Dolphin_srv timestamp and butthurt; Desktop_srv refactoring (#750)

* dolphin_srv: save timestamp on deed; desktop_srv minor refactoring
* dolphin_srv timegated butthurt increse, desktop refactoring
* desktop app: update debug screen
* remove debug logging
* increasing icounter affects butthurt value
* Dolphin: correct error message on DolphinStore load

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
its your bedtime
2021-10-07 16:32:37 +03:00
committed by GitHub
parent 1dd96419ab
commit 5dbfe3d90a
15 changed files with 152 additions and 61 deletions

View File

@@ -2,8 +2,6 @@
#include "../desktop_i.h"
#include "desktop_locked.h"
static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
@@ -20,11 +18,11 @@ void locked_view_timer_callback(void* context) {
}
// temporary locked screen animation managment
static void desktop_locked_set_scene(DesktopLockedView* locked_view, const Icon* icon_data) {
void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(icon_data);
model->animation = icon_animation_alloc(desktop_get_icon());
view_tie_icon_animation(locked_view->view, model->animation);
return true;
});
@@ -42,8 +40,8 @@ void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->animation_seq_end = false;
model->door_left_x = -57;
model->door_right_x = 115;
model->door_left_x = DOOR_L_POS;
model->door_right_x = DOOR_R_POS;
return true;
});
}
@@ -57,10 +55,10 @@ void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
animation_seq_end = model->animation_seq_end;
if(!model->animation_seq_end) {
model->door_left_x = CLAMP(model->door_left_x + 5, 0, -57);
model->door_right_x = CLAMP(model->door_right_x - 5, 115, 60);
model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
} else {
model->hint_expire_at = 0;
model->hint_expire_at = !model->hint_expire_at;
}
return true;
@@ -84,7 +82,7 @@ void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
void desktop_locked_render(Canvas* canvas, void* model) {
DesktopLockedViewModel* m = model;
uint32_t now = osKernelGetTickCount();
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
@@ -97,7 +95,7 @@ void desktop_locked_render(Canvas* canvas, void* model) {
canvas_draw_icon_animation(canvas, 0, -3, m->animation);
}
if(osKernelGetTickCount() < m->hint_expire_at) {
if(now < m->hint_expire_at) {
if(!m->animation_seq_end) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30, "Locked");
@@ -125,7 +123,6 @@ bool desktop_locked_input(InputEvent* event, void* context) {
if(event->key == InputKeyBack) {
uint32_t press_time = osKernelGetTickCount();
// check if pressed sequentially
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
@@ -178,7 +175,6 @@ DesktopLockedView* desktop_locked_alloc() {
view_set_enter_callback(locked_view->view, desktop_locked_enter);
view_set_exit_callback(locked_view->view, desktop_locked_exit);
desktop_locked_set_scene(locked_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
return locked_view;
}