[FL-1061] iButton save and load from sd card (#394)

* SD App: fix queue adresses
* sd-filesystem: fix making path on file select event
* ibutton: add key reading from sd card
* ibutton: save ibutton key to sd card
* ibutton: add deleting keys from sd card
* ibutton: remove KeyStore from application
* ibutton: make directory if necessary on key save

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
gornekich
2021-03-31 20:47:32 +03:00
committed by GitHub
parent 6375f21cf5
commit 5309bfae41
15 changed files with 132 additions and 256 deletions

View File

@@ -4,6 +4,7 @@
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
#include <filesystem-api.h>
void iButtonSceneSaveName::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
@@ -28,14 +29,23 @@ bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
KeyStore* store = app->get_key_store();
uint8_t key_index = store->add_key();
iButtonKey* key = app->get_key();
store->set_key_type(key_index, key->get_key_type());
store->set_key_name(key_index, app->get_text_store());
store->set_key_data(key_index, key->get_data(), key->get_size());
File key_file;
string_t key_file_name;
string_init_set_str(key_file_name, "ibutton/");
string_cat_str(key_file_name, app->get_text_store());
uint8_t key_data[IBUTTON_KEY_SIZE + 1];
key_data[0] = static_cast<uint8_t>(key->get_key_type());
memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_SIZE);
// Create ibutton directory if necessary
app->get_fs_api()->common.mkdir("ibutton");
bool res = app->get_fs_api()->file.open(
&key_file, string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
if(res) {
res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_SIZE + 1);
res = app->get_fs_api()->file.close(&key_file);
}
string_clear(key_file_name);
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
consumed = true;
}