Assets, Icons, UI toolkit. Part 1. (#202)

* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
This commit is contained in:
あく
2020-10-26 20:00:17 +03:00
committed by GitHub
parent e699c4a31e
commit 665f6d7d9c
116 changed files with 1057 additions and 184 deletions

View File

@@ -3,8 +3,8 @@
#include <flipper.h>
#include <flipper_v2.h>
#include <stdio.h>
#include <m-array.h>
#include <stdio.h>
#include "gui_event.h"
#include "canvas.h"
@@ -18,54 +18,10 @@ struct Gui {
GuiApi api;
GuiEvent* event;
CanvasApi* canvas_api;
WidgetArray_t widgets_status_bar;
WidgetArray_t widgets;
WidgetArray_t widgets_fs;
WidgetArray_t widgets_dialog;
WidgetArray_t layers[GuiLayerMAX];
osMutexId_t mutex;
};
void gui_add_widget(GuiApi* gui_api, Widget* widget, WidgetLayer layer) {
assert(gui_api);
assert(widget);
Gui* gui = (Gui*)gui_api;
// TODO add mutex on widget array
WidgetArray_t* widget_array = NULL;
switch(layer) {
case WidgetLayerStatusBar:
widget_array = &gui->widgets_status_bar;
break;
case WidgetLayerMain:
widget_array = &gui->widgets;
break;
case WidgetLayerFullscreen:
widget_array = &gui->widgets_fs;
break;
case WidgetLayerDialog:
widget_array = &gui->widgets_dialog;
break;
default:
break;
}
assert(widget_array);
gui_event_lock(gui->event);
WidgetArray_push_back(*widget_array, widget);
widget_gui_set(widget, gui);
gui_event_unlock(gui->event);
gui_update(gui);
}
void gui_update(Gui* gui) {
assert(gui);
GuiMessage message;
message.type = GuiMessageTypeRedraw;
gui_event_messsage_send(gui->event, &message);
}
Widget* gui_widget_find_enabled(WidgetArray_t array) {
size_t widgets_count = WidgetArray_size(array);
for(size_t i = 0; i < widgets_count; i++) {
@@ -77,9 +33,16 @@ Widget* gui_widget_find_enabled(WidgetArray_t array) {
return NULL;
}
void gui_update(Gui* gui) {
assert(gui);
GuiMessage message;
message.type = GuiMessageTypeRedraw;
gui_event_messsage_send(gui->event, &message);
}
bool gui_redraw_fs(Gui* gui) {
canvas_frame_set(gui->canvas_api, 0, 0, 128, 64);
Widget* widget = gui_widget_find_enabled(gui->widgets_fs);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
if(widget) {
widget_draw(widget, gui->canvas_api);
return true;
@@ -88,64 +51,128 @@ bool gui_redraw_fs(Gui* gui) {
}
}
void gui_redraw_status_bar(Gui* gui) {
bool gui_redraw_status_bar(Gui* gui) {
canvas_frame_set(gui->canvas_api, 0, 0, 128, 64);
Widget* widget = gui_widget_find_enabled(gui->widgets_status_bar);
if(widget) widget_draw(widget, gui->canvas_api);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerStatusBar]);
if(widget) {
widget_draw(widget, gui->canvas_api);
return true;
}
return false;
}
void gui_redraw_normal(Gui* gui) {
bool gui_redraw_normal(Gui* gui) {
canvas_frame_set(gui->canvas_api, 0, 9, 128, 55);
Widget* widget = gui_widget_find_enabled(gui->widgets);
if(widget) widget_draw(widget, gui->canvas_api);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
if(widget) {
widget_draw(widget, gui->canvas_api);
return true;
}
return false;
}
void gui_redraw_dialogs(Gui* gui) {
canvas_frame_set(gui->canvas_api, 10, 20, 118, 44);
Widget* widget = gui_widget_find_enabled(gui->widgets_dialog);
if(widget) widget_draw(widget, gui->canvas_api);
bool gui_redraw_none(Gui* gui) {
canvas_frame_set(gui->canvas_api, 0, 9, 118, 44);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
if(widget) {
widget_draw(widget, gui->canvas_api);
return true;
}
return false;
}
void gui_redraw(Gui* gui) {
assert(gui);
gui_lock(gui);
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_normal(gui)) {
gui_redraw_none(gui);
}
gui_redraw_status_bar(gui);
gui_redraw_normal(gui);
}
gui_redraw_dialogs(gui);
canvas_commit(gui->canvas_api);
gui_unlock(gui);
}
void gui_input(Gui* gui, InputEvent* input_event) {
assert(gui);
gui_lock(gui);
Widget* widget = gui_widget_find_enabled(gui->widgets_dialog);
if(!widget) widget = gui_widget_find_enabled(gui->widgets_fs);
if(!widget) widget = gui_widget_find_enabled(gui->widgets);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
if(widget) {
widget_input(widget, input_event);
}
gui_unlock(gui);
}
void gui_lock(Gui* gui) {
assert(gui);
assert(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
}
void gui_unlock(Gui* gui) {
assert(gui);
assert(osMutexRelease(gui->mutex) == osOK);
}
void gui_add_widget(GuiApi* gui_api, Widget* widget, GuiLayer layer) {
assert(gui_api);
assert(widget);
assert(layer < GuiLayerMAX);
Gui* gui = (Gui*)gui_api;
gui_lock(gui);
WidgetArray_push_back(gui->layers[layer], widget);
widget_gui_set(widget, gui);
gui_unlock(gui);
gui_update(gui);
}
void gui_remove_widget(GuiApi* gui_api, Widget* widget) {
assert(gui_api);
assert(widget);
Gui* gui = (Gui*)gui_api;
gui_lock(gui);
widget_gui_set(widget, NULL);
WidgetArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
WidgetArray_it(it, gui->layers[i]);
while(!WidgetArray_end_p(it)) {
if(*WidgetArray_ref(it) == widget) {
WidgetArray_remove(gui->layers[i], it);
}
WidgetArray_next(it);
}
}
gui_unlock(gui);
}
Gui* gui_alloc() {
Gui* gui = furi_alloc(sizeof(Gui));
// Initialize widget arrays
WidgetArray_init(gui->widgets_status_bar);
WidgetArray_init(gui->widgets);
WidgetArray_init(gui->widgets_fs);
WidgetArray_init(gui->widgets_dialog);
// Set API functions
gui->api.add_widget = gui_add_widget;
gui->api.remove_widget = gui_remove_widget;
// Allocate mutex
gui->mutex = osMutexNew(NULL);
assert(gui->mutex);
// Event dispatcher
gui->event = gui_event_alloc();
// Drawing canvas api
gui->canvas_api = canvas_api_init();
gui->api.add_widget = gui_add_widget;
// Compose Layers
for(size_t i = 0; i < GuiLayerMAX; i++) {
WidgetArray_init(gui->layers[i]);
}
return gui;
}