[FL-3097] fbt, faploader: minimal app module implementation (#2420)

* fbt, faploader: minimal app module implementation
* faploader, libs: moved API hashtable core to flipper_application
* example: compound api
* lib: flipper_application: naming fixes, doxygen comments
* fbt: changed `requires` manifest field behavior for app extensions
* examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning
* loader: dropped support for debug apps & plugin menus
* moved applications/plugins -> applications/external
* Restored x bit on chiplist_convert.py
* git: fixed free-dap submodule path
* pvs: updated submodule paths
* examples: example_advanced_plugins.c: removed potential memory leak on errors
* examples: example_plugins: refined requires
* fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps
* apps: removed cdefines for external apps
* fbt: moved ext app path definition
* fbt: reworked fap_dist handling; f18: synced api_symbols.csv
* fbt: removed resources_paths for extapps
* scripts: reworked storage
* scripts: reworked runfap.py & selfupdate.py to use new api
* wip: fal runner
* fbt: moved file packaging into separate module
* scripts: storage: fixes
* scripts: storage: minor fixes for new api
* fbt: changed internal artifact storage details for external apps
* scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH()
* fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py
* fbt: extra check for plugins descriptors
* fbt: additional checks in emitter
* fbt: better info message on SDK rebuild
* scripts: removed requirements.txt
* loader: removed remnants of plugins & debug menus
* post-review fixes
This commit is contained in:
hedger
2023-03-14 18:29:28 +04:00
committed by GitHub
parent 4bd3dca16f
commit 53435579b3
376 changed files with 2041 additions and 1036 deletions

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#include "../signal_gen_app_i.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const signal_gen_scene_on_enter_handlers[])(void*) = {
#include "signal_gen_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const signal_gen_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "signal_gen_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const signal_gen_scene_on_exit_handlers[])(void* context) = {
#include "signal_gen_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers signal_gen_scene_handlers = {
.on_enter_handlers = signal_gen_scene_on_enter_handlers,
.on_event_handlers = signal_gen_scene_on_event_handlers,
.on_exit_handlers = signal_gen_scene_on_exit_handlers,
.scene_num = SignalGenSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) SignalGenScene##id,
typedef enum {
#include "signal_gen_scene_config.h"
SignalGenSceneNum,
} SignalGenScene;
#undef ADD_SCENE
extern const SceneManagerHandlers signal_gen_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "signal_gen_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "signal_gen_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "signal_gen_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(signal_gen, start, Start)
ADD_SCENE(signal_gen, pwm, Pwm)
ADD_SCENE(signal_gen, mco, Mco)

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#include "../signal_gen_app_i.h"
typedef enum {
LineIndexPin,
LineIndexSource,
LineIndexDivision,
} LineIndex;
static const char* const mco_pin_names[] = {
"13(Tx)",
};
static const char* const mco_source_names[] = {
"32768Hz",
"64MHz",
"~100K",
"~200K",
"~400K",
"~800K",
"~1MHz",
"~2MHz",
"~4MHz",
"~8MHz",
"~16MHz",
"~24MHz",
"~32MHz",
"~48MHz",
};
static const FuriHalClockMcoSourceId mco_sources[] = {
FuriHalClockMcoLse,
FuriHalClockMcoSysclk,
FuriHalClockMcoMsi100k,
FuriHalClockMcoMsi200k,
FuriHalClockMcoMsi400k,
FuriHalClockMcoMsi800k,
FuriHalClockMcoMsi1m,
FuriHalClockMcoMsi2m,
FuriHalClockMcoMsi4m,
FuriHalClockMcoMsi8m,
FuriHalClockMcoMsi16m,
FuriHalClockMcoMsi24m,
FuriHalClockMcoMsi32m,
FuriHalClockMcoMsi48m,
};
static const char* const mco_divisor_names[] = {
"1",
"2",
"4",
"8",
"16",
};
static const FuriHalClockMcoDivisorId mco_divisors[] = {
FuriHalClockMcoDiv1,
FuriHalClockMcoDiv2,
FuriHalClockMcoDiv4,
FuriHalClockMcoDiv8,
FuriHalClockMcoDiv16,
};
static void mco_source_list_change_callback(VariableItem* item) {
SignalGenApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, mco_source_names[index]);
app->mco_src = mco_sources[index];
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenMcoEventUpdate);
}
static void mco_divisor_list_change_callback(VariableItem* item) {
SignalGenApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, mco_divisor_names[index]);
app->mco_div = mco_divisors[index];
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenMcoEventUpdate);
}
void signal_gen_scene_mco_on_enter(void* context) {
SignalGenApp* app = context;
VariableItemList* var_item_list = app->var_item_list;
VariableItem* item;
item = variable_item_list_add(var_item_list, "GPIO Pin", COUNT_OF(mco_pin_names), NULL, NULL);
variable_item_set_current_value_index(item, 0);
variable_item_set_current_value_text(item, mco_pin_names[0]);
item = variable_item_list_add(
var_item_list,
"Frequency",
COUNT_OF(mco_source_names),
mco_source_list_change_callback,
app);
variable_item_set_current_value_index(item, 0);
variable_item_set_current_value_text(item, mco_source_names[0]);
item = variable_item_list_add(
var_item_list,
"Freq. divider",
COUNT_OF(mco_divisor_names),
mco_divisor_list_change_callback,
app);
variable_item_set_current_value_index(item, 0);
variable_item_set_current_value_text(item, mco_divisor_names[0]);
variable_item_list_set_selected_item(var_item_list, LineIndexSource);
view_dispatcher_switch_to_view(app->view_dispatcher, SignalGenViewVarItemList);
app->mco_src = FuriHalClockMcoLse;
app->mco_div = FuriHalClockMcoDiv1;
furi_hal_clock_mco_enable(app->mco_src, app->mco_div);
furi_hal_gpio_init_ex(
&gpio_usart_tx, GpioModeAltFunctionPushPull, GpioPullUp, GpioSpeedVeryHigh, GpioAltFn0MCO);
}
bool signal_gen_scene_mco_on_event(void* context, SceneManagerEvent event) {
SignalGenApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SignalGenMcoEventUpdate) {
consumed = true;
furi_hal_clock_mco_enable(app->mco_src, app->mco_div);
}
}
return consumed;
}
void signal_gen_scene_mco_on_exit(void* context) {
SignalGenApp* app = context;
variable_item_list_reset(app->var_item_list);
furi_hal_gpio_init_ex(
&gpio_usart_tx,
GpioModeAltFunctionPushPull,
GpioPullUp,
GpioSpeedVeryHigh,
GpioAltFn7USART1);
furi_hal_clock_mco_disable();
}

