[FL-1908] New animation update scheme (#737)
* Assets: update desktop animation frame rate and cleanup. * Power: update ViewPort only if changed. * Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
This commit is contained in:
		| @@ -45,7 +45,6 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) { | ||||
|  | ||||
| void desktop_scene_locked_on_exit(void* context) { | ||||
|     Desktop* desktop = (Desktop*)context; | ||||
|     DesktopLockedView* locked_view = desktop->locked_view; | ||||
|     desktop_locked_reset_counter(desktop->locked_view); | ||||
|     osTimerStop(locked_view->timer); | ||||
|     osTimerStop(desktop->locked_view->timer); | ||||
| } | ||||
|   | ||||
| @@ -67,6 +67,7 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) { | ||||
|             desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE); | ||||
|             consumed = true; | ||||
|             break; | ||||
|  | ||||
|         case DesktopMainEventOpenFavorite: | ||||
|             desktop_settings_load(&desktop->settings); | ||||
|             desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]); | ||||
|   | ||||
| @@ -20,13 +20,12 @@ void locked_view_timer_callback(void* context) { | ||||
| } | ||||
|  | ||||
| // temporary locked screen animation managment | ||||
| static void | ||||
|     desktop_scene_handler_set_scene(DesktopLockedView* locked_view, const Icon* icon_data) { | ||||
| static void desktop_locked_set_scene(DesktopLockedView* locked_view, const Icon* icon_data) { | ||||
|     with_view_model( | ||||
|         locked_view->view, (DesktopLockedViewModel * model) { | ||||
|             if(model->animation) icon_animation_free(model->animation); | ||||
|             model->animation = icon_animation_alloc(icon_data); | ||||
|             icon_animation_start(model->animation); | ||||
|             view_tie_icon_animation(locked_view->view, model->animation); | ||||
|             return true; | ||||
|         }); | ||||
| } | ||||
| @@ -148,6 +147,25 @@ bool desktop_locked_input(InputEvent* event, void* context) { | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| void desktop_locked_enter(void* context) { | ||||
|     DesktopLockedView* locked_view = context; | ||||
|  | ||||
|     with_view_model( | ||||
|         locked_view->view, (DesktopLockedViewModel * model) { | ||||
|             if(model->animation) icon_animation_start(model->animation); | ||||
|             return false; | ||||
|         }); | ||||
| } | ||||
|  | ||||
| void desktop_locked_exit(void* context) { | ||||
|     DesktopLockedView* locked_view = context; | ||||
|     with_view_model( | ||||
|         locked_view->view, (DesktopLockedViewModel * model) { | ||||
|             if(model->animation) icon_animation_stop(model->animation); | ||||
|             return false; | ||||
|         }); | ||||
| } | ||||
|  | ||||
| DesktopLockedView* desktop_locked_alloc() { | ||||
|     DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView)); | ||||
|     locked_view->view = view_alloc(); | ||||
| @@ -158,8 +176,10 @@ DesktopLockedView* desktop_locked_alloc() { | ||||
|     view_set_context(locked_view->view, locked_view); | ||||
|     view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render); | ||||
|     view_set_input_callback(locked_view->view, desktop_locked_input); | ||||
|     view_set_enter_callback(locked_view->view, desktop_locked_enter); | ||||
|     view_set_exit_callback(locked_view->view, desktop_locked_exit); | ||||
|  | ||||
|     desktop_scene_handler_set_scene(locked_view, idle_scenes[random() % COUNT_OF(idle_scenes)]); | ||||
|     desktop_locked_set_scene(locked_view, idle_scenes[random() % COUNT_OF(idle_scenes)]); | ||||
|     return locked_view; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -17,17 +17,18 @@ void desktop_main_set_callback( | ||||
| void desktop_main_reset_hint(DesktopMainView* main_view) { | ||||
|     with_view_model( | ||||
|         main_view->view, (DesktopMainViewModel * model) { | ||||
|             model->hint_timeout = 0; | ||||
|             model->hint_expire_at = 0; | ||||
|             return true; | ||||
|         }); | ||||
| } | ||||
|  | ||||
| // temporary main screen animation managment | ||||
| void desktop_scene_handler_set_scene(DesktopMainView* main_view, const Icon* icon_data) { | ||||
| static void desktop_main_set_scene(DesktopMainView* main_view, const Icon* icon_data) { | ||||
