[FL-1908] New animation update scheme (#737)

* Assets: update desktop animation frame rate and cleanup.

* Power: update ViewPort only if changed.

* Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage.

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
This commit is contained in:
あく
2021-10-02 20:00:56 +03:00
committed by GitHub
parent 6f346597d2
commit 61aaed8abb
18 changed files with 271 additions and 175 deletions

54
applications/gui/modules/menu.c Executable file → Normal file
View File

@@ -20,7 +20,7 @@ ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
typedef struct {
MenuItemArray_t items;
uint8_t position;
size_t position;
} MenuModel;
static void menu_process_up(Menu* menu);
@@ -32,7 +32,7 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
canvas_clear(canvas);
uint8_t position = model->position;
size_t position = model->position;
size_t items_count = MenuItemArray_size(model->items);
if(items_count) {
MenuItem* item;
@@ -43,7 +43,6 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 3, item->icon);
icon_animation_stop(item->icon);
}
canvas_draw_str(canvas, 22, 14, item->label);
// Second line main
@@ -52,7 +51,6 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 25, item->icon);
icon_animation_start(item->icon);
}
canvas_draw_str(canvas, 22, 36, item->label);
// Third line
@@ -61,7 +59,6 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 47, item->icon);
icon_animation_stop(item->icon);
}
canvas_draw_str(canvas, 22, 58, item->label);
// Frame and scrollbar
@@ -93,6 +90,30 @@ static bool menu_input_callback(InputEvent* event, void* context) {
return consumed;
}
static void menu_enter(void* context) {
Menu* menu = context;
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
return false;
});
}
static void menu_exit(void* context) {
Menu* menu = context;
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
return false;
});
}
Menu* menu_alloc() {
Menu* menu = furi_alloc(sizeof(Menu));
menu->view = view_alloc(menu->view);
@@ -100,6 +121,8 @@ Menu* menu_alloc() {
view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
view_set_draw_callback(menu->view, menu_draw_callback);
view_set_input_callback(menu->view, menu_input_callback);
view_set_enter_callback(menu->view, menu_enter);
view_set_exit_callback(menu->view, menu_exit);
with_view_model(
menu->view, (MenuModel * model) {
@@ -143,6 +166,7 @@ void menu_add_item(
item = MenuItemArray_push_new(model->items);
item->label = label;
item->icon = icon;
view_tie_icon_animation(menu->view, item->icon);
item->index = index;
item->callback = callback;
item->callback_context = context;
@@ -175,11 +199,21 @@ void menu_set_selected_item(Menu* menu, uint32_t index) {
static void menu_process_up(Menu* menu) {
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
if(model->position > 0) {
model->position--;
} else {
model->position = MenuItemArray_size(model->items) - 1;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
return true;
});
}
@@ -187,11 +221,21 @@ static void menu_process_up(Menu* menu) {
static void menu_process_down(Menu* menu) {
with_view_model(
menu->view, (MenuModel * model) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
if(model->position < MenuItemArray_size(model->items) - 1) {
model->position++;
} else {
model->position = 0;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
return true;
});
}