[FL-1061] iButton save and load from sd card (#394)
* SD App: fix queue adresses * sd-filesystem: fix making path on file select event * ibutton: add key reading from sd card * ibutton: save ibutton key to sd card * ibutton: add deleting keys from sd card * ibutton: remove KeyStore from application * ibutton: make directory if necessary on key save Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
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@@ -3,6 +3,7 @@
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include <callback-connector.h>
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#include <filesystem-api.h>
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typedef enum {
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SubmenuIndexRead,
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@@ -30,9 +31,40 @@ bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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case SubmenuIndexRead:
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app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
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break;
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case SubmenuIndexSaved:
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedList);
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break;
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case SubmenuIndexSaved: {
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bool res = app->get_sd_ex_api()->file_select(
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app->get_sd_ex_api()->context,
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"ibutton",
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"*",
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app->get_file_name(),
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app->get_file_name_size());
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if(res) {
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string_t key_str;
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string_init_set_str(key_str, "ibutton/");
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string_cat_str(key_str, app->get_file_name());
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File key_file;
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uint8_t key_data[IBUTTON_KEY_SIZE + 1] = {};
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// Read data from file
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// TODO handle false return
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res = app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
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res = app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_SIZE + 1);
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res = app->get_fs_api()->file.close(&key_file);
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string_clear(key_str);
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// Set key
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iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
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if(key_type > iButtonKeyType::KeyMetakom) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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app->get_key()->set_name(app->get_file_name());
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app->get_key()->set_type(key_type);
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app->get_key()->set_data(key_data + 1, IBUTTON_KEY_SIZE);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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// TODO add error scene
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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}; break;
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case SubmenuIndexAdd:
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app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
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break;
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