[FL-2500] Change shadows direction and refactor status bar drawing code (#1200)
* GUI: cleanup status bar drawing code and change shadows positions * Archive: drop shadows where they should be
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@@ -47,10 +47,9 @@ bool gui_redraw_fs(Gui* gui) {
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static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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ViewPortArray_it_t it;
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uint8_t x;
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uint8_t x_used = 0;
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uint8_t left_used = 0;
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uint8_t right_used = 0;
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uint8_t width;
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ViewPort* view_port;
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(
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gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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@@ -69,100 +68,126 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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canvas_set_bitmap_mode(gui->canvas, 0);
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// Right side
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x = GUI_DISPLAY_WIDTH;
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uint8_t x = GUI_DISPLAY_WIDTH - 1;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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// Recalculate next position
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right_used += (width + 2);
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x -= (width + 2);
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// Prepare work area background
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canvas_frame_set(
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gui->canvas, x - 3, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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2,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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x - 1,
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GUI_STATUS_BAR_Y + 1,
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width + 2,
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GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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canvas_set_color(gui->canvas, ColorBlack);
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// ViewPort draw
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canvas_frame_set(
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gui->canvas, x, GUI_STATUS_BAR_Y + 1, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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}
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ViewPortArray_next(it);
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}
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// Draw frame around icons on the right
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if(right_used) {
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canvas_frame_set(
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gui->canvas,
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GUI_DISPLAY_WIDTH - 3 - right_used,
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GUI_STATUS_BAR_Y,
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right_used + 3,
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GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(
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gui->canvas,
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canvas_width(gui->canvas) - 2,
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1,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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1,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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}
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// Left side
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x = 0;
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x = 2;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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// Prepare work area background
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canvas_frame_set(
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gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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2,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
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x - 1,
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GUI_STATUS_BAR_Y + 1,
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width + 2,
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GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
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canvas_draw_box(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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canvas_set_color(gui->canvas, ColorBlack);
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// ViewPort draw
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canvas_frame_set(
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gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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// Recalculate next position
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left_used += (width + 2);
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x += (width + 2);
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}
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ViewPortArray_next(it);
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}
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// Extra notification
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if(need_attention) {
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width = icon_get_width(&I_Attention_5x8);
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canvas_frame_set(gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
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// Prepare work area background
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canvas_frame_set(
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gui->canvas,
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x - 1,
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GUI_STATUS_BAR_Y + 1,
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width + 2,
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GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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canvas_set_color(gui->canvas, ColorBlack);
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// Draw Icon
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canvas_frame_set(
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gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
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// Recalculate next position
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left_used += (width + 2);
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x += (width + 2);
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}
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// Draw frame around icons on the left
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if(left_used) {
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canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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2,
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canvas_width(gui->canvas) - 2,
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1,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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1,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_frame_set(
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gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
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}
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}
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