|     with_view_model( | ||||
|         main_view->view, (DesktopMainViewModel * model) { | ||||
|             if(model->animation) icon_animation_free(model->animation); | ||||
|             model->animation = icon_animation_alloc(icon_data); | ||||
|             icon_animation_start(model->animation); | ||||
|             view_tie_icon_animation(main_view->view, model->animation); | ||||
|             return true; | ||||
|         }); | ||||
| } | ||||
| @@ -38,7 +39,6 @@ void desktop_scene_handler_switch_scene(DesktopMainView* main_view) { | ||||
|             if(icon_animation_is_last_frame(model->animation)) { | ||||
|                 if(model->animation) icon_animation_free(model->animation); | ||||
|                 model->animation = icon_animation_alloc(idle_scenes[model->scene_num]); | ||||
|                 icon_animation_start(model->animation); | ||||
|                 model->scene_num = random() % COUNT_OF(idle_scenes); | ||||
|             } | ||||
|             return true; | ||||
| @@ -53,8 +53,7 @@ void desktop_main_render(Canvas* canvas, void* model) { | ||||
|         canvas_draw_icon_animation(canvas, 0, -3, m->animation); | ||||
|     } | ||||
|  | ||||
|     if(m->unlocked && m->hint_timeout) { | ||||
|         m->hint_timeout = CLAMP(m->hint_timeout - 1, 2, 0); | ||||
|     if(osKernelGetTickCount() < m->hint_expire_at) { | ||||
|         canvas_set_font(canvas, FontPrimary); | ||||
|         elements_multiline_text_framed(canvas, 42, 30, "Unlocked"); | ||||
|     } | ||||
| @@ -87,6 +86,25 @@ bool desktop_main_input(InputEvent* event, void* context) { | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| void desktop_main_enter(void* context) { | ||||
|     DesktopMainView* main_view = context; | ||||
|  | ||||
|     with_view_model( | ||||
|         main_view->view, (DesktopMainViewModel * model) { | ||||
|             if(model->animation) icon_animation_start(model->animation); | ||||
|             return false; | ||||
|         }); | ||||
| } | ||||
|  | ||||
| void desktop_main_exit(void* context) { | ||||
|     DesktopMainView* main_view = context; | ||||
|     with_view_model( | ||||
|         main_view->view, (DesktopMainViewModel * model) { | ||||
|             if(model->animation) icon_animation_stop(model->animation); | ||||
|             return false; | ||||
|         }); | ||||
| } | ||||
|  | ||||
| DesktopMainView* desktop_main_alloc() { | ||||
|     DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView)); | ||||
|     main_view->view = view_alloc(); | ||||
| @@ -94,8 +112,10 @@ DesktopMainView* desktop_main_alloc() { | ||||
|     view_set_context(main_view->view, main_view); | ||||
|     view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render); | ||||
|     view_set_input_callback(main_view->view, desktop_main_input); | ||||
|     view_set_enter_callback(main_view->view, desktop_main_enter); | ||||
|     view_set_exit_callback(main_view->view, desktop_main_exit); | ||||
|  | ||||
|     desktop_scene_handler_set_scene(main_view, idle_scenes[random() % COUNT_OF(idle_scenes)]); | ||||
|     desktop_main_set_scene(main_view, idle_scenes[random() % COUNT_OF(idle_scenes)]); | ||||
|  | ||||
|     return main_view; | ||||
| } | ||||
| @@ -109,8 +129,7 @@ void desktop_main_free(DesktopMainView* main_view) { | ||||
| void desktop_main_unlocked(DesktopMainView* main_view) { | ||||
|     with_view_model( | ||||
|         main_view->view, (DesktopMainViewModel * model) { | ||||
|             model->unlocked = true; | ||||
|             model->hint_timeout = 2; | ||||
|             model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq(); | ||||
|             return true; | ||||
|         }); | ||||
| } | ||||
|   | ||||
| @@ -28,8 +28,7 @@ struct DesktopMainView { | ||||
| typedef struct { | ||||
|     IconAnimation* animation; | ||||
|     uint8_t scene_num; | ||||
|     uint8_t hint_timeout; | ||||
|     bool unlocked; | ||||
|     uint32_t hint_expire_at; | ||||
| } DesktopMainViewModel; | ||||
|  | ||||
| void desktop_main_set_callback( | ||||
| @@ -40,4 +39,5 @@ void desktop_main_set_callback( | ||||
| View* desktop_main_get_view(DesktopMainView* main_view); | ||||
|  | ||||
| DesktopMainView* desktop_main_alloc(); | ||||
|  | ||||
| void desktop_main_free(DesktopMainView* main_view); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user