
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dolphin_scene_tick_handler(scene_state, t, (t - prev_t) % 1024);
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prev_t = t;
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} else if(event.type == EventTypeKey) {
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if(event.value.input.key == InputKeyBack &&
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event.value.input.type == InputTypeShort) {
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release_mutex(scene_state_mutex, scene_state);
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break;
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} else {
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dolphin_scene_handle_input(scene_state, &event.value.input);
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}
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}
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release_mutex(scene_state_mutex, scene_state);
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view_port_update(scene_app_gui->view_port);
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}
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}
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osTimerStop(scene_app_gui->timer);
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scene_free();
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api_hal_power_insomnia_exit();
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return 0;
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}
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