[FL-1499] NFC App: save and load from SD card (#560)
* nfc: add save name and save success scenes * applications: increase nfc app stack size to 4k * nfc: move nfc device data to separate file * nfc: add nfc device save to SD card * nfc: add file select scene * nfc: add saved key menu scene * nfc: add manual SAK, ATQA, UID enter * nfc: add manual enter * nfc scenes: remove typedef in SubmenuIndex enu * nfc_device: close file_worker after load data Co-authored-by: あく <alleteam@gmail.com>
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72
applications/nfc/scenes/nfc_scene_save_name.c
Executable file
72
applications/nfc/scenes/nfc_scene_save_name.c
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#include <nfc/scenes/nfc_scene_save_name.h>
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#include <furi.h>
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#include "../nfc_i.h"
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#include "../views/nfc_detect.h"
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#include <gui/view_dispatcher.h>
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#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
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void nfc_scene_save_name_text_input_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(
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nfc->nfc_common.view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
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}
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const void nfc_scene_save_name_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Setup view
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TextInput* text_input = nfc->text_input;
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nfc_set_text_store(nfc, "");
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text_input_set_header_text(text_input, "Name the card");
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text_input_set_result_callback(
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text_input,
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nfc_scene_save_name_text_input_callback,
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nfc,
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nfc->text_store,
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sizeof(nfc->text_store));
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewTextInput);
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}
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const bool nfc_scene_save_name_on_event(void* context, uint32_t event) {
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Nfc* nfc = (Nfc*)context;
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if(event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
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memcpy(&nfc->device.dev_name, nfc->text_store, strlen(nfc->text_store));
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if(nfc_device_save(&nfc->device, "test")) {
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view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_save_success);
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view_dispatcher_send_navigation_event(
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nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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} else {
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view_dispatcher_send_back_search_scene_event(
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nfc->nfc_common.view_dispatcher, NfcSceneStart);
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}
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return true;
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}
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return false;
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}
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const void nfc_scene_save_name_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Clear view
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text_input_set_header_text(nfc->text_input, NULL);
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}
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AppScene* nfc_scene_save_name_alloc() {
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AppScene* scene = furi_alloc(sizeof(AppScene));
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scene->id = NfcSceneSaveName;
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scene->on_enter = nfc_scene_save_name_on_enter;
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scene->on_event = nfc_scene_save_name_on_event;
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scene->on_exit = nfc_scene_save_name_on_exit;
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return scene;
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}
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void nfc_scene_save_name_free(AppScene* scene) {
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free(scene);
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}
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