Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
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applications/gui/icon.c
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63
applications/gui/icon.c
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#include "icon.h"
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#include "icon_i.h"
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#include <cmsis_os2.h>
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#include <flipper.h>
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#include <assert.h>
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Icon* icon_alloc(const IconData* data) {
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Icon* icon = furi_alloc(sizeof(Icon));
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icon->data = data;
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return icon;
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}
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void icon_free(Icon* icon) {
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assert(icon);
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free(icon);
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}
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const uint8_t* icon_get_data(Icon* icon) {
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assert(icon);
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if(icon->tick) {
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uint32_t now = osKernelGetTickCount();
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if(now < icon->tick) {
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icon->tick = now;
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icon_next_frame(icon);
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} else if(now - icon->tick > osKernelGetTickFreq() / icon->data->frame_rate) {
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icon->tick = now;
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icon_next_frame(icon);
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}
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}
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return icon->data->frames[icon->frame];
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}
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void icon_next_frame(Icon* icon) {
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assert(icon);
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icon->frame = (icon->frame + 1) % icon->data->frame_count;
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}
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uint8_t icon_get_width(Icon* icon) {
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assert(icon);
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return icon->data->width;
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}
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uint8_t icon_get_height(Icon* icon) {
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assert(icon);
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return icon->data->height;
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}
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bool icon_is_animated(Icon* icon) {
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assert(icon);
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return icon->data->frame_count > 1;
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}
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void icon_start_animation(Icon* icon) {
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assert(icon);
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icon->tick = osKernelGetTickCount();
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}
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void icon_stop_animation(Icon* icon) {
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assert(icon);
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icon->tick = 0;
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icon->frame = 0;
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}
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