[FL-2773] Fix crash after cancelling Learn New Remote #1675
Co-authored-by: あく <alleteam@gmail.com>
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@ -25,7 +25,6 @@ bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeSignalReceived) {
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if(event.event == InfraredCustomEventTypeSignalReceived) {
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infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
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infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
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infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
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consumed = true;
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consumed = true;
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@ -38,6 +37,7 @@ bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
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void infrared_scene_learn_on_exit(void* context) {
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void infrared_scene_learn_on_exit(void* context) {
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Infrared* infrared = context;
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Infrared* infrared = context;
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Popup* popup = infrared->popup;
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Popup* popup = infrared->popup;
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infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
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infrared_worker_rx_stop(infrared->worker);
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infrared_worker_rx_stop(infrared->worker);
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
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popup_set_icon(popup, 0, 0, NULL);
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popup_set_icon(popup, 0, 0, NULL);
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