[FL-1908] New animation update scheme (#737)
* Assets: update desktop animation frame rate and cleanup. * Power: update ViewPort only if changed. * Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
This commit is contained in:
54
applications/gui/modules/menu.c
Executable file → Normal file
54
applications/gui/modules/menu.c
Executable file → Normal file
@@ -20,7 +20,7 @@ ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
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typedef struct {
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MenuItemArray_t items;
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uint8_t position;
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size_t position;
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} MenuModel;
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static void menu_process_up(Menu* menu);
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@@ -32,7 +32,7 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
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canvas_clear(canvas);
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uint8_t position = model->position;
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size_t position = model->position;
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size_t items_count = MenuItemArray_size(model->items);
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if(items_count) {
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MenuItem* item;
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@@ -43,7 +43,6 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
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item = MenuItemArray_get(model->items, shift_position);
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if(item->icon) {
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canvas_draw_icon_animation(canvas, 4, 3, item->icon);
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icon_animation_stop(item->icon);
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}
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canvas_draw_str(canvas, 22, 14, item->label);
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// Second line main
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@@ -52,7 +51,6 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
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item = MenuItemArray_get(model->items, shift_position);
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if(item->icon) {
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canvas_draw_icon_animation(canvas, 4, 25, item->icon);
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icon_animation_start(item->icon);
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}
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canvas_draw_str(canvas, 22, 36, item->label);
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// Third line
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@@ -61,7 +59,6 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
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item = MenuItemArray_get(model->items, shift_position);
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if(item->icon) {
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canvas_draw_icon_animation(canvas, 4, 47, item->icon);
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icon_animation_stop(item->icon);
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}
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canvas_draw_str(canvas, 22, 58, item->label);
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// Frame and scrollbar
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@@ -93,6 +90,30 @@ static bool menu_input_callback(InputEvent* event, void* context) {
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return consumed;
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}
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static void menu_enter(void* context) {
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Menu* menu = context;
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with_view_model(
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menu->view, (MenuModel * model) {
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MenuItem* item = MenuItemArray_get(model->items, model->position);
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if(item && item->icon) {
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icon_animation_start(item->icon);
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}
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return false;
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});
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}
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static void menu_exit(void* context) {
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Menu* menu = context;
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with_view_model(
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menu->view, (MenuModel * model) {
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MenuItem* item = MenuItemArray_get(model->items, model->position);
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if(item && item->icon) {
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icon_animation_stop(item->icon);
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}
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return false;
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});
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}
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Menu* menu_alloc() {
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Menu* menu = furi_alloc(sizeof(Menu));
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menu->view = view_alloc(menu->view);
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@@ -100,6 +121,8 @@ Menu* menu_alloc() {
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view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
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view_set_draw_callback(menu->view, menu_draw_callback);
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view_set_input_callback(menu->view, menu_input_callback);
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view_set_enter_callback(menu->view, menu_enter);
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view_set_exit_callback(menu->view, menu_exit);
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with_view_model(
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menu->view, (MenuModel * model) {
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@@ -143,6 +166,7 @@ void menu_add_item(
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item = MenuItemArray_push_new(model->items);
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item->label = label;
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item->icon = icon;
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view_tie_icon_animation(menu->view, item->icon);
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item->index = index;
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item->callback = callback;
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item->callback_context = context;
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@@ -175,11 +199,21 @@ void menu_set_selected_item(Menu* menu, uint32_t index) {
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static void menu_process_up(Menu* menu) {
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with_view_model(
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menu->view, (MenuModel * model) {
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MenuItem* item = MenuItemArray_get(model->items, model->position);
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if(item && item->icon) {
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icon_animation_stop(item->icon);
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}
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if(model->position > 0) {
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model->position--;
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} else {
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model->position = MenuItemArray_size(model->items) - 1;
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}
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item = MenuItemArray_get(model->items, model->position);
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if(item && item->icon) {
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icon_animation_start(item->icon);
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}
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return true;
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});
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}
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@@ -187,11 +221,21 @@ static void menu_process_up(Menu* menu) {
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static void menu_process_down(Menu* menu) {
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with_view_model(
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menu->view, (MenuModel * model) {
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MenuItem* item = MenuItemArray_get(model->items, model->position);
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if(item && item->icon) {
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icon_animation_stop(item->icon);
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}
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if(model->position < MenuItemArray_size(model->items) - 1) {
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model->position++;
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} else {
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model->position = 0;
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}
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item = MenuItemArray_get(model->items, model->position);
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if(item && item->icon) {
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icon_animation_start(item->icon);
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}
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return true;
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});
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}
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