Hide debug tools if debug is not enabled. Application: update debug tools code base. SubGhz: log duty cycle. (#903)

* Application: clean debug_tools code base.
* SubGhz: add duty cycle logging.
* Application: hide debug tools if not enabled. Gui: move icon_animation allocation to menu module.
This commit is contained in:
あく
2021-12-15 15:23:16 +03:00
committed by GitHub
parent f6db5dd2a8
commit 63642617ee
9 changed files with 164 additions and 162 deletions

View File

@@ -13,17 +13,6 @@ typedef struct {
uint16_t ok;
} KeypadTestState;
typedef enum {
EventTypeInput,
} EventType;
typedef struct {
union {
InputEvent input;
};
EventType type;
} KeypadTestEvent;
static void keypad_test_reset_state(KeypadTestState* state) {
state->left = 0;
state->right = 0;
@@ -67,15 +56,11 @@ static void keypad_test_render_callback(Canvas* canvas, void* ctx) {
static void keypad_test_input_callback(InputEvent* input_event, void* ctx) {
osMessageQueueId_t event_queue = ctx;
KeypadTestEvent event;
event.type = EventTypeInput;
event.input = *input_event;
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
osMessageQueuePut(event_queue, input_event, 0, osWaitForever);
}
int32_t keypad_test_app(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(32, sizeof(KeypadTestEvent), NULL);
osMessageQueueId_t event_queue = osMessageQueueNew(32, sizeof(InputEvent), NULL);
furi_check(event_queue);
KeypadTestState _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
@@ -95,97 +80,75 @@ int32_t keypad_test_app(void* p) {
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
KeypadTestEvent event;
while(1) {
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, osWaitForever);
InputEvent event;
while(osMessageQueueGet(event_queue, &event, NULL, osWaitForever) == osOK) {
KeypadTestState* state = (KeypadTestState*)acquire_mutex_block(&state_mutex);
FURI_LOG_I(
TAG,
"key: %s type: %s",
input_get_key_name(event.key),
input_get_type_name(event.type));
if(event_status == osOK) {
if(event.type == EventTypeInput) {
FURI_LOG_I(
TAG,
"key: %s type: %s",
input_get_key_name(event.input.key),
input_get_type_name(event.input.type));
if(event.input.type == InputTypeLong && event.input.key == InputKeyBack) {
release_mutex(&state_mutex, state);
break;
}
if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
keypad_test_reset_state(state);
}
if(event.input.key == InputKeyRight) {
if(event.input.type == InputTypePress) {
state->press[0] = true;
} else if(event.input.type == InputTypeRelease) {
state->press[0] = false;
}
if(event.input.type == InputTypeShort) {
++state->right;
}
}
if(event.input.key == InputKeyLeft) {
if(event.input.type == InputTypePress) {
state->press[1] = true;
} else if(event.input.type == InputTypeRelease) {
state->press[1] = false;
}
if(event.input.type == InputTypeShort) {
++state->left;
}
}
if(event.input.key == InputKeyUp) {
if(event.input.type == InputTypePress) {
state->press[2] = true;
} else if(event.input.type == InputTypeRelease) {
state->press[2] = false;
}
if(event.input.type == InputTypeShort) {
++state->up;
}
}
if(event.input.key == InputKeyDown) {
if(event.input.type == InputTypePress) {
state->press[3] = true;
} else if(event.input.type == InputTypeRelease) {
state->press[3] = false;
}
if(event.input.type == InputTypeShort) {
++state->down;
}
}
if(event.input.key == InputKeyOk) {
if(event.input.type == InputTypePress) {
state->press[4] = true;
} else if(event.input.type == InputTypeRelease) {
state->press[4] = false;
}
if(event.input.type == InputTypeShort) {
++state->ok;
}
}
if(event.key == InputKeyRight) {
if(event.type == InputTypePress) {
state->press[0] = true;
} else if(event.type == InputTypeRelease) {
state->press[0] = false;
} else if(event.type == InputTypeShort) {
++state->right;
}
} else if(event.key == InputKeyLeft) {
if(event.type == InputTypePress) {
state->press[1] = true;
} else if(event.type == InputTypeRelease) {
state->press[1] = false;
} else if(event.type == InputTypeShort) {
++state->left;
}
} else if(event.key == InputKeyUp) {
if(event.type == InputTypePress) {
state->press[2] = true;
} else if(event.type == InputTypeRelease) {
state->press[2] = false;
} else if(event.type == InputTypeShort) {
++state->up;
}
} else if(event.key == InputKeyDown) {
if(event.type == InputTypePress) {
state->press[3] = true;
} else if(event.type == InputTypeRelease) {
state->press[3] = false;
} else if(event.type == InputTypeShort) {
++state->down;
}
} else if(event.key == InputKeyOk) {
if(event.type == InputTypePress) {
state->press[4] = true;
} else if(event.type == InputTypeRelease) {
state->press[4] = false;
} else if(event.type == InputTypeShort) {
++state->ok;
}
} else if(event.key == InputKeyBack) {
if(event.type == InputTypeLong) {
release_mutex(&state_mutex, state);
break;
} else if(event.type == InputTypeShort) {
keypad_test_reset_state(state);
}
}
view_port_update(view_port);
release_mutex(&state_mutex, state);
view_port_update(view_port);
}
// remove & free all stuff created by app
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
osMessageQueueDelete(event_queue);
delete_mutex(&state_mutex);
furi_record_close("gui");
return 0;
}