diff --git a/assets/ReadMe.md b/assets/ReadMe.md index 09ec4cff..2cd99d56 100644 --- a/assets/ReadMe.md +++ b/assets/ReadMe.md @@ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline Don't include assets that you are not using, compiler is not going to strip unused assets. # Structure - -- `compiled` - Output folder for compiled assets. -- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders. -- `icons` - Icons sources. Goes to `compiled` folder. -- `protobuf` - Protobuf sources. Goes to `compiled` folder. +- `compiled` - Output folder made for compiled assets, after building project, in `build` directory. +- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory. +- `icons` - Icons sources. Goes to `compiled` folder in `build` directory. +- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory. - `resources` - Assets that is going to be provisioned to SD card. -- `slideshow` - One-time slideshows for desktop +- `slideshow` - One-time slideshows for desktop +- `unit_tests` - Some pre-defined signals for testing purposes. diff --git a/assets/dolphin/ReadMe.md b/assets/dolphin/ReadMe.md index f6959255..6b59d231 100644 --- a/assets/dolphin/ReadMe.md +++ b/assets/dolphin/ReadMe.md @@ -2,7 +2,7 @@ Dolphin assets are split into 3 parts: -- essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`. +- blocking - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_blocking.[h,c]`. - internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`. - external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card. @@ -10,7 +10,7 @@ Dolphin assets are split into 3 parts: - `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin. - `meta.txt` - contains data that describes how animation is drawn. -- `frame_X.bm` - Flipper Compressed Bitmap. +- `frame_X.png` - animation frame. ## File manifest.txt