[FL-1908] New animation update scheme (#737)

* Assets: update desktop animation frame rate and cleanup.

* Power: update ViewPort only if changed.

* Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage.

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
This commit is contained in:
あく
2021-10-02 20:00:56 +03:00
committed by GitHub
parent 6f346597d2
commit 61aaed8abb
18 changed files with 271 additions and 175 deletions

View File

@@ -11,54 +11,41 @@ extern "C" {
typedef struct IconAnimation IconAnimation;
/*
* Allocate icon animation instance with const icon data.
typedef void (*IconAnimationCallback)(IconAnimation* instance, void* context);
/** Allocate icon animation instance with const icon data.
* always returns Icon or stops system if not enough memory
*/
IconAnimation* icon_animation_alloc(const Icon* icon);
/*
* Release icon animation instance
/** Release icon animation instance
*/
void icon_animation_free(IconAnimation* instance);
/*
* Get icon animation width
/** Get icon animation width
*/
void icon_animation_set_update_callback(
IconAnimation* instance,
IconAnimationCallback callback,
void* context);
/** Get icon animation width
*/
uint8_t icon_animation_get_width(IconAnimation* instance);
/*
* Get icon animation height
/** Get icon animation height
*/
uint8_t icon_animation_get_height(IconAnimation* instance);
/*
* Check if icon is animated
*/
bool icon_animation_is_animated(IconAnimation* instance);
/*
* Check if icon animation is active
*/
bool icon_animation_is_animating(IconAnimation* instance);
/*
* Start icon animation
/** Start icon animation
*/
void icon_animation_start(IconAnimation* instance);
/*
* Stop icon animation
/** Stop icon animation
*/
void icon_animation_stop(IconAnimation* instance);
/*
* Get current frame
*/
uint8_t icon_animation_get_current_frame(IconAnimation* instance);
/*
* Returns true if current frame is a last one
/** Returns true if current frame is a last one
*/
bool icon_animation_is_last_frame(IconAnimation* instance);