Dolphin_srv timestamp and butthurt; Desktop_srv refactoring (#750)
* dolphin_srv: save timestamp on deed; desktop_srv minor refactoring * dolphin_srv timegated butthurt increse, desktop refactoring * desktop app: update debug screen * remove debug logging * increasing icounter affects butthurt value * Dolphin: correct error message on DolphinStore load Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -2,8 +2,6 @@
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#include "../desktop_i.h"
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#include "desktop_main.h"
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static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
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void desktop_main_set_callback(
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DesktopMainView* main_view,
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DesktopMainViewCallback callback,
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@@ -22,38 +20,26 @@ void desktop_main_reset_hint(DesktopMainView* main_view) {
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});
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}
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// temporary main screen animation managment
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static void desktop_main_set_scene(DesktopMainView* main_view, const Icon* icon_data) {
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void desktop_main_switch_dolphin_animation(DesktopMainView* main_view) {
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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if(model->animation) icon_animation_free(model->animation);
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model->animation = icon_animation_alloc(icon_data);
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model->animation = icon_animation_alloc(desktop_get_icon());
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view_tie_icon_animation(main_view->view, model->animation);
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return true;
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});
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}
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void desktop_scene_handler_switch_scene(DesktopMainView* main_view) {
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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if(icon_animation_is_last_frame(model->animation)) {
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if(model->animation) icon_animation_free(model->animation);
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model->animation = icon_animation_alloc(idle_scenes[model->scene_num]);
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model->scene_num = random() % COUNT_OF(idle_scenes);
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}
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return true;
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});
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}
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void desktop_main_render(Canvas* canvas, void* model) {
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canvas_clear(canvas);
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DesktopMainViewModel* m = model;
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uint32_t now = osKernelGetTickCount();
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if(m->animation) {
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canvas_draw_icon_animation(canvas, 0, -3, m->animation);
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}
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if(osKernelGetTickCount() < m->hint_expire_at) {
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if(now < m->hint_expire_at) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30, "Unlocked");
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}
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@@ -115,8 +101,6 @@ DesktopMainView* desktop_main_alloc() {
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view_set_enter_callback(main_view->view, desktop_main_enter);
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view_set_exit_callback(main_view->view, desktop_main_exit);
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desktop_main_set_scene(main_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
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return main_view;
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}
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