[FL-2500] Change shadows direction and refactor status bar drawing code (#1200)
* GUI: cleanup status bar drawing code and change shadows positions * Archive: drop shadows where they should be
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5171a6ad14
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51efe8b805
@ -161,21 +161,21 @@ static void archive_render_status_bar(Canvas* canvas, ArchiveBrowserViewModel* m
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canvas_draw_box(canvas, 107, 0, 20, 13);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, 1, 0, 50, 12);
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canvas_draw_line(canvas, 0, 1, 0, 11);
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canvas_draw_line(canvas, 1, 12, 49, 12);
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canvas_draw_str_aligned(canvas, 26, 9, AlignCenter, AlignBottom, tab_name);
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canvas_draw_rframe(canvas, 0, 0, 51, 13, 1); // frame
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canvas_draw_line(canvas, 49, 1, 49, 11); // shadow right
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canvas_draw_line(canvas, 1, 11, 49, 11); // shadow bottom
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canvas_draw_str_aligned(canvas, 25, 9, AlignCenter, AlignBottom, tab_name);
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canvas_draw_frame(canvas, 108, 0, 20, 12);
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canvas_draw_line(canvas, 107, 1, 107, 11);
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canvas_draw_line(canvas, 108, 12, 126, 12);
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canvas_draw_rframe(canvas, 107, 0, 21, 13, 1);
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canvas_draw_line(canvas, 126, 1, 126, 11);
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canvas_draw_line(canvas, 108, 11, 126, 11);
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if(model->move_fav) {
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canvas_draw_icon(canvas, 111, 4, &I_ButtonUp_7x4);
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canvas_draw_icon(canvas, 118, 4, &I_ButtonDown_7x4);
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canvas_draw_icon(canvas, 110, 4, &I_ButtonUp_7x4);
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canvas_draw_icon(canvas, 117, 4, &I_ButtonDown_7x4);
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} else {
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canvas_draw_icon(canvas, 112, 2, &I_ButtonLeft_4x7);
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canvas_draw_icon(canvas, 120, 2, &I_ButtonRight_4x7);
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canvas_draw_icon(canvas, 111, 2, &I_ButtonLeft_4x7);
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canvas_draw_icon(canvas, 119, 2, &I_ButtonRight_4x7);
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}
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canvas_set_color(canvas, ColorWhite);
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@ -347,7 +347,7 @@ ArchiveBrowserView* browser_alloc() {
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browser->view = view_alloc();
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view_allocate_model(browser->view, ViewModelTypeLocking, sizeof(ArchiveBrowserViewModel));
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view_set_context(browser->view, browser);
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view_set_draw_callback(browser->view, (ViewDrawCallback)archive_view_render);
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view_set_draw_callback(browser->view, archive_view_render);
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view_set_input_callback(browser->view, archive_view_input);
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string_init(browser->path);
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@ -47,10 +47,9 @@ bool gui_redraw_fs(Gui* gui) {
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static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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ViewPortArray_it_t it;
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uint8_t x;
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uint8_t x_used = 0;
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uint8_t left_used = 0;
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uint8_t right_used = 0;
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uint8_t width;
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ViewPort* view_port;
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(
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gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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@ -69,100 +68,126 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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canvas_set_bitmap_mode(gui->canvas, 0);
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// Right side
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x = GUI_DISPLAY_WIDTH;
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uint8_t x = GUI_DISPLAY_WIDTH - 1;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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// Recalculate next position
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right_used += (width + 2);
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x -= (width + 2);
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// Prepare work area background
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canvas_frame_set(
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gui->canvas, x - 3, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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2,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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x - 1,
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GUI_STATUS_BAR_Y + 1,
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width + 2,
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GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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canvas_set_color(gui->canvas, ColorBlack);
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// ViewPort draw
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canvas_frame_set(
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gui->canvas, x, GUI_STATUS_BAR_Y + 1, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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}
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ViewPortArray_next(it);
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}
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// Draw frame around icons on the right
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if(right_used) {
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canvas_frame_set(
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gui->canvas,
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GUI_DISPLAY_WIDTH - 3 - right_used,
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GUI_STATUS_BAR_Y,
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right_used + 3,
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GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(
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gui->canvas,
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canvas_width(gui->canvas) - 2,
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1,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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1,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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}
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// Left side
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x = 0;
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x = 2;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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// Prepare work area background
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canvas_frame_set(
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gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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2,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
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x - 1,
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GUI_STATUS_BAR_Y + 1,
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width + 2,
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GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
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canvas_draw_box(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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canvas_set_color(gui->canvas, ColorBlack);
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// ViewPort draw
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canvas_frame_set(
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gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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// Recalculate next position
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left_used += (width + 2);
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x += (width + 2);
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}
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ViewPortArray_next(it);
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}
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// Extra notification
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if(need_attention) {
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width = icon_get_width(&I_Attention_5x8);
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canvas_frame_set(gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
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// Prepare work area background
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canvas_frame_set(
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gui->canvas,
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x - 1,
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GUI_STATUS_BAR_Y + 1,
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width + 2,
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GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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canvas_set_color(gui->canvas, ColorBlack);
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// Draw Icon
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canvas_frame_set(
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gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
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// Recalculate next position
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left_used += (width + 2);
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x += (width + 2);
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}
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// Draw frame around icons on the left
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if(left_used) {
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canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
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canvas_draw_rframe(
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gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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2,
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canvas_width(gui->canvas) - 2,
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1,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_draw_line(
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gui->canvas,
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1,
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canvas_height(gui->canvas) - 2,
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canvas_width(gui->canvas) - 2,
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canvas_height(gui->canvas) - 2);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_frame_set(
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gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
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}
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}
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@ -11,20 +11,21 @@
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void power_draw_battery_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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Power* power = context;
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canvas_draw_icon(canvas, 0, 1, &I_Battery_26x8);
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canvas_draw_icon(canvas, 0, 0, &I_Battery_26x8);
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if(power->info.gauge_is_ok) {
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canvas_draw_box(canvas, 2, 3, (power->info.charge + 4) / 5, 4);
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canvas_draw_box(canvas, 2, 2, (power->info.charge + 4) / 5, 4);
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if(power->state == PowerStateCharging) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_icon(canvas, 8, 0, &I_Charging_lightning_mask_9x10);
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// TODO: replace -1 magic for uint8_t with re-framing
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canvas_draw_icon(canvas, 8, -1, &I_Charging_lightning_mask_9x10);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon(canvas, 8, 0, &I_Charging_lightning_9x10);
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canvas_draw_icon(canvas, 8, -1, &I_Charging_lightning_9x10);
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canvas_set_bitmap_mode(canvas, 0);
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}
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} else {
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canvas_draw_box(canvas, 8, 4, 8, 2);
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canvas_draw_box(canvas, 8, 3, 8, 2);
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}
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}
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