[FL-1061] iButton save and load from sd card (#394)
* SD App: fix queue adresses * sd-filesystem: fix making path on file select event * ibutton: add key reading from sd card * ibutton: save ibutton key to sd card * ibutton: add deleting keys from sd card * ibutton: remove KeyStore from application * ibutton: make directory if necessary on key save Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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@@ -55,10 +55,19 @@ bool iButtonSceneDeleteConfirm::on_event(iButtonApp* app, iButtonEvent* event) {
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if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
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if(event->payload.dialog_result == DialogExResultRight) {
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KeyStore* store = app->get_key_store();
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store->remove_key(app->get_stored_key_index());
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app->switch_to_next_scene(iButtonApp::Scene::SceneDeleteSuccess);
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iButtonKey* key = app->get_key();
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string_t key_file_name;
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string_init_set_str(key_file_name, "ibutton/");
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string_cat_str(key_file_name, key->get_name());
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bool res =
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(app->get_fs_api()->common.remove(string_get_cstr(key_file_name)) == FSE_OK);
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string_clear(key_file_name);
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if(res) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneDeleteSuccess);
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} else {
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// TODO error file path
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// app->switch_to_next_scene(iButtonApp::Scene::SceneDeleteFail);
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}
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} else {
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app->switch_to_previous_scene();
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}
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