[FL-2500] Change shadows direction and refactor status bar drawing code (#1200)

* GUI: cleanup status bar drawing code and change shadows positions
* Archive: drop shadows where they should be
This commit is contained in:
あく
2022-05-06 20:35:52 +03:00
committed by GitHub
parent 5171a6ad14
commit 51efe8b805
3 changed files with 104 additions and 78 deletions

View File

@@ -47,10 +47,9 @@ bool gui_redraw_fs(Gui* gui) {
static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
ViewPortArray_it_t it;
uint8_t x;
uint8_t x_used = 0;
uint8_t left_used = 0;
uint8_t right_used = 0;
uint8_t width;
ViewPort* view_port;
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(
gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
@@ -69,100 +68,126 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
canvas_set_bitmap_mode(gui->canvas, 0);
// Right side
x = GUI_DISPLAY_WIDTH;
uint8_t x = GUI_DISPLAY_WIDTH - 1;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render view_port;
view_port = *ViewPortArray_ref(it);
while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
x_used += width;
// Recalculate next position
right_used += (width + 2);
x -= (width + 2);
// Prepare work area background
canvas_frame_set(
gui->canvas, x - 3, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
canvas_set_color(gui->canvas, ColorBlack);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
2,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 1, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
}
ViewPortArray_next(it);
}
// Draw frame around icons on the right
if(right_used) {
canvas_frame_set(
gui->canvas,
GUI_DISPLAY_WIDTH - 3 - right_used,
GUI_STATUS_BAR_Y,
right_used + 3,
GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorBlack);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(
gui->canvas,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
}
// Left side
x = 0;
x = 2;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render view_port;
view_port = *ViewPortArray_ref(it);
while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
x_used += width;
// Prepare work area background
canvas_frame_set(
gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
2,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
ViewPortArray_next(it);
}
// Extra notification
if(need_attention) {
width = icon_get_width(&I_Attention_5x8);
canvas_frame_set(gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// Draw Icon
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
// Draw frame around icons on the left
if(left_used) {
canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
2,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
canvas_set_color(gui->canvas, ColorBlack);
canvas_frame_set(
gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
}
}