Assets, Icons, UI toolkit. Part 1. (#202)

* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
This commit is contained in:
あく
2020-10-26 20:00:17 +03:00
committed by GitHub
parent e699c4a31e
commit 665f6d7d9c
116 changed files with 1057 additions and 184 deletions

View File

@@ -40,6 +40,20 @@ static inline void* acquire_mutex_block(ValueMutex* valuemutex) {
return acquire_mutex(valuemutex, osWaitForever);
}
/*
* With statement for value mutex, acts as lambda
* @param name a resource name, const char*
* @param function_body a (){} lambda declaration,
* executed within you parent function context.
*/
#define with_value_mutex(value_mutex, function_body) \
{ \
void* p = acquire_mutex_block(value_mutex); \
assert(p); \
({ void __fn__ function_body __fn__; })(p); \
release_mutex(value_mutex, p); \
}
/*
Release mutex after end of work with data.
Call `release_mutex` and pass ValueData instance and pointer to data.