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#include "../signal_gen_app_i.h"
static const FuriHalPwmOutputId pwm_ch_id[] = {
FuriHalPwmOutputIdTim1PA7,
FuriHalPwmOutputIdLptim2PA4,
};
#define DEFAULT_FREQ 1000
#define DEFAULT_DUTY 50
static void
signal_gen_pwm_callback(uint8_t channel_id, uint32_t freq, uint8_t duty, void* context) {
SignalGenApp* app = context;
app->pwm_freq = freq;
app->pwm_duty = duty;
if(app->pwm_ch != pwm_ch_id[channel_id]) { //-V1051
app->pwm_ch_prev = app->pwm_ch;
app->pwm_ch = pwm_ch_id[channel_id];
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenPwmEventChannelChange);
} else {
app->pwm_ch = pwm_ch_id[channel_id]; //-V1048
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenPwmEventUpdate);
}
}
void signal_gen_scene_pwm_on_enter(void* context) {
SignalGenApp* app = context;
view_dispatcher_switch_to_view(app->view_dispatcher, SignalGenViewPwm);
signal_gen_pwm_set_callback(app->pwm_view, signal_gen_pwm_callback, app);
signal_gen_pwm_set_params(app->pwm_view, 0, DEFAULT_FREQ, DEFAULT_DUTY);
furi_hal_pwm_start(pwm_ch_id[0], DEFAULT_FREQ, DEFAULT_DUTY);
}
bool signal_gen_scene_pwm_on_event(void* context, SceneManagerEvent event) {
SignalGenApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SignalGenPwmEventUpdate) {
consumed = true;
furi_hal_pwm_set_params(app->pwm_ch, app->pwm_freq, app->pwm_duty);
} else if(event.event == SignalGenPwmEventChannelChange) {
consumed = true;
furi_hal_pwm_stop(app->pwm_ch_prev);
furi_hal_pwm_start(app->pwm_ch, app->pwm_freq, app->pwm_duty);
}
}
return consumed;
}
void signal_gen_scene_pwm_on_exit(void* context) {
SignalGenApp* app = context;
variable_item_list_reset(app->var_item_list);
furi_hal_pwm_stop(app->pwm_ch);
}

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#include "../signal_gen_app_i.h"
typedef enum {
SubmenuIndexPwm,
SubmenuIndexClockOutput,
} SubmenuIndex;
void signal_gen_scene_start_submenu_callback(void* context, uint32_t index) {
SignalGenApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void signal_gen_scene_start_on_enter(void* context) {
SignalGenApp* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu, "PWM Generator", SubmenuIndexPwm, signal_gen_scene_start_submenu_callback, app);
submenu_add_item(
submenu,
"Clock Generator",
SubmenuIndexClockOutput,
signal_gen_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, SignalGenSceneStart));
view_dispatcher_switch_to_view(app->view_dispatcher, SignalGenViewSubmenu);
}
bool signal_gen_scene_start_on_event(void* context, SceneManagerEvent event) {
SignalGenApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexPwm) {
scene_manager_next_scene(app->scene_manager, SignalGenScenePwm);
consumed = true;
} else if(event.event == SubmenuIndexClockOutput) {
scene_manager_next_scene(app->scene_manager, SignalGenSceneMco);
consumed = true;
}
scene_manager_set_scene_state(app->scene_manager, SignalGenSceneStart, event.event);
}
return consumed;
}
void signal_gen_scene_start_on_exit(void* context) {
SignalGenApp* app = context;
submenu_reset(app->submenu);